They have fixed the queue issue though… With retail linking and sharding.
The problem is that classic players demanded a game from 2005… So that comes with 2005 limitations.
They have fixed the queue issue though… With retail linking and sharding.
The problem is that classic players demanded a game from 2005… So that comes with 2005 limitations.
Bro, Skyfury is a week old and the only fresh pvp option. How are you supposed to roll on a fresh medium pop server when only one exists? Blizzard is choosing to sit on these problems like they have since classic release 3 years ago. This is unacceptable developer behavior and is even worse when you charge your players 15 dollars a month
You aint waiting 2-3 hours for lasagna bro get real lol
They explicitly said that retail and classic servers have the same cap.
Retail “fixed” it’s queue issue by having so many people quit playing.
Absolutely untrue. You go from server to server in retail endlessly without knowing in retail.
From the blue post:
“The issue we have here is also an issue on certain modern realms such as Illidan and Tichondrius when new expansions are released. They have the same realm caps we have. This is purely a perception thing, we are using the same hardware, and backend infrastructure for both games.”
You can read the whole thread here:
Everything being cross realm in retail is a big reason that mega realms don’t need to exist. There is no fear of not being able to do content because you can play with anyone at any time.
Lol, so you took this as “people quit so no queues”
What a gigantic leap
I have no idea what you are taking about.
The whole premise is that the current few classic mega realms are the largest realms with the highest players trying to log in that has ever existed. More than any retail server has ever had.
If the same amount of people trying to log into Benediction tried instead logging into a retail realm like Illidan they would experience the same queues.
Because the server capacity and backend hardware is the same.
I love the people pointing to ESO as some ultimate gotcha. From the numbers we are given, which who knows the truth to them, the entirety of the ESO playerbase that plays through steam would fit nearly on a single WoW realm. I’m sure most WoW engineers would choose to design things in a different manor if this was a new game releasing today, but alas thats not the case and they’ve got 18 years of technical debt to work around.
WoW has also largely addressed this issue full-stop on retail where relocating to lower pop realms impacts very little, but the classic playerbase doesn’t want that and so here we are… dealing with the consequences of that.
Sharding doesn’t do anything to address capacity limits, which are what queues do. That addresses zone overpopulation and makes the game playable even when there is a load of players within a single zone. Live servers still very much do have queues, we’ve just not seen any as bad as what classic has in years (Last I remember at least for Illidan was WOD, where we had ~40k queues).
~I posted this elsewhere but it didn’t get any traction, nonetheless I think it’s relevant to the issue OP brought up so I’ll leave it below (it’s a round-about solution, but it IS a solution - and, further, it can be implemented with existing hardware).~
Credit to user: glutchpls on reddit
Possible solution for queues: Temp realms
For all mega realms or realms with queue, spin up a completely new server named 2, (e.g Benediction2) where names and guildnames are shared and taken, and free transfers are always available between them, with the promise of a merge once queues are gone after wotlk launch.
~I’m thinking this would be reasonably easy to implement with the only downside being there would be a little less money from $25 transfers going into blizzards pockets - upside of course being less (or zero) people in queues and more playing the game they pay $15 a month~
Sure… but the queues don’t exist not because people quit… it’s because playing on the same server outside of mythic raiding is pointless.
Servers mean almost nothing in retail
Explain dead servers then.
There’s literally one “dead server”
gold text guy going to bat for his people. respect
the callout of blizz LOL
And all the closed ones?
Don’t worry a blue post will come in and claim old Blanchy is actually good and will survive well into wotlk.
Correction…you are providing Bobby with money for his 16th yacht and nothing else.
Checkout my new response, I’m definitely not into a mincing words mood right now.
What about them?
So those don’t count as dead servers? Why would they have closed then?