Because trash mobs are hard… and breaking CC in both PvP and PvE is fun. No thanks. If it turns out to be decent in PvP it’ll be nerfed so that it only procs off initial target and only intended as an AoE buff.
Yeah, that’s a hefty downside
not having 40-yard name (health Bars), potions stacks only going to 5, ore only going to 10, bag space, dual spec should have never been added, reason I say this is because we already have access to lots of other abilities we shouldn’t have through runes. We should of had shaman and pally for both horde and ally. Profs should of been remastered cooking as well instead of having 25 useless stam/spirit food(should of been made into stam/agility, str or anything really besides spirit and stam. MEGASERVERS LAYERS both suck balls. Damage needs halved by most classes. PVP burst meta, but the halved dmg might take care of that. Should only hve to worry about food/elixir/oils/sharpening stones…not all this WORLD BUFF bs
Make tanks be the ones that have to tank like make mobs hit hard in dungeons…I could go on and on
And if you’re trying to solo in the world or PvP have fun doing literally nothing. I do incursions with friends and I might as well not even be there.
Rogues walk up to a mob and mutilate and it insta dies.
Shamans walk up to a mob and it insta dies, or cast for 2 seconds and it insta dies.
Priests, Mages, Warriors all do respectable damage. Almost instant killing mobs as well.
Cats walk up to a mob, mangle 8ish times to kill it, unless it kills you first cuz that’s a long asf time to be attacking a mob and having it hit you.
Or you mangle once for 200 damage then a rogue walks up behind you and mutilates for literally the entire rest of it’s health and shadow steps to the next mob and kills it before you can run to it. Then keeps going. The move speed of cat doesn’t even keep up to rogue kill and teleport speed.
And now to make swords more balanced they don’t nerf daggers, nope, they buff the $&$# out of swords.
Druids still sitting here praying we can kill 1 mob before it kills us.
I like the hurricane change for druid, but can we also make it proc blade of eternal darkness? I find it’s not fair that Shadow Priest can proc it with mind sear and mages can proc with blizzard, but hurricane won’t proc clear casting or BoED
Only Retardadins asked for seal twisting good work blizzard another stupid thing to add to the game.
if only we could shred targets in front of us lol, aside from that it has a ton of problems, dash breaking on a shift, combo points drop to 0 if you target anything else, gl fighting a hunter in that case fd = deleted, by the time you have 5 cp’s the mob is to low to bother doing a rip so you either keep spamming mangle or go for a FB and if it misses gg to your energy, my gripe with this is that we are forced into a power shift gameplay, it’d be like if paladin HAD to play through seal twisting
so almost every pvp encounter where you have the 30% stam buff
They gave rogues a better backstab that does more damage and doesn’t require positioning.
They gave us a crap version of sinister strike that doesn’t do as much damage, and then nerfed it for no conceivable reason???
Edit: also they gave bear lacerate to rogues in the form of saber slash and gave us a completely neutered version of devastate and called it lacerate? Lol.
Can you figure out what is lacking for 2h hunter dps and the survival tree, and just make it work? A bandaid would be acceptable at this point. Don’t get me wrong, 2h survival isn’t all that bad right now, but nobody is playing it because its a noticeable step behind. Buff trap damage, or make one of the existing runes for melee hunters give a bonus when using a 2h maybe… long term if you make 2h survival a tank spec or something nobody will mind it being a less than optimal dps option. I really think traps are the way to go though - just boost trap damage when using a 2h somehow.
i agree, but theyre only nerfing due to pvp when its blatantly something severely broken where like 9/10 players would agree. and thats my point here is that 2-5/10 players will cry about something “broken in pvp” when its not broken, its just something that counters their class or counters 2-5 specs but not the other 9 specs etc u feel me
or 2-5 of the 10 players are just flat out dog poop at pvp and they complain regardless
like blizz only nerfs stuff that is 100% broken to all (pre SWD nerf) for example
Feel bad for feral Druids that are confined to bear form in most pvp situations and might do dmg every 3min with berserk up lol. If they are targeted by anyone they are paper in cat form with rolled edges that can’t even give you a paper cut lol.
I knew they would scale horribly, it only keeps getting worse each phase. It lived for one moment in phase 1 when no one had gear.
2h hunt as in melee? its simple, blizzard intended melee-hunter to be duel wield and not 2h (example the runes)
same exact thing for enhance dps being DW and not 2h
I was talking about real content.
yeah dude your preaching to the choir we have to keep uptime of SR, positioning for shred, mangle debuff, TF, for max bleeds on rake/rape at 5 cps, and rogues just get free poison dots which do more damage than our bleeds muti giving 2 cp’s if i knew druid would get this screwed as cat i would have just gone rogue from the get go im torn coz i dont really want to grind out honor again z.z
I mean all you had to do was look at the runes at launch and realize they were creating a bad version of wrath/cata feral.
Sp after tomorrow will be there.
Paladin changes are completely tone-deaf to what the entire Paladin community was requesting.
Nobody wanted some gimmick twisting seal style… People wanted actual strength/viability in their runes/abilities across all 3 specializations.
Total 100% mark missed.
yes but they also said “take it with a grain of salt etc” also i cant see phase 2/3/4 runes at launch bro i gave the benefit of the doubt and was punished
Forums or adult daycare? Unclear.