Finally we may actually be justified in taking a DPS spot, honestly they are great. When I read this I was over the moon. I hate to be that person who takes a bite then eats the whole sandwich… but it still doesn’t address our Glove Rune.
Currently Penance trumps SW:Death, it hits harder, both offensive and has healing usage, the only downside for Penance it slightly costs more then SW:Death, but its Pros definitely out weight the 15 extra mana.
SW:Death is in a very awkward spot, 12 sec cd just like Penance, does less damage but if you don’t secure a kill you receive 100% of the damage dealt. My issue is in Classic we don’t have the Health or Mana Pool to help with the backlash damage essentially making Penance a far more superior choice regardless.
Some suggestions to help SW:Death,
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lower its cost substantially, so the trade off for the Damage (and it does less damage then Penance) is having a healthier mana pool to heal/shield ourselves essentially making a non execute cast far less worse.
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SW:Death procs Spirit Tap on use, finally Priests have a way for a little mana sustain in combat to help alleviate the backlash damage, it’s not much but definitely would help.
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Alternatively Twisted Faith makes Mind Flay free as our filler and the mana saved/gained is to help keep us semi healthy for the healers to react.
Don’t get me wrong the buffs are great, just the gloves Rune Slot seems to be a one size fits all slot currently, Penance. Penance is great for Disc and Holy, literally it’s carrying the class, but Shadow should definitely prioritise more Shadow oriented Runes.
My worry for the future is once Shadow Form unlocks and Penance being a Holy Spell we lose access to it and from our current Runes it’s going to be either Mind Sear for AoE and SW:Death for ST.
SW:Death just simply needs more, be it infinitely cheaper, Proc Spirit Tap or simply make the backlash damage 50% rather then 100%, once phase 2 comes around and we finally get access to Darkness + Shadow Form that’s 25% increased Shadow Damage, throw in Shadow Weaving, SW:Death dealing an additional 40% damage back to us is insane.
It’s unsustainable as an ability in Classic WoW, especially as a Rune choice, personally if we had a Rune instead of SW:Death let’s say “Mind Spike”.
- Mind Spike, Mind Blast becomes Mind Spike, reduced threat on cast, effected by Mind Blast Talents (Improved Mind Blast), procs Spirit Tap on use.
This be infinitely better Rune and suitable for Classic. Fixes a lot of our issues too, gets rid of the insane threat generation from Mind Blast, slight increase our mana regen with spirit tap procing off it.