Server merges is definitely a rubicon we’d rather not cross, partially because its a fairly risky process, and partially because once we cross that line we can’t really un-cross it and modern-esque connected realms becomes the expectation. While we are choosing to try and chip away at mega realms and push towards dispersing the population, I’d say that there’s nothing really off the table as potential solutions. In addition to what we’ve already discussed, we are pursuing a lot of options and fallbacks for the future behind the scenes.
This is all sort of academic however. Where we are standing right this moment, there are no realms in service that need merges. Aside from a very very small handful of specific realms of the dozens and dozens we have worldwide, every realm has a very viable population.
This is not the case. The issue we have here is also an issue on certain modern realms such as Illidan and Tichondrius when new expansions are released. They have the same realm caps we have. This is purely a perception thing, we are using the same hardware, and backend infrastructure for both games.
Same! It’s part of the reason I’ve been here for 13 years.