Season of Discovery -- Disconnect Timers Continue to Damage RP

Hi there,

Since about a week into Classic, measures taken to prevent players from dodging queues have caused roleplayers to face extremely predictable and repeated disconnects as chat, emotes, and movement are not sufficient to avoid being removed as if you’re AFK. This is likely a measure taken to prevent people from using macros or autoclickers to avoid being thrown back into queue, but the measure has lasted long since queues have stopped being an issue, and seems to have crossed over into Season of Discovery.
roleplayers have been plagued with pretty predictable disconnects while trying to RP. This seems to be caused by some kind of automatic script or tool that’s kicking people for being idle or for idling in the wrong way, as it occurs specifically during roleplay, and often at very predictable intervals.

In Classic, this was reported by separate communities across Bloodsail Buccaneers and Grobbulus, and has recently been reported as having been occurring in Season of Discovery as well.

See also:

If there are going to be RP servers, RP should not be penalized with perpetual disconnects. This is such a well-known issue in the RP community that it really needs to be addressed if Season of Discovery is to retain a healthy RP scene, and it’s been identified, replicated, and repeated across multiple servers, multiple years, on multiple ISPs and in multiple countries so it’s inconceivable that entire raids of RPers are just all having internet problems hourly.

The trend is usually you get two hours of RP after your last time engaging in combat or using the auction house–then, it’s hourly disconnects until you go do content again.

This question would better be posted in general as the moderators for general discussion have communication with the developers.

I’ll do so, thank you!

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