Server Imbalance (especially Incendius): What Solutions are Being Considered by Blizzard?

Blizzard,

–Note: I’m here posting mostly because of how bad things are on my current server (Incendius), but I think this experience is shared by many.–

I’m sure you’re aware that there are massive Horde - Alliance imbalances on many servers (and I understand also that, in general, this imbalance tends to be skewed in favor of the Horde) and that these imbalances sometimes result in a “server death spiral” (the imbalance is so bad, the disadvantaged faction starts to leave, worsening the imbalance further and pushing more people to leave).

For many loyal and dedicated players who have spent years playing WoW in various incarnations (and other Blizzard games) this creates an exceedingly bad in-game experience. For example, since the release of TBC Classic, I can count on one hand the number of times I’ve seen the Terokkar Spirit Towers controlled by the horde, Halaa is controlled by Alliance 99% of the time (many people have sat on 100 Oshu’gun dust for weeks), and the only time I’ve seen the Zangarmarsh GY controlled by the Horde is the one time I personally capped it at like 3am server time. Because there are so many alliance and so few horde, even if Horde does organize to try and cap these objectives, we usually just get overwhelmed by raw numbers. These problems are not so severe as to make the game miserable, but they have contributed to a “Death Spiral” on Incendius; more and more horde are leaving, leaving fewer horde available to group with and progress in content. This is evident in Incendius’s active player counts but exceedingly evident in our Auction House; for the past few weeks, the Incendius Horde AH has had less than 500 items posted and, at some times, less than 300 items posted total.

Currently, players can only address this imbalance by transferring servers. Some would say this is a fine solution, case closed. But the obvious problem with this solution is that every player who transfers off an imbalanced server (assuming they’re on the underdog side) actually worsens the imbalance and the problems. Transferring, in other words, creates negative externalities and, as the proverbial government of WoW, Blizzard should step in and work to address these externalities.

The way I see it, there are a few solutions that Blizzard could offer to correct server imbalances:

  1. Merge Servers with other servers that have the opposite faction imbalance
    —The con of this solution is that some people would have to rename their character, but that seems like a relatively small price to pay for a better overall in game experience.
  2. Offer targeted free-server-transfer options to the “overpopulated” faction (e.g., offer alliance on Incendius a free transfer to only specific servers (with too many horde)). These free-transfer options could even be made more enticing by offering players in game gold, a free month of subscription, or a special item (tabard? pet? mount? costume?) if they transfer in a way that helps balance. Blizzard could have a sign up for X number of people, or give priority to whole guilds transferring (so as not to disrupt friendships/guild synergy).
    —The con of this solution would be potential grief from people who paid for transfers or jealousy from people who don’t have the opportunity to get the item/gold/perks. Also, possibility people would have to name change or still wouldn’t be interested in a server transfer even if free or compensated.
  3. Create perks for factions that are the under dogs on servers that incentivize players to transfer to that server or remain on a server despite imbalance. These perks could be simple things like regenerating rested XP faster, reduced or 0-deposit fee auctionhouses, mobs dropping larger amounts of gold, repair/respeccing costs being reduced, etc. Theoretically, you could implement this solution in the opposite manner (create disadvantages for dominant faction) by, e.g., raising repair costs, lowering loot, slowing down levelling, etc for the dominant faction, but this would for obvious reasons have huge pushback, and it seems better in this case to offer a subsidy rather than implement a “dominance” tax.
    — The con of this one would potentially be a feeling of unfairness/favoritism, not staying true to the original TBC framework and adding strange new changes, and also potentially huge difficulty in actually tweaking all these parameters on the back end.
  4. Allowing players on the over populated faction to change factions to the underpopulated faction
    —The con of this would be potential backlash because this feature wasn’t in original TBC and/or Blizzard may have to implement a lottery/random system to divvy out these faction change options and people may feel sore that they weren’t given the option to change factions.

Other people have put forward server-imbalance solutions as well, but as someone who has thought on this problem a lot, these are what I have come up with.

My questions to you, Blizzard, are this:

  1. Do you think the state of these extremely imbalanced servers is acceptable?
  2. Are you considering taking any steps to address excessive server imbalance?
  3. What steps are you considering?

There has been talk on my server of everyone in my guild transferring to another server; this would take more than half (by my estimate) the local horde population off of Incendius and leave the ratio of Horde to Alliance irreparably damaged. We’re talking like, less than 1 horde for every 100 alliance. There must be a better solution than this.

3 Likes

The answer is none.

They want you to transfer of. Get that sweet paid transfer money.

