See! I told you guys about Torghast

so who hungry for tacos? :taco:

In the Twisted Corridors (Random Torghast), Starting at ~Floor 10, you will receive one of six possible debuffs that act as a soft timer on each Torghast floor. This soft timer was briefly mentioned in Towelliee’s interview with Paul Kubit. The longer you spend on these floors, the harder the rest of your run will become. This is to counteract the playstyle of always waiting for your cooldowns before you pull.

However, at the start of each floor, you now get a small safe area where you can change talents and prevents the soft timer from activating. In this area, you get a buff called Resting, which lasts until you leave the safe area, loot something or enter combat. This allows you to AFK or take a break during a run.

Makes perfect sense to me.

Masks aren’t a timer. Sanity is the timer.

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Didn’t they also mention spec? Or am I imagining things? I wonder if it considers combinations of specs, is it different for 5 havoc DHs vs 5 resto shamans or is it just “oh there’s 5 people now, let’s enable multiplayer settings”.

That’s what I meant, that when they finally came out and said they don’t want flying, people unsubbed, and the numbers show that.

Look at the graph of sub numbers in that article, and look at that fall off.

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How about suggest an alternative, then?

What would you rather see? Diminishing rewards based on how long it takes to complete? More rewards for faster clears?

Why should someone who completes in 1/10th the time be subject to the same reward structure as someone who takes their time and waits for every cooldown before each pull?

Someone is always gonna complain regardless of what is actually implemented.

I believe you are correct, yes.

I was bored of that expansion tho, wasn’t much to do on that 1. I also unsubbed but wasn’t for flying, just boring expansion.

Im guessing he was aiming for the mask add debuffs to the run, which after floor 10 you start getting debuffs that are a soft timer. /shrug

There seem to be some spec-specific anima powers, but for now there are more class-wide effects and generic “everyone” powers. It’s more flexible than you’d think though. For example, a shaman anima power can drop a second random totem every time you drop a totem, and that random totem includes all of the talented or off-spec totems as well.

Didn’t they say it would be different each time you went in there? If my attempt isn’t 100% identical to your attempt what difference does it make how fast either of us do it since we aren’t doing the same thing.

What if I get ezmoad settings and you get the hardest possible combination and I get more rewards than you but you put in more effort+skill than me?

the 10th floor seems good for the starting debuff part, idk, still early to see what happens.

What would I suggest as an alternative?

Absolutely nothing, flat out remove the soft timer, and let people play the game the way they want to.

If you want to clear it in 1/10th the time someone else will, congrats, your reward is you have more time to go do other things.

If someone wants to spend 4 hours in Torghast, squeezing out as much progress as they can, being as witty / crafty as they can. More power to them.

Let people play the game the way they want to play the game.

If they want to be slow, meticulous, and take their time, Let them.

If they want to push as far as they can, then waiting 10 minutes between pulls to bloodlust to try to squeeze a little extra out, it’s their time and money, let them do it.

Someone wants to just zerg down as quickly as they can as many floors as they can, then move onto something else? Let them.

Just let people play their recreational video game the way they want to.

I wish they kept reporting. I wouldn’t be surprised if wod ended at 1.5 million especially when you add another 14-month content drought.

Door bell rings. Hah. That never happens.

It’s more that the layouts and the tile sets change. The challenge of each floor will, most likely, be quite comparable.

I haven’t had the chance to play with it since I don’t have access to the alpha but from what I have seen this is how it appears.

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Which is why the Rested Area exists.

You’ve never been able to pause mid-combat in WoW, so the complaint that “oh, you might get distracted” seems a little silly.

Just approach it like you would currently:

Is the distraction actually important?

No? It can wait until a Rested Area.
Yes? You’re probably going to die, but the inconvenience that causes isn’t nearly as important as the actual thing happening IRL, so who cares?

10th floor is also where it gets completely randomized, so you’re not gunna miss some important detail that exists on a pre-determined floor, because they don’t have timers.

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But the thing is you can progress, even if the debuff reachs a years worth of time. you can just run into the exit for the next floor and progress.
Nothing is stopping you from progressing unless you are stubborn and refuse to give up, which can be cool…but also foolish.

Wait area is only at the start of each floor.

If you are half way through, and the doorbell rings with that delivery (and these days that happens more), or the baby starts crying, or you have to use the restroom, etc., you’re screwed, the end of the floor and boss, let alone the safe area at the start of the next zone, is too far away.

Just put a debuff on the floor that is class based that limits each class’ use of their big CDs to X amount of times per floor. The X value can vary based on class, and if their design expects them to use their big CDs often or infrequently. Problem solved, win-win.

Oh, and you are able to pause between encounters in dungeons and raids today.

No one’s asking for a pause button in combat. (Or at least, I don’t think they are, I haven’t seen someone ask for this)

If I’m mid floor and something happens I need to address, that timers still gonna be running down.

Assuming you can literally just go straight to the exit of the floor and nothing is blocking your progress.

Which isn’t that the whole point of Torghast? Fighting your way through the dungeons to reach the next floor? It’s just another Diablo-style rift dungeon.

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You can totally skip all the mobs in the level and move on to the next.
The only objective present is “Get to the next level”
And that’s it. If you choose not to get any new powers on this floor, that’a a choice you made on your own.

I will take one plz