This steaming pile of amberseeds that is the new world PVP system needs to be changed. Just today I was ganked repeatedly by a geared, max level horde while leveling a hunter alt. I opted in, fine, I get it. However, when I tried to log onto a maxed out rogue with warmode on and return to the same spot to give the guy a more even fight, the place was a ghost town. Upon logging in to the hunter, the dude is still corpse camping. Back to the rogue, no one. So now I am on a quest to get back to Stormwind to turn off warmode, but these rez timers are offered me some time to make a forum post.
Now its bad enough that low level players are put in shards with max level players and not able to effectively fight back, but when we can’t use our max level alts to counter them its ridiculous. What gameplay value is there when our only options to stop getting ganked are to stop playing completely or turn off pvp? What gameplay value is added with this sharding tech if all our alts are not even on the same shard? My characters are effectively on different servers for all the use they are at countering ganks. Horde can corpse camp with impunity.
Sharding has ruined world pvp. Tarren Mill vs Southshore would have never existed if Vanilla had this sharding b.s. You can’t have the alliance on your server come defend a location if they are spread out on different shards. If you did organize a raid to go defend the location, chances are high they will be on a different shard than the one that needs defending.
Since a tenacity system is not likely going to be added to close the power gap, at least put max level players in their own shards. Battlegrounds are separated by level bracket after all, and for good reason. The proposed solution coming in 8.1 is not going to be enough for most people(myself included) to continue to level with warmode on. +30% experience doesn’t mean a thing if you are being corpse camped. Can’t get bonus experience on quests if you can’t do the quests… Please fix this. Please fix it before the next expansion.