Shadow Crash needs change or go

Shadow Crash isn’t designed for this game anymore, we shouldn’t have a skill with a slow travel time to determine if our dps is going to be great or bad. M+ is currently designed in a way where it’s go big or go home, you want to be quick, efficient, burst and keep pulling and moving.

Having our overall performance in keys based on one spell feels horrible. You miss a Shadow Crash or Tank moves to avoid a mechanic or even hit only half the targets your dps just sinks.

Tank chain pulls consistently, first pull you do great then you are absolutely useless for 30 seconds manually DoTing while everyone else is ready to go. My suggestion

This change allow removes the chance of missing, eliminating human error or if tank moves, mechanics and all, has Dark Void interact with Mind Blast then giving us more usage of Dark Void which then lets us instantly be ready to go sooner rather then later.

14 Likes

Stop basing shadow crash on lower keys.

While yes SC needs to have a smaller cd it’s not that bad.

Or you could just be better at aiming :man_shrugging:t3:

1 Like

Design engineers:

So, how do we want to design m+?

Random drunk guy passing in the hallway, slurringly, “Go BiG oR gO hOmE”

Design engineers:

Okay

4 Likes

its pretty bad, just people are used to it. Objectively speaking though, its a bad spell.

if you are trying to defend SC i am not sure saying “aim better” is exactly a good way of doing it.

4 Likes

No. We do not need an extra button, ffs.

Travel time is fine. Cooldown is fine. Ground targeted is not fine.

Keep the shadow blob for the RP flavor, make it enemy targeted, slow blob drops on enemy head, spreads dots as it does now on impact.

This solves 3 issues:

  1. Missing the ground cast since it’s enemy targeted and follows the enemy.
  2. Impossible to avoid in PvP with your idea and will further nerf the class as a result. With the blob people can see it and move out of range of the target it’s dropping on.
  3. No new buttons.

Done. No new buttons. No more ground target. Avoidable in PvP. Still keeps the RP fantasy flavor. That’s it. Did I mention no new buttons? I’m pretty sure I mentioned no new buttons.

Our AOE already has a several button ramp, no need to add another on top of building Insanity. Crash is enough of a button to spread dots. Why add another to the already bloated rotation? Why?

I’m serious this class is getting out of hand and now that they added insanity to things like Halo/DS/Mindgames that means someone will figure out how to shoehorn more buttons into our already cluttered rotation.

No thanks. Bad idea. No more buttons.

6 Likes

Did you read the post?, theirs no new buttons… if anything I agree with you and button bloat and clunky rotation.

I am so confused by your response to this thread.

Can I ask why not just make it like Death and Decay or Blizzard where it’s targetable on the ground but doesn’t have a travel time?

4 Likes

You know the hunter’s prior iteration of explosive shot? See how Blizzard changed it so that hunters don’t need to aim it or be in melee to get it off anymore? They need to do that with Shadow Crash…which is kind of what you’re saying, but better because we just press a button and instead of a bomb, it’s an infectious blob of dots that go out in a pack after x amount of time on a targeted mob.

And yes, CD should be reduced. It’s not a big explosion like hunter’s explosive shot. It does okay damage, but its main bigly existence is applying dots. Those dots are huge for our damage, without them, we go from a wet noodle to a tickle of a feather. It definitely needs a reduced CD for sure with the way dungeons work. Raids, yea, it’s fine. Dungeons? Nah.

Also, 100%…stop the button bloat! It’s gotten out of hand for sure.

1 Like

THIS! In PvE with the burstiness of some classes and the tanks that love to move constantly, it can be difficult to get off. In PvP which can be very fast paced it can sometimes be challenging to aim and I’ve found that sometimes when casting it they fight has already shifted away. I may be aiming it at a group of 5, but by the time it hits there are two still standing there.

2 Likes

I would like it if shadowcrash CD was reduced every time something died with my VT on it. Would help with those dungeons where the trash dies too fast or you want to refresh dots on longer living packs and then the timer isn’t synced with the start of the next pack.

10 Likes

What’s confusing?

Vampiric Touch = 1 button
Dark Void = 1 button

1 + 1 = 2 - That’s 2 buttons to do the same thing 1 button can do.

Shadow Crash = 1 button

Savvy?

