Seeds of Renewal Zone Overview: Discover Bel'ameth

But they aren’t ‘with the Horde’. Sure, Horde are allowed in but I’m sure that’s for game play reasons. It’s made quite clear the Horde is only permitted to ‘visit’ because of their role in 10.2.

In addition:

  • Horde can’t use the Portals.

  • Horde can’t interact with the Profession vendors.

  • Horde can’t loot the treasures (maybe that’s changed) or buy the Darnassian armor off the Vendor.

  • Horde can’t set their hearth to the Inn.

And, probably the most obvious of all indications:

Horde have a debuff that says they are being watched by the Sentinels which causes the Bel’ameth citizens to appear as neutral.

If this city allowed Horde to be attacked, it wouldn’t suddenly be okay - it would mean dozens of Horde Raid groups would troll and attack the new Night Elf Capital.

Yeah, you’re right. Not sure what the solution would be - preventing toys would hurt the Night Elf RP’ers wanting to be there and disabling mounts would affect them too. But at least no combat can happen.

This new zone is amazing looking and love the new night elven architecture and their buildings. But wished horde can interact with the NPCs.

Can’t wait to walk around in Slumrimmar and Undercity as an Alliance player, because the npcs will be neutral :slight_smile:
We are all family <3 No more Warcraft in World of Warcraft yaaaaaay <3

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I’m still around.

Unless blizz changed the intro story Horde also help Alliance recapture Gilneas. Thats just 2 slaps in the face. Especially to Greymane.

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nofunallowed.jpg

i was fine with darnassus. no one asked darnassus to be destroyed. i would rather have darnassus, than bel’ameth. i dont care how much love youve poured onto it, it is a product of a terrible, very mind boggling story that ruined the race i enjoy. the rectification was not only not enough, but also, unwanted and poorly executed. we have every right to find bel’ameth a bad “”“city”“”, for the right reasons. besides, blizzard is a multi-billion company, they could make it a darnassus-styled city at the bottom of the tree. at least give us some stones, and stop creating a boundary between highborne and normal kaldorei by using stones.

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It’s literally not even done. It supposed to visually be early stages. There are multiple NPCs in it who talk about how theyre going to build an academy for the mages and a Warden training center, etc. and there’s not proper temple of the moon yet

Itll probs be in a later patch or in WW

Shadowlands had interesting mechanic that forbid unknown members from entering the heart of the covanant, even they could walk freely throughout rest of the zone. Maybe they should do something similar with fraction capitals?
The cities itself can be visited by the opposing faction without any problems, but they are forbbien from entering the more important buildings like the Temple of Elune, Sunwell or Stormwind keep?

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As a Forsaken, I couldn’t care less.

:smiley:

Yeah, if it’s true that both factions can go into Bal’ameth then it isn’t a Night Elf capital, it’s just a zone with a few Night Elf themed buildings that both factions can go to. Part of a capital being a capital is ownership, and it kind of sounds like the Night Elves don’t really own Bal’ameth.

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It’ll prevent them from killing NPCs, but it won’t prevent Horde players griefing the area in other ways, unfortunately.

I’d rather we have just left it as hostile, and any Alliance in the city could turn on warmode to fight back. It’s what happens any time we have Horde players zerg into Stormwind on MG, or have the usual Horde folk come in under stealth and start yelling profanities in chat while killing our AH NPCs.

Realistically, Horde even being let into the Emerald Dream en masse felt weird to begin with. Trolls and Tauren, I could see. Everyone else? Iffy. Forsaken? Absolutely not - they are even treated like dirt by the denizens of the Dream, because they’re the antithesis of life and nature magic.

The problem is they couldn’t make an Alliance-only endgame area. So now we have to deal with the weirdness of the story because of their lack of desire to make custom stories and areas for both factions anymore, and it unfortunately extends into our new ‘settlement’ (so we aren’t even getting our new capital then, thanks Blizz, real cool).

Which, at least for myself, is why I’m not super fond of the armistice being treated like this. You can have Horde and Alliance on neutral terms without forcing them to work together and pretend like they’re now the best of friends who go everywhere together.

But, as I said in my last post - I know nothing will be done, and this is how it is now. I don’t have to like it, but I can only really be disgruntled and annoyed, but ultimately resigned to this poorly thought out fate. It has definitely killed a lot of my desire to invest too heavily in Night Elf lore anymore, though.

I’m just waiting to see how bad the troll heritage quest will be treated now, tbh. Because man, Night Elves get treated like crap, but trolls have been beaten into a pulp over the years.

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This place seems to be missing a giant bear bank tree.

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TWO slaps in the face?! Not two!! That’s a whole extra slap in the face than just one. Those monsters.

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Yeah I forgot. You are Alliance. You are used to be slapped around by Blizzard at this point :stuck_out_tongue_winking_eye:

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At this point, why doesn’t Blizzard just get rid of the Alliance entirely? They hate them so much, why even keep them around?

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Or as TaLiesin put it. A certain wow content creator on a certain illicit powderry substance

nice. their new city is stuck on the dragon isles, rather than the old world like all the others.

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obviously the alliance is their punching bag. they all play horde, they need someone to fight.

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Ironically due to a lot of their choices game wise in the past I sometimes often wonder if they’ve played at all LOL

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The one right after the burger stand opens in TB and HM

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