Hi friends!
The Blizzard paid content creators want to keep their paychecks of course, so they’re not telling you about how Mythic Plus will be currency starved in Season 3 unlike before:
- A lowered crest cap, 7.5 dungeons is the cap, in fact. A spit in the face of people who will do 8 dungeons a week for 3rd vault. That’s 90 crests per tier. Blizz chose to not even give full crests for doing those 8 dungeons. Pretty reprehensible. Especially when pushers who are dedicated to doing well will obviously be doing more than 8 each week to learn and push io. So this doesn’t affect those of you who do a dungeon a week, or 4 a week. But I’m sure you’ll pipe up and troll and say the system is fine
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- A crafted piece of loot will have the increased cost of two thirds, or 2/3, or 60 of those 90 crests. Since you can get a full spark every 2 weeks, I guess that’s 120 of the 180 crests you farm will be going towards crafted gear for embellishments (but not sporecloak! lol) Reworded, after all the dungeons that yielded no useful crests because of the 7.5 dungeon cap on crests, 120 of those crests will be going towards 1 crafted piece of gear.
- But wait, to make those full Sparks for crafting, it will now cost you 250 Flightstones that every content creator forgets to talk about as per blizzard paychecks! You know Flightstones; the currency everyone was already starved of during the gearing process, even when Sparks didn’t have a cost to combine?
- And regarding the “upgraded” system of whelp>drake>wyrm>aspect, that absolutely does not apply to Mythic Plus pushers because those upgrades count towards the aforementioned crest cap, gg. That is a QOL feature only afforded to casual 1-4 dungeons each week, not learning the dungeons, and weaseling into groups for carries.
NO REP/RENOWN
On top of this, of course we are not allowed to earn rep or renown in dungeons or BGs since SL (the superior xpac), but that’s purely cosmetic which of course dedicated dungeoneers shouldn’t be allowed to earn in DF according to the blizz team. Content Dungeoneers shouldn’t be allowed to earn anything past 7.5 dungeons except the constant grind for Flightstones because we’ll never have enough until we’re geared, which of course we won’t need them, which of course they will rot, alongside multitudes of other crap in my personal bank, rotting. So carry casuals for hopefully fast lower dungeons, for nothing but a necessary mindless grind due to currency starvation!
HEALERS
And if you’re a healer during again the WORST xpac yet, and you’re doing the Gods’ work in push dungeons, this applies to you too; you will no longer be rewarded for this past 7.5 dungeons either, even though the increase in HP and inc DMG gutted the number of healers available and we should all be rewarded for getting through push dungeons with this hurdle in mind. And PS, nobody blames you for quitting, healers- by design, the change to healing in DF is unreasonable, unfun, and uncouth. Godspeed in other games that respect your effort, dedication and time, unlike doing dungeons in Mythic Plus.
THATS WHY PEOPLE LEAVE, STORY ASIDE
These are the reasons people quit wow. This is why there have been so many server merges, why you recognize the same people in M+ queues, why blizz put everything including AH, bank, and Inn at Valdrakken to look populated, why you wait longer than ever for healers, why blizz pays content creators and gives them scripts of what to say, and what not to say, etc, etc.
GOING FORWARD
The Worldsoul Saga looks great, but it’s going to be cheapened and underappreciated as long as devs keep intentionally making systems and currencies increasingly egregious for “engagement metrics”.
I for one cannot convince anyone to come back to this game until it respects gamers’ ability, time and requirement to carry bads, or brings back the fun factor in doing those menial tasks required for player power.
MORE RANTING BY ME
Even in Season 2 being fully geared I can’t do anything with hundreds of Aspect Crests or Flightstones. They are a rotted currency in the Season for which they are intended. That’s bad design! There is no use for them other than 386 BOA from Nifflem (LOL). Another slap in the face- Blizz knows people capping on Aspect crests aren’t interested in 386 rando BOAs, come off it.
Many of us have fun by being successful, pushing ourselves and EARNING REWARDS, even if it’s just, 424 ilvl BOAs like the 70 char boost. Why not that? Or a profs satchel, or *gasp rep/renown, or literally anything instead of nothing (Again SL>DF). Anything instead of a rotted currency at gear cap. I would carry more of you instead of stopping each week.
SCUFFED CONCLUSION
Is this a lot of words? Yes. The mobile game currencies and systems implemented here (And D4) are meant to be convoluted and pulled over eyes unless someone outright tells you what’s actually, factually, directly going on, with the intentions of paid content creators tricking you into believing everything is great all xpac (DF is not great at anything except losing subs).
I certainly understand there are many more of you who aren’t industrious and don’t share this mentality; leader/follower balance is what it is. But as long as you want us to carry you for nothing, people are going to keep leaving WoW at the disastrous rates of DF; doesn’t matter how cool of a concept the Worldsoul Saga seems.