4 Likes

The sad fact is that this is true. Blizzard is directly profiting off allowing their servers to die. I don’t think they’ve even acknowledged that these servers are dying or dead. The only choice is to spend money on boosts or spend your money on companies that perform better.

2 Likes

The solution is simple. Ignore the people that think faction imbalance is a problem.

In the “war” nothing changes. Neither faction gains precedence over the other because the decisions aren’t made by battleground/arena wins/losses. The narrative story is WRITTEN by the developers.

If WoW actually depicted an accurate war. The Alliance would simply lose from being hopelessly outnumbered. Any other metric is basically just more text from another fantasy source.

The amount of uselessness this post contains is really staggering.

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I’m honestly surprised that any horde are left on Incendius and I don’t mean that as a knock against you but the Incendius horde have been gone for a very, very long time (unlike about 8 other servers where the exodus of the alliance was more recent).

I do hope that something is done to help you but I really think that Blizzard just wants your transfer money. They do not care about server communities or anything else just money because they have done nothing to help any of this. At one point I’d be a little less harsh but I’m getting sick of it so I’ll just say it. They want money and they don’t care about anything else.

Opinions from PVE server players don’t really mean anything since factions are mostly irrelevant to them, that is until they become the 99% servers too and those PVE players have to transfer off to mostly Mankrik since that only seems to happen to PVE horde.

The amount of uselessness this post contains is really staggering.

Do go on…

You must be new to the WoW forums.

I understand Blizzard wanting the transfer money but there are a lot of people who will, rather than transferring, just stop playing as well. That could be months or even years of monthly subscriptions they lose (as well as customer loyalty for future iterations/Blizzard franchises).

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I guess I should clarify that while the Alliance to Horde ratio is annoying, it doesn’t really affect most aspects of the game/gameplay. The real problem is with a Horde population that is so low that there is no functioning economy (thus slowing down people’s ability get flying/epic flying mounts, etc), besides peak server hours it is impossible to get a group for anything (which slows down rep farming, which slows down progression (e.g., heroics, Kara attunement)), and because there are so few players there are less people killing world mobs, so certain world drops (e.g., Pattern: Unyielding Bracers) have never dropped (further slowing gear progression).

There is a real chance that it will simply be impossible to organize a Gruul’s Lair or Magtheridon raid on the server because 25 active level 70 Horde is basically the entire Horde population. This is not “Massively Multiplayer” at all.

Blizzard’s solution is already available: pay them to move you to a new server.

This solution is amazing for blizzard, because it gives them $25 dollars each, and combined with a mass server exodus, blizzard could be making tens of thousands off one dying server.

One realm’s loss is blizzard’s gain.

There’s not that many players on the Horde side. There are almost certainly less than 100 active Horde players and the number that would be willing to pay to transfer (rather than quit) is probably less than 40. Would the alliance mass exodus if the Horde population shrunk to zero? If the server is otherwise functioning, I don’t see why they would.

Over time, yes. Incendius players signed up as PVP server, and there is effectively no pvp, because no other faction.

It’s even worse than a PVE server since at least some people flag themselves on for PVP objectives or for fun.

This is actually a net loss for them. If people run into another bad server they just quit completely. The phony transfer fee is only a month and a half worth of sub abd many of those people simply quit.

they aren’t gonna do anything about server imbalance. I was on Skeram all of classic. Our guild said if they aren’t gonna do anything we are gonna transfer. We were not gonna deal with that again, we all moved to Earthfury. Or around 90% of us. A few went else places and a few didn’t come.

lol no they don’t. People don’t quit over that, and if they do it still does not come close to what they make with the transfers. Also Lizzard does not care about steady subscriptions anymore. Their ingame cash shop (transfers fall under that) is what makes em most of the money… If the server imbalance would actually affect their monetary gains they would have fixed that issue a long time ago.

And honestly there really isn’t a big science to fixing it. They could have merged servers, prevented faction transfers off and on realms, let the player base know about the actual ratio of horde/ally. None of these solutions were tried or even remotely considered.

They want the servers to be imbalanced because it increases revenue. A whole guild leaving a server and jumping ship… assuming its 50+ ppl… do the math.

Saying the server imbalance is a net loss for em is about as naive as thinking that bots are costing them money.

People actually do quit, don’t be ridiculous.

Do you think subs just vanish?

They don’t care. The retail game is catered to ppl that buy cash mounts. They lost 30% of their user base in a pandemic and still made more money than ever. They don’t care if a regular sub quits.

That’s quite a different argument from people don’t quit. Thet do and often. A transfer is under two months of a sub and could cost them hundreds or thousands. It’s a bad bet.

I edited the original post to elaborate but you answered faster than i could edit.