Season of Discovery Class Tuning Incoming - December 12

Will die quicker so not as bad as before.

Burst is there to counter protection and healing so I have no problems with that.
Pet classes have always had this issue. Killing the pet should be a priority in those cases. They shouldn’t allow quick rezzing or summoning of these types of strong pets.
PvP shouldn’t be balanced for every class versus every class. Some are inherently advantageous versus some classes. Now if they clap a majority of the other classes then there is a problem.

Yeah I hope you’re right, but that means we have to wait for more people to get geared and right now it’s like unplayable when I’m wanding 3/4 of the fight.

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Someone already responded with this, and I agree. Final bosses shouldn’t have imbalances on what classes can participate. To add, some of the minor bosses should be gimmicky like what I said.

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def agree, gimmicks are fun, flat “No damage for you” walls aren’t, i’d love to see some more movement for casters on some fights and melee positioning being more important on others

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If only mana pots could be made at 150…

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Thank you for the Druid and Hunter changes!

But… Where are the Warlock nerfs ? That thing is a lvl 40 class while we are lvl 25 class if you know what i mean.

One solution would be to have dungeons with monsters that are all immune to magic but the loot or needs should be only for physical damage players. The opposite for another dungeon and the magic users. Would be a new way to play a dungeon for sure. Could be the same dungeon and then they meet for the final boss XD

Something like the casters are disabling a barrier in an environment that those without magic cannot navigate effectively, either by using shields or teleports or something. The physical damage can then focus on invading as the barriers go down and protecting the casters.

Actually, that right there is i think one of the biggest sore spots for kelris came from

he drops so much good caster loot but was a wall for most of them to be carried over which felt really bad

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I thought that had been said already when the last nerf occurred. It ain’t over till it’s over … or the fat lady sings.

Hey Blizzard. I’m an outspoken hunter critic and hunter player of 4 years. Over 600 days played on hunter.

Can you remove this trash nerfed useless class from the game and give me a token to pick a new class that’s level 25 with equal gear? Once again your incompetence is showing.

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Worrying about balance at level 25 isn’t really effective, for character classes and professions. Dungeons and other things outside of the player character though should be addressed at a higher priority.

If you don’t have an auto-attack, you aren’t a valid dps class in classic. Not like it is any different at 60. Until they fix mana issues and skills doing zero damage to raid bosses for casters, they won’t be worth anything.

Casters aren’t gimped, feeling like a powerhouse myself on Warlock. Fire Destruction, Shadow Tank, and pets that support me for what I need or sac them to buff myself when I get high enough level. Not sure on mage as I haven’t played them yet for this season. Mana regen seems higher than I remember and health regen seems higher as well. Remember using food and drinks a lot more often than this before while leveling anyway. Not sure what is happening in the dungeons with the constant oom for everyone but I think that was normal for low levels for classic back in the day.

Thought it was just the one final boss with the caster loot they were referencing. Were there other bosses doing this too?

You can’t say that man

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good point

Imagine wiping on Kelris lmao

Lmao, an unskilled warlock right now and using 1 hand can do 1 vs 2
almost everyone avoid them as croaches when they see one in open world :joy:

How can you give shamans melee hit cap and 60% spell hit cap from one rune and not give any melee hit to warriors? You guys made a rune that focuses on dw for warriors but no hit chance. Not to mention every other caster.