/sigh
Fine because you said please
/summons Healthstones
/sigh
Fine because you said please
/summons Healthstones
Well that’s just too bad, isn’t it?
What do you do if the same thing happens now when you’re mid fight? WoW has never been a single player game you can just pause at will.
Not in M+ you can’t, which has been the primary form of dungeon progression for the past two expansions and will continue to be in the Shadowlands.
Torghast is supposed to be end-game, not equivalent to a leveling dungeon. Doing a floor is supposed to be equivalent to doing M+ or a pull of a boss, something you do in one sitting, not something you can pause whenever you feel like it.
So, effectively, you’d have to gimp yourself going forward to avoid the debuff of the pseudo timer, thus making the rest of your run more difficult as a result?
Yeah, that’s literally what I said from the start.
Life finds a way.
Assuming you die, and assuming the debuff resets on death. And the fact you have 3 lives per floor playing solo, you’ll be fine if you just lose 1 life out of 3 for the floor.
Also the “pseudo timer” is not 6 levels long.
First floor: 1% more damage taken every minute stacking
2nd floor 2% more damage taken every minute stacking
etc. And these debuffs only apply after you step outside a certain AFK zone, not the moment you get in the floor.
This just makes each floor harder than the last, not impossible. The boss being the hardest version of 6% per minute of whatever debuff makes sense since they should be a challenge and right now on alpha, they’re more so patchwerk bosses than anything.
Congrats, you cracked the code that most of us have been aware of for a long time. Blizzard puts things in the game as trial runs then tinkers with the idea of expanding them into more aspects of the game.
If those ideas don’t hit the right mark they usually tinker with them and thrust them back into the game to gauge people’s interest. Very few cases they realize they will never be enjoyed and make them baseline into the game to force people to engage with them. Legiondaries are much like this where there weren’t many that applauded the system so they then forced them back in through Azerite Traits.
It’s no secret to anyone that’s precisely what Blizzard loves doing, recycling content and ideas instead of coming up with something new and fresh.
A little misleading considering the very first paragraph says:
Soft Timer and Break Rooms
In the Twisted Corridors (Random Torghast), Starting at ~Floor 10, you will receive one of six possible debuffs that act as a soft timer on each Torghast floor. This soft timer was briefly mentioned in (some interview). The longer you spend on these floors, the harder the rest of your run will become. This is to counteract the playstyle of always waiting for your cooldowns before you pull.
However, at the start of each floor, you now get a small safe area where you can change talents and prevents the soft timer from activating. In this area, you get a buff called resting, which lasts until you leave the safe area, loot something or enter combat. This allows you to AFK or take a break during a run.
I’m all for making sure once people commit to the run, they should have to keep moving. But Blizzard was courteous to people by providing a pit stop at the beginning of every floor.
thank you foe postibg this.
Seeing how this starts from level 10, I’m even more convinced that this is more so a good thing than a bad thing.
The most recent notes suggested something like 6 deaths total for your current run, which makes some sense given that from what we were seeing, 3 deaths per floor was far too generous.
That sounds pretty fair in all honesty :P.
So with a full group ut’s probably something akin to like… 24 ish deaths total, since let’s be honest, grouping up will make it easier as that’s just how it is.
Also, it makes it so that the vendor item that lessens the amount of counted deaths you have by 1 is gonna be worth something, as well as powers that do similar things
All i here is good things ngl.
I don’t disagree, although I am nonetheless wary of them putting a timer on this system, whether it’s soft or hard (ladies.) I’d also prefer them do away with the notion of a key requirement to enter even the “reward” run, because that lets them tune Torghast as a proper roguelike with some real teeth.
My worry is that to prevent players screaming wasting, say, 2 of 6 weekly runs because they got screwed by RNG, Blizzard will tune Torghast to be so easy that full completion is virtually a foregone conclusion. And as we’ve seen with warfronts, that’s really god damn boring.
So, you literally just start taking more damage, or dealing less damage, or some other various Debuff, that stacks every minute you spend on the floor?
Yeah, that’s not a timer how?
Again, just because EA calls them Surprise mechanics now doesn’t mean they aren’t loot boxes.
It’s still a timer. Just not a literal, direct timer that ticks down.
Every minute you’re not in combat. I would expect that number to go up, assuming it remains at all.
That’s not much better.
I would really hope it doesn’t remain, I was looking forward to Torghast as a dungeon that I could ya know… treat like a dungeon? Whether alone or with friends. Toss in some tactics at higher levels, stack up on some skills that make me feel stronger, and fight smarter, not faster, to get through tough enemies.
You’re going to be getting so many damage multipliers its not going to matter if you’re a tank or healer
Unenthusiastic oh no.
I don’t like to pre-purchase so I have the option to decide if I want to play or not. Saves some cash! Really, the game is quite expensive, it can cost 150 bucks in a year, 200 if that’s a year with an xpac. I usually just pay up my gold though for those sweet tokens.
As long as you’re not spending an hour on a floor that should take 10 minutes I think that you’ll be just fine. One of the debuffs is lose 1% dmg every 120 seconds. If you spent an hour on the floor you’d only lose 30% dmg. This isn’t really a timer. Just makes things a little harder the longer you’re in there
Mama told me first, she told me that ain’t the way to have fun.
I am playing Alpha already test the Fire Damage debuff, it is bad. It increase every floor. 1% first floor, 2%… At 6% level it is 6% fire damage it is not 1 hour per level, you have to clear in 10 minutes. It is not fun and I cant imagine the upper levels.
Now I have to get movement anima powers that i dont want. I have 30% eye beam or 60% movemente near wall, i need this.