Season of Discovery Class Tuning Incoming - April 23

Well aware of locks, as posted in previous threads feel free to check my lock 97.9 overall. Gg

lol. 2h survival hunter is a niche within a niche buddy :expressionless: i wouldn’t expect much attention to it. blizzard designed it to be DW friendly.

it should be 20-40% increased dmg (buff was made for pve)

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Literal troll

Shadow priests should not be doing competitive damage since they are the second best healers in the game, next to priest healers.

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how braindead do you gotta be to say something that stupid? go check logs and lmk when you see a SP doing 1k heal per second. they do maybe 150-200. you guys legit blow my mind everyday on these forums. i f-n LOVE it lol.

Not to mention theyre only doing 100-200 hps IF AND IF their actually healers suck. like breeeeh logs do not LIE or have an opinion. its raw data

Yall already crazy in pvp…this is going to be insane for yall in pvp

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I am going to be in the minority here but I hate seal twisting… I cant stand watching a swing timer.

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Can Holy Pally please PLEASE get Sacred Shield and Beacon of Light off the GCD so we can actually react to raid damage and spike damage. You can weave in a cast of either with a buffered flash of light but it’s a small consolation when our class has been shoehorned into this amazing 2 target healing but is pitiful in a raid wide damage environment. Having to potentially wait two GCD’s just to start casting a healing spell on the two targets you wanna be healing feels insanely bad and unintuitive. There is very little that can distinguish a Great Holy Paladin from a Good Holy Paladin. Please give us some more flexibility. I am not asking for healing buffs or AoE or HoTs or anything like that. Just more freedom to play the class flexibly and an play to it’s strengths and not hinder someone who can be more proactive and reactive if the GCD was lifted.

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Imagine complaining about priests as a shaman player :^)

Spriests damage is horrendous in PvE comparative to literally any other class at the moment, sure they have decent heal throughput but that’s only for 5 members of a 20 man raid and if you’re trying to be competitive you’re usually in a ranged group which isn’t taking that much damage as is.

I do agree that double dotting and watching people fall over in PvP is too strong, but at the same time that damage means nothing in PvE at this moment in time.

This is my biggest problem with SoD. Stop balancing the game around it!

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All they had to do was make the buff only apply to NPCs. Easy.

Go play Alliance on a PvP server and then let us know how awesome that ‘bias’ feels.

It would be interesting if they did a raid where everything was pretty much a pure mechanics check with super minimal dps/hps requirements.

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unfortunately its not that easy. but yes i agree. in which if capable, they gotta do the same for warrior, ret, rog, hunter, mage, lock, shaman, druid etc.

That wouldnt feed the egos of the cry babies. Theyd be better off scrambling logs so you cant parse. Then making fights slightly interesting.

This is 100% accurate.

No one. Its just gonna keep getting purged off LMAO

Good paladin changes. Now we need more holy paladin abilities and blessing changes and we are done.

Longer blessings preferred.

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Thank god they nerfed ele shaman, the second lowest pve dps spec in the game.

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