Now address the rest of the issues with your idea around PvP and counterplay. You can counterplay the current iteration of Crash and my mob targeted version of Crash.

If you don’t see how your idea can cause issues and QQ from people then I don’t know what to say.

Doesn’t need it. If trash dies too fast then you’re not going to be worried much about damage output and you can supplement with flat Sear every other pack - you’re moving fast, I’d go for higher keys at that point since your grp already has the dips.

If they fall off too fast on a single pack you can keep DoTs rolling by channeling with Mental Decay. The problem here is nothing else interacts with MD and you’re going to lose a useful point if you run a Spike build.

Our tree and several abilities need a revamp. It’s atrocious.

4 Likes

I agree with what you’re saying mostly. I was picturing some of the lower health trash like imps in CoS or the plants on tree boss in academy. Was in a 14 last night and the plants my crash had dotted died and was looking at a bunch still alive and was left to manually dot them. The imps situation would feel bad if all I am doing is watching or throwing out one sear and doing roughly the dmg of the tank. If I waste my crash I won’t have it for the next trash pack. I am not pushing my change I just cringe if the answer based on our kit is “dont worry, your melee + hunter friends will handle it” and i’m not sure how to fix it.

2 Likes

We can’t really fix it without becoming OP but we can band-aid it by fixing other talents. There’s more than one way to skin a cat - look at the macro and not focus on the micro so much.

Take for example C’Thun:

  1. Incredibly random. Needs to be consistent like you pop one out every DP or every time you start a Sear at 100 insanity or finish channeling Flay fully. ICD to prevent spam.
  2. Easily get out-ranged during movement packs if/when they do spawn and movement is needed. Even if you don’t burn down a pack fast sometimes you gotta move and then there’s a tentacle chilling out of range.

Sear channels would spawn a lasher that does mild AOE. Flay channels would spawn a tendril that does ST.

Now you’ve got a bit more movement covered in AOE with Crash downtime and you also help fix that horrible talent to make it more consistent and predictable. Capstones should be predictable, not random. Even if it has a RPPM attached it’s too inconsistent with how many and when. You can normalize the damage output and give it a short ICD to limit spam so it’s not OP but gives a nice oomph as a bonus for full channels or getting enough insanity to pop a DP.

1 Like

While I like your suggested changes for C’Thun and agree with all of that this still does not really address the problem we have with dot spreading. Shadow crash is our instant dot spread ability. Without it we are spending 4-5 globals applying our dots or ignoring our dots which just feels terrible especially considering like half our tree talks about either SW:P or VT. This also means that the initial dots we put up are almost half expired by the time we do anything with them. If our optimal playstyle is to ever aoe without dots spread it would just feel bad. Hunters multi shot and now are aoeing. Warriors WW and now are aoeing. Rogues BF etc. Our aoe being locked behind a 30 second CD feels bad.

Capstones being weak and/or poorly designed is a whole other issue.

2 Likes

If Shadow crash miss the pack then your dps is below a tank or right at a tank’s dps. Feel like 15 sec would be best so shadowpriest can actually be above a tank’s dps. Spriest just doesn’t get any love in the dev community. Most class can just aoe on the go and have no issue. 30 sec is a 1 million dmg lost when you go up against these other dps. My main is a priest and i dps/heal. I know how it feels to get out dps by a dh or monk who charge and eye beam or fist of fury. What 30 sec cd with massive dmg behind them. Spriest " wait let me hope for a proc of mind sear and shadow crash to land. The only reason why I’m getting invited into mythic plus is because my ilvl is high and I’ve been working hard on getting gears. 383…

3 Likes

I’m shocked no one has addressed the Z-axis issues. I have seen my shadow crash fall through the floor in the new dungeons like Algerth Academy or in Nok hold the I’ve seen it hit below mobs or above mobs and no get dotted effectively making dps useless for 30 seconds while the rest of the crew is going crazy. Shadow Crash needs to be like DnD and have it’s z-axis checked to make sure it actually, ya know, works?

Sometimes hitting nothing at all with it is more impressive than landing a good one.

1 Like

I’ve had some go into the roof of Shadowmoon Burial Grounds on the Void boss. Weird as hell.

I feel like a bad shadow crash is a players issue, not the spells issue. Does it travel incredibly slow? yes. So don’t cast it from a far range. Run straight up to the tank and cast it on the pack. Problem solved.