Seriously Though, some clarity about CC NR craftables

It has been speculated that all you will need is double Nature Protection. Get over youself.

We’ll see in a month and a bit, hopefully you won’t be too red faced.

Well then apparently the definition of bot has changed from automated gameplay to playing the game …

A bot would do 110-120 instances a day doing 30-50 instances a day was easily doable by someone who had all day to play, was farming a specific item (brd arena runs as an example), or was helping someone else farm the item. Or a combination of the three.

I have instance capped from casually helping my guilds warriors/rogues farm Mara for NR gear on my weekend. By doing 10-15 runs in the morning then 10 or so more in the afternoon, when I also did a few DME jump runs for herbs in between.

My guild pared our melee with hunters to help them get their NR. The first one I did this for was our guilds off tank (main tank was taken care of by another hunter) it took 7 runs to get him all his items from Mara, then I had the 2 warriors and 4 rogues after that that I spent over 70 more instance resets trying to gear and they are halfway done overall because of rng on drops and one of the items is a mail NR head from a rare spawn.

So am I a bot for trying to help my guild be ready for AQ?
Does not compute!

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You are still over reacting to something incredibly minimal, and deserve the trolling.

And then there are people who actually do math. Short version, some guilds might not need NR gear, but most probably will. But even that depends on whether the volley is every 2 seconds or every 3 seconds. And to be clear, I am not suggesting this is the be all end all for “you need this” or not. But it is far more enlightening than a lot of the “you can just do this no problem” statements I have seen in this thread.

https://www.youtube.com/watch?v=Az7J1PQvKD0

Yeah, I’m guilty of that too. My opinion is still that it’s a handicap when compared to the original implementation of the raid.

Of course, you’re welcome to your opinion too. I’m sorry if I made you feel otherwise.

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We good. Sometimes opinions differ lol.

Edit: also we are going to find out in a month :smiley:

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Get hyped.

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9:16 PM 6/29/2020
Put them all in NOW. No need to repeat the original mistake of launching without them.

[This post is being unnecessarily censored by Blizzard until July 2nd.]

Boohoo, go farm mara like the rest of us

I would if I planned to do AQ 40 again, but I don’t.

Then why are you crying about naxx NR crafts?

I’m not crying about squat. A better question would be why are you crying about my feedback?

I do have to question the decision making here. It was one thing in Vanilla, but the world dragons are beyond hardcore camped in Classic so basically only the hardest core guilds are going to be able to rely on Green Dragon gear to get the resist they need. The rest of the NR gear is complete crap and barely gets you to the threshold you need to be an effective soaker. This seems like a conscious decision to create an artificial roadblock. If a fight was designed to need nature resist to get past it there should be gear available to meet that threshold. And that shouldn’t mean wearing level 40ish cloth items with zero stamina when you’re a leather/mail wearer in a level 60 raid encounter.

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At least horde has nature resist totem!

You need more hunters, they do the same thing as NR totem lol.

And they actually have access to the P5 NR mail patterns so they can be second line soakers in the inevitable event that all the rogues in their trash greens die.

I already have a FD NR gear macro set up with outfitter add-on XD

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This person. Right here. #champ.

All I’m hearing from this is, “Screw classic wow integrity I don’t care if classic follows the same timeline, make my game experience easier.”

I may be wrong, but that is pretty much what I concluded.

Both sides have hunter’s NR aspect. Which doesn’t stack with the totem so no faction has a clear advantage here based off totems.

This isn’t an artificial roadblock, it was the same in classic. You had to wait for the NR patterns to be released(The difference then is you didn’t know they were coming so whiny threads like this begging for them to release it already did not exist). Yes servers have more players on them now, but you are kidding yourself if you think “Everyone” that raided was able to get the NR gear let alone even get world boss kills. They were just as heavily camped in Vanilla by top guilds unless you were playing on a dead server.

Some guilds will not need any NR at all , if your guild cant kill say Flamegor sub 60secs you should get NR to about 100 - 150 ish.

Timing Huhuran transition into berserk phase will help too. Wyvern sting will sleep players reducing the amount you can push out in burn phase unless you can time it right and kill her in 15secs before she can cast it again.

You also might want to pop a Sheen of Zanza as soon as she Berserks, this will reflect the first spell cast on you back at the attacker, while Huhuran can resist this she wont resist all of them and will help in the damage requirement.

Basically it not hard to get 100ish NR and worth it if you think your guild might struggle.

barov collar trinket be surprised if this still works as it was patched out.