Season 4 Survival Hunter Tier Set Problems and Feedback, CC from Community Council

Yep. They seem to update Demon Hunters every reset but it’s been crickets for us.

Meanwhile Warcraftlogs is telling me we only have 45 active Survival hunters on our server. Maybe they’re just hoping the class just…goes away?

Going from 510 Ilvl wearing S3 tier I was doing around 330-360k overall in keys quite often, upgraded my tier set to S4 for a ilvl of 518 and went down to 260k for my 2 test runs.

Oof.

Also my ST damage only seems on par with, rather than beating what it used to be.

Probably the most defeated I have ever felt as a WoW player outside of my own in-game actions if I’m honest.

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That is accurate, and it doesn’t scale well either. I remember doing like 240k and my ilvl was much higher than my S3 set. But on the bright side, MoP Remix is out and you can now enjoy remake of a remake of a remake.

Seems about right, I was doing some tests comparing S3 and S4 tiers while farming out crests.

In Multiple runs of lower AA keys in S4 518 Ilvl I did about 330k dps consistently.

In S3 510 Ilvl I was doing about 430k dps overall consistently.

The S3 tier feels so good to play and very intuitive, I wish they would just bake into the talent tree

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I feel the same. I was excited to get my 4pc and equip it from the new season. but, wow. My damage dropped off a cliff. It’s better to carry my much lower ilevel season 3 stuff or even season 2 stuff over.

I gave up and just grabbed a Neltharax, recrafted embellishments to BSL and went BM. I doubt this is getting fixed at this point. I’d love to be proven wrong and would gladly swap back though.

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Maybe now after the release of old expansions like Cataclysm and Pandaria 2.0 the devs will be able to look to the future and be able to fix the content of the live and maybe just maybe they will stop confusing demon hunter (since they fixed this quickly) with hunter the name It’s similar but we’re a totally different class, after all it gets the impression that when our complaints arrive they think wait a minute hasn’t this already been resolved? We have just fixed the "hunter"already. So just to remind our dear devs again, the name is similar but they are totally different things and as things are going it looks like we will have the same problem in The War Within.

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They are really just going to leave us like this aren’t they…lol…wtf.

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oh good, glad to see i’m not the only one that feels like playing survival sorta sucks right now, lol. i’ve been doing it to keep up with ilevel hoping for a buff, but it hasn’t been fun and it’s looking less and less likely as the days go by. our single target is decent enough, but our aoe needs a significant buff. if i have to play with one more ret paladin lawlstorming everything to 30% more dps than everyone else i might finally have to drop this horribly imbalanced mess of a game, lol.

why are you shocked?
they’ve left frost DK as is for 2 years.

At least Frost is getting cleaned up in the Alpha. Hunters haven’t even been looked at.

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relax, it’s already programmed. at the end of the triology in the last patch of the last titan they will definitely look at our complaints

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Another tuesday another broken survival week :frowning:

Blizzard: Don’t worry, vote for what you want, and we’ll update and balance things.

Moral of the story: no they won’t.

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After all, there is no point in waiting too long. Blizz, which was already a small company, was bought by an independent company called Microsoft and as they spent all the money on the purchase they cannot pay for more developers who must be overworked due not only to TWW but also to Pandaria 2.0 and cata classic

but what really causes anger is that it has already been 3 weeks of delay even with the community council hunter representatives who, in theory, have a direct channel with the devs showing the problem.
So far we have no answer, even if it’s just to say that they won’t do anything after all the s4 is a “neme session” and I bet that when it’s fixed it will be the usual copy and paste
we are aware of bla bla bla
due to the lack of aoe and ST damage we increase damage by 3% in all hunter survival skills

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Another hunter on the community council just posted. Season 4 Survival Hunter Tier Set Problems and Feedback - #8 by Yumuros-thunderlord

We should all like the post to show we’re watching!

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At this point I kind of wish I spent my bullions on a bow vs the melee weapon and trinket. lol

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Should have known the meme season would be filled with broken promises. What a joke doing a vote, honestly. People want to play, compete, and progress. Blizzard is fine ruining that experience for a select number of passionate players. It is what it is. I am bitter.

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Because it’s not enough.

Shame. Another week. I guess we should start digging graves for survival? ;-;

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The issue isn’t the individual KS damage, though. SV’s during BoP CA is already the highest of the three specs, hitting for up to nearly 10000% AP per KS GCD pre-Mastery.

Again, BoP was already optimal over the FotE-as-sole-CD / “no CDs” build in 98% of situations (and nigh 100% of those not crapped on by weird pull timings).

If you want spikier damage from CA, that comes down to CA itself (not KS) and the ability to stack CDs effectively (as opposed to SV’s current anti-synergy between CA, FotE, and Spearhead). For M+, CA is already obligatory, and KS other obligatory talents (e.g. Ranger) likewise then make KS already damn strong.

  • Note: CA only increases WFB’s initial damage, which is only 43% of its total damage even after Guerilla Tactics. As such, CA adds only 8.6% WFB damage, which is why the more free nades one throws and the more 6+ target situations one finds themselves in, the more competitive just taking Improved Wildfire Bomb becomes, even if almost never actually eclipsing CA given BoP.

Example CA buff (given its non-choices upgrades and similar buffs to other capstone CDs):

Coordinated Assault
You and your pet (melee weapon equipped: dash to and) strike the enemy for 100% AP each, consuming 5 to 10. For up to the next 15 seconds, each of your attacks will trigger a Basic Attack from your pet against each enemy struck, Wildfire Bomb will deal its damage in 75% less time, and Kill Shot will bleed its victim for an additional 35% damage over 6 seconds.

  • In that way it mirrors Spearhead somewhat while offering considerably more WFB burst and reduced waste and clunk.

As for KS itself, if you want to see it more compatible with other windows, just… offer a talent by which to apply a bonus crit chance window after activating FotE, allows KS’s CD to scale with Haste (though you’d wany to start it from a multiple of GCD length, such as 12s), perhaps give a bonus charge of CD reset of KS on CA activation given Coordinated Kill, etc.