They are probably ignoring mana now Alliance also has access to the infinite mana horde had.
As soon as they nerf them both in P4 though we are going to be screwed again and back wrath spamming for mana regen.
Also the damage buff is negligible too sadly.
Heck spriests technically get a larger buff and will potentially pull in front of them since their 10% buff also stacks with Shadow Weaving for a little bit extra overall.
At this point, I think they just don’t know what to do with the rune to make it worth taking over Muti/Saber. How to buff/change it so it’s the rune tank Rogues want, but not so powerful that you take it over Muti/SS.
Maybe make it have an additional function if the Tank rune is applied so it only gains maximum value from having the tank rune on?
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Now theres something we can agree on.
I would have been happier with nerfs to over performing classes rather than under performing classes tbh
Except, I hate it. I don’t use it. But will be punished by it. Because the Ret DPS is going to explode, which will cause Blizzard to nerf Martyr, Divine Storm, and Crusader Strike (since those are Runes and won’t be as much of a hassle as modifying ‘core abilities’). Which will mean those not Twisting now get hit with a nerf intended to curb Twisting’s DPS.
If players want a high APM game, they should go play League, Starcraft, or HotS (might be able to save it ). But this is an MMO, and MMOs are not suppose to be ‘fast-paced’…if they were, you wouldn’t have a GCD of 1.5 seconds.
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What are you smoking. This is the best thing to happen to Ret all of SoD. The current playstyle wasnt nerfed either so youre losing your mind. If you cant twist then dont. Current play style will give you avg DPS. Just stick with that.
Youre silly. Its better than what we have now.
Because they are absurdly broken in PvE. Don’t believe me? Raid ST once and see what color bars destroy dps by a large margin. PvP has destroyed many classes. Be happy that warriors at least get to be absurdly powerful in the main part of the game. I’d take that over what they did to my Shaman any day.
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Its clear as day to me that Aggrend and Co have no vision and or clear idea what they want out of SoD: leveling, class balance, PVE raids, or PVP. They struck gold in P1 and blizzard failed to capitalize on it by shifting resources to SoD the biggest injection of life into WoW in over 5 years. Piss poor planning will lead to piss poor results.
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Thats a skill issue. You learn the timing and figure out how to twist and move. Seperates better players from others. I twisted in all of BC and hardly remember the swing timer. I have the same memories of getting out of fire as everyone else does though.
And that’s the problem. This is a game; more so an MMO. It is not meant to be taken serious. It is not meant to have a high ‘skill ceiling’.
((I gave up Twisting, it required me to focus way to much on UI elements; it wasn’t fun. Stopped doing it and immediately started having fun with Martyr.))
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shamans are an extremely well rounded class with TONS of utility, multiple roles they can fill, as well as high dmg potential. even if sham was near the bottom on dps (even though they aren’t) you could still easily find a raid group same as with shadow priest or ranged hunter because people seem to forget that bringing utility maters just as much as high dmg for raiding if not more, warrior however is good at 1 thing in classic raids, damage, something they can only do once every 7 days for 1 hour a week after getting full Wbuffs/consumes/loads of pre raid gear/WF as well as forming a group comp specifically for them, and if they don’t have that they will at BEST be middle of the pack unless they are approaching full bis anyways since they scale really well, most tanks are better then them. so the age old argument that “they are good at raiding” is honestly the silliest thing that every experienced player cringes at. Raiding in wow isn’t even about being top on the meters mechanics mater WAY more and this mentality that most players have that because warriors used to be the best in classic and are still doing good in raid(with a lot of pre raid prep) its fine for them to be the WEAKEST class in the game in every other aspect, open world questing, Wpvp/BGs, solo experience, gold making leveling speed and SO much more. they are by far the weakest class in the game with no end in sight as people keep saying, “BuT yOuR sTrOnG iN RaId”. give us interesting runes, legit ANYTHING other then lackluster unimaginative +10% dmg passives we currently have.
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Youre reaching, they even said in the notes that they dont think its going to do more DPS than current exo spam.
2nd… they wont nerf Divine storm. It already sucks and shares a rune slot with martyr. So youre way off the mark. Twisting is tried and true and its hard to do reliably in pvp, takes away from your GCDs so it hampers survivability in pvp as a trade off for possible burst dmg. Its a big risk reward scenario. Its way more balanced and rewarding than just giving a class a flat % increase in damage.
Damage should be potential with quality execution and at a loss of survivability to simultaneously keep PVP in line. Thats one of the issues I personally dislike about current PVP with classes like shaman. They get to keep their tankyness and massive damage with little to no effort. Kinda like how DoTs have far too big of range and theres no risk to applying them.
I think most of the PVP issues could be resolved with a range nerf. You could even justify an increase to damage if your spells couldnt hit from 40 yards away.
I don’t believe that buff will solve our pve problems though. I think a better solution would be pass void plague to the feet slot, buff twisted faith and have mind spike be affected by it.
Then again, I’m not really a shadow priest main, only use mine to fill some guild groups and have fun, so more experienced players may have better ideas but I really don’t think a flat 10% of damage increase will do anything else other than mess with pvp.
Imagine caring about killing a npc that supposed to die.
Spriest already bring some of the best utility to a raid. But yall cry about the parse numbers i guess.
Stay awesome dragon slayer!
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lol thats what im saying, people are so caught up in doing “BIG NUMBERS!” they forget that not standing in poison clouds matters more then getting an extra crit
And Blizzard has been a shining example of Theorycrafting?
((The same team buffed Starsurge then immediately nerfed it because it became an orbital strike.))
I just listed the ‘active’ damage Runes…though I did miss Exorcist; they could change it so while Exo does damage to all, it does half-damage to ‘not’ Undead and Demons.
Basically what I was getting at is they will probably not take Twisting away or even return the restriction of ‘not with Martyr’. Because it would cause a Holy Crusade from the Paladin community.
I also was never talking about PVP. If the idea was placed because of the other PVP games mentioned. I was only referring to those games because they tend to have very high APM curves. And apparently the above-normal APM that Twisting requires is part of its ‘charm’.
Buddy I don’t think you have any idea what global’d means. So why use it?
You are brain dead. For one the pvp community is the smallest part of the game. For two there are entire servers where pvp doesn’t matter, but pve matters on both. Why would you balance around pvp vice pve? You need to loosen your helmet kid
God forbid you sit down and eat food if the spriest runs away. God forbid if the spriest doesn’t have dispersion you just 1 shot it in a stun lock as a rogue. I have 3400hp in pvp, armor kits in every item I can, and full inner fire stacks up, with a bubble on and rogues can still blast me without dispersion. Maybe at some point you’re just bad? Also spriest is one of the only classes that has like 80% of its pvp damage dispellable. I don’t think spriests needed any buff in pvp at all. But what you’re crying about is just a skill issue. Just stop if you have no clue what you’re talking about
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