This is coming off a fresh return to WoW for the dragonflight trial as my perspective.
The evoker class is terrible sub-par spellcaster. The only thing fun about the evoker class is the dracthyr parts of it. The mobility. Soar. Hover. Rescue. Swoop. Etc. These are the only redeeming qualities of the class, and yet they are more related to being dracthyr than being a class itself.
Take away what dracthyr have. What does that leave evoker? A range where you’re nearly up the enemy’s rear to get close enough to cast. Turret channeling mechanics. RNG insta-casts. The only positive is that it can heal. Poorly. It’s a poor man’s shaman basically.
I struggle to do damage out in the world against rare elites. Meanwhile my rogue being a class that has seen better days, deletes these same elites effortlessly.
Now the question being is if they ever add other classes to dracthyr. What does that leave for evoker? Or the dreaded realization that dracthyr will never get another class because of such?
From the playtime I put in it, it also seems to me that the Evoker is terribly weak in solo content. What would have been very helpful is a tank spec instead of the support spec, which will also be probably unplayable solo.
I think it is, for example a tank spec can solo with a bit of effort raids from Shadowlands, even some heroic raids, but they are totally impossible to solo as an Evoker. I tried it more than once.
That’s more of a “Player” problem there. I have rarely had any issues in solo content.
The only, and i mean only content that is a pain solo is the underground zone. Usual “scaling” excuses apply. But in any content outside their “fake” difficult areas, if you are pressing buttons then things are dying
My gripe with Evoker is that its portrayed the Dragon fantasy as some type of mage construct and that is not okay.
Do Dragons have magic? Yeah, but they’re so much more than a couple of breath attacks and a tail slap. People also constitute to Dragons as being somewhat hard to take down and able to contend well enough at close range.
It’s literally okay to copy a little bit of the Shaman formula and having both a melee, range, and healing spec because its a Dragon for goodness sake.
Instead we get some mockup of a caster with an identity crisis because it sits in an awkward range and gets punished for doing mechanics sometimes.
The Dracthyr is kind of a special way what Blizz made it and I think it’s very successful.
It just makes it feel much more unique and thus better for an RPG.
Especially now still with a support/DD branch, this race/class rises to something special.
Now, in retrospect, they should have done the same with the Worgen and made it a beast class that can do damage and tank, but as its own class that can’t learn any other classes.
2x DD as a pure melee fighter, 1x of it as very close to the werewolf with rage system and wild fighting style and once as a pack leader who temporarily calls Worgen, who has Howl as support, increases speed of the group, as well as raises the inner rage of the teammates to increase damage, debuffs enemies and always transfers between human form and Worgen form, which demoralizes the enemy. Along the way, he could have used beast totems and cast poisoning spells on the enemies in the form of rituals. His resource would be mana… so a kind of ritualist. And then just another werewolf tank.
That would have pushed the Worgen race enormously and made it very unique as well and would have been very fitting there as well.
I like how Blizz has designed the Dracthyr, because that again much much more addresses the RPG. About the skills within this class, you can argue, certainly…
I don’t have problems doing stuff solo. I worked hard to figure out what works, and what doesn’t. I can solo all of the content as long as I am careful dealing with elites.
As to being a dragon and using magic. Have you seen the aspects using magic like a mage excpet for say the blue aspect? It is all the things Dracthyr can do in one form or another. With the Augmentation spec, more of the same. And aa they open the possibilities of other classes, it will be interesting.
I am really open to say it’s a player problem, not pretending I am the best, but I have yet to see an Evoker soloing Heroic Shadowlands raid.
And I agree with the above post saying it’s not exactly “solo” content, but to a point it is because Tank class do it I wouldn’t say with ease, but without much effort.
Evoker as less solo capability than most classes, because even from a dps standpoint, pet classes can solo those things.
Being able to solo the previous expansion’s heroic raid seems like an odd benchmark on a class’s ability to solo content. I’m pretty sure every class that doesn’t have a tank spec or tank pet won’t be able to do it without much effort. That is to say Priests, Mages, Rogues, and Shammies will all suffer the same problem as Evokers in not being able to solo Heroic Shadowlands raids at this point in time and your solution is… to give all these classes a tank spec or tank pet so they are good at soloing content?
Just to give every class the same ability to solo content so I am not handcuffed in picking a specific class that I don’t want to play because I like hunting transmogs.
Maybe augment DPS done by DPS classes or lower damage done…
But this is systemic of another problem, pet classes being superior to all other dps classes in all aspects of the game
Without counting evoker if we are talking about classes without tank there are 6 classes and only 2 have pets, even if we talking about dps only(which we shouldn’t since evoker has healing spec) there are 4, so no evoker is on par with it’s niche
Well they are, tanks are more in demand in content, can solo better than most, and sometimes do dmg on par with dps. In case of pally, they also heal on par with healers
the best mythic group you can put together in theory currently is 5 prot paladins, it shouldn’t work like that no ?
We are forgetting this is a tuning issue? Prot pally has been dogwater before, and will be dogwater again. There have been patches of immortal blood dks, and patches where they limp along. Such is the ebb and flow of balancing.
Besides, hunter is nearly always king of solo content, so should Evoker have a pet spec?
Augmentation will probably be really good in solo content because it’s just tankier by a wide margin, and apparently will have great off heals.
But yeah, that’s my problem with Evoker is that it’s just not great in open world content without absurd gear, and even then it can be rough because of how paper thin we are without cooldowns. Mine is 420 ilvl (nice) and i get melted during the researcher event if a stray mob looks my way.
I’ve mained my Evoker since it got released during the pre-patch. Leveling up I didn’t have any problems with open world elites. As long as you’re actually using your defensives and self heals there shouldn’t be any problem. If you’re expecting yourself to be able to just stand there and Zerg an elite with out playing smart, I’m sure you’ll have problems. It also could be a use of your talents. There are plenty of websites that offer help/talents that are used for different playstyles.
If evoker was garbage I doubt liquid would have used 2 like they did for world’s first.
Sure the range is lacking but it doesn’t stop you from doing mechanics. In fact, hover lets you get into melee or distance away very quickly.
Most of the time when people complain about evoker’s “class issues” it’s a player/skill issue.