Being unable to provide service because of actions that players were allowed to take (filling servers) is cap af. Server locks are a very bad vibes solution.
Not being able to play with your friends and the guilds or pugs you want to, extreme server queues, etc are not in the “spirit of classic”. Surely there are solutions that fit in with the spirit of the old game that don’t include boxing the player base off so severely.
Sure … say they hypothetically open up the servers today.
We currently have this and a couple other threads complaining about the server locks.
As soon as the queues erupted again, we’d have 100x the number of threads complaining about them.
It’s a no-win situation.
Personally, I’d rather have servers locked than queues. I’d especially prefer to have the sparse threads complaining about the locked servers than the influx of threads complaining about the same thing repeatedly.
That’s fine.
Sometimes a service provider can better tailor a workable solution if all parties constructively engage in a dialog. Just trying to facilitate that.
Have you had a chance to review this post from one of the Classic developers? This is their pov regarding the technical challenges.
Love the understatement. There are a lot of threads about this, just like people wanting RDF. But there’s always people like you who will understate the situation to make people think there is no problem.
The ones made through the current LFG system. Remember, spamming “LFG X” is social interaction and making friends.
If only there was some easy solution that was implemented in the original Wrath that would fix this… I think it was called “Cross-Realm connections”?
I saw 12 hour queue screenshots. People were getting in queue when they woke up so they could play when they returned from their jobs at the end of the day.
People asking for these servers to be unlocked are completely unaware of the scale of the problem, or maybe they just don’t care.