Raiders shouldn’t have advantage in keys. Keys have a score and in game rewards tied to score now just like the PvP ladder.
Make m+ gear scale up in dungeons and give us a bonus for having 2 dungeon trinkets equipped just like pvp gear. ( and also make more trinkets and new trinkets each season or every other season )
Also make t mog set that unlocks throughout the rating breakpoints just like pvp. And elite set at 3k or w/e
Also make a 2nd mount for higher rating ( just like how pvp has 2 seasonal mounts one for glad one for participation )
I agree. Raid gear should scale up in raids and be worse than dungeon gear in dungeons. Questing gear should scale up in the world and down in every other area of the game. Justice to upgrade dungeon gear, which is only good in dungeons. Valor to upgrade raid gear, which is only good in raid. Honor for bg gear, only good for battlegrounds. And conquest for arena. Only good in, well, you guessed it.
Farming dungeon gear and raid gear with the awful looting system we currently have would be terrible.
I don’t want to manage multiple sets of equipment when acquiring pieces for those sets is completely dependent on RNG.
If M+ and Raid gear have vendors that allowed focused acquisition, then this becomes a non-issue, but we know Blizzard hates knocking us off the endless loot treadmill.