Shadow Priest Buffs! And a Concern

Hunters would like a word with you sir

They are great buffs, Void Plague for PvP and longer fights, Twisted Faith for Burst, Homunculi also got 100%.

But regardless you mentioned how it was in TBC, SW:Death, and I let you know our sustainability was far better then how it is in Classic.

I brought examples from BC, WotLK, although Masochism is a stretch I believe that’s in Cata.

Your reality: “my incessant whining caused blizzard to give shadow priests a massive buff”

Reality: blizzard saw magic users were under performing in BFD due to high boss magic resistance and longevity of the encounters, so they lowered boss resistance and marginally increased the damage of the lowest performing specs.

Reality is you said Shadow Priest was fine.

Literally I feel like quoting every post you’ve done about this and just laugh when going through your posts.

But I’ll be here all day if I did so. At least you bring some entertainment to the forums so kudos to you.

Bro you’ve been in threads calling shadow priests broken and unplayable now you’re here saying “blizzard finally listed they gave homunculus a 100% damage buff” which is like a 1% dps increase you don’t know what you’re talking about lol

Right on “bro” :call_me_hand:t4:.

And so should everyone who’s playing a class that’s severely underperforming. Hopefully Starsurge buff puts Balance in a better spot aswell.

Never knew it was such a bad thing trying to put a class/spec in a more viable position especially in SoD when we are levelled cap. Guess people like to argue for the sake of it :joy:.

Lol the nerfs to bfd bosses will probably increase the median shadow priest dps by 10 to 20 alone, but you’ll still be in the forums whining that it’s under performing simply because it’s doing slightly less than other casters.

Ahh yes, the now copium and wishful thinking, I know it’s hard to say “I’m wrong” but hey your posts say that more then you’ll ever admit.

I’m just happy Shadow is in a better position then it was, not saying it’s perfect hence I think SW:Death needs more but it’s day and night currently.

“It’s day and night.”

Lol, and I’m the one huffing copium.

Like I said, your posts truly show more then you’ll ever say :kissing_heart:.

“Shadow priests are broken and unplayable, truly the worst class in the game.”

blizzard gives you a tiny dps buff, still placing you behind every other caster in the game

“See, blizzard listened to me. It’s truly night and day, you’re an idiot.”

Haha the copium level is unreal.

1 Like

It burns you that I’m right, I love it. And everything you’ve argued made wrong in one set of patch notes. It does feel good.

Yeah dude, that’s why all of the BFD logs look the same as they did last week for shadow priests lol

1 Like

I think some people are used to retail where they can do everything.

1 Like

To be fair, even with all the talents (shadow weaving, shadow damage one, and shadow form), you only gain like +45% shadow damage (assuming that they’re multiplicative). Other classes are also going to get damage increases like that from their later talents as well, so it’s not like spriest are suddenly going to catch up with those talents.

I don’t think any other class gets a 45% buff to their damage through talents; there might be runes later that makes some classes insanely more OP than they were in vanilla, we’ll see… but from what I recall, shadow became much more powerful at 40 especially in pvp. And who knows what additional runes shadow might be getting - if they’d add in vampiric touch, dispersion, or something else for mana regen besides spirit tap i’d be happy.

One random ability i’d like to see make a comeback for pvp is spectral guise; which puts you into stealth and leaves a decoy in your place to eat whatever attack is coming at you.

My biggest issue is homunculus honestly. Spell is wonky as heck and needs a pet bar. Not really a shadow dps spell either, butt a debuffer that makes it a bit useless in 1v1 pvp. Plus the little jerks pull everything that moves.

It’s 40%, Shadow Form is 15%, Darkness 5/5 is 10%, Shadow Weaving is 15% after 5 gcds, but remember it benefits Warlocks insanely more too.

Every caster gets insanely better at the lvl 40 bracket, literally all getting huge Talents benefits to improve Crit. One crit from any spell trumps a 40% dps increased Mind Flay, SW:Pain, Mind Blast, over the course of a 2-4 min fight it’s no competition.

  • Balance Druids get Vengeance 100% crit bonus that now effects Starsurge.
  • Elemental Shamans get Elemental Fury 100% Crit bonus and works with Lava Burst a guaranteed crit with flame shock plus Elemental Mastery every 3 min.
  • Warlocks get Ruin 100% Crit bonus to Destruction Spells, now that with Chaos Bolt is gonna be insane.
  • Mages with Ice Shards + Shatter.

That’s only going on Casters I’d be here all day if I add all dps.

Shadow Priest isn’t designed to compete in damage vs dps, nor was it in TBC and WotLK.

Classic Shadow is a joke, we all know that but in TBC and WoTLK they heavily invested more so in the support aspect hence they were known as “Mana Batteries”, we did do more respected DPS then in Classic which was an upgrade, but we were invaluable in grouped settings simply because of our unique purpose of fueling others to keep pumping.

Vampiric Embrace + Vampiric Touch was a steady flow of Mana and HP to the group, Shadow Weaving did change in later expansions and I believe removed in Cata, don’t quote me on that it’s been so long, when Shadow Priests truly took a step forward as dps. I think Cata is when our DoTs finally could Crit and we got Shadow Orbs.

I’m 100% fine with not dealing insane damage, as long as we have a purpose to be brought as a dps, not just a healer.

If we get say Masochism, Vampiric Touch id be happy to know while my self dps is mediocre but what I bring is more important.

That’s why I’m against SW:Death as it is now, currently we don’t have anything that’s required to sustain it in Classic unlike further expansion, you know when SW:Death was introduced. We don’t have the HP nor Mana to alleviate the backlash. This is classic.

We need to remember Shadow Form stops Holy spells, that’s why Vampiric Touch was so critical, not just for mana but the healing.

I’m hoping more tuning and further runes do help. Mana is going to a huge issue aswell moving forward and still currently the only Mana using class to receive not one rune to help. Personally Mind Flay needs to be a free cast.