Thank you!! The whole “currency” of it made it useless to me for alts, I refused to grind the currency on each and every toon. Though the Season 1 Catalyst quest was easy, and since it was account wide I didn’t mind it.
I think this is old fashioned thinking that doesn’t translate well into what is essentially only the various races for world and server firsts.
Imagine if the NFL were to roll dice at the beginning of each season to see which team got to use their A team, and which had to run it’s third string team members.
That’s essentially what the status quo is, for no reason other than it’s always been this way.
And for all they say “this is backup! It’s not meant to be the primary aquisition method!” for many (most?) players, especially casual ones that don’t care about raiding it IS their primary source of tier.
It’s basically saying “Ok, most of you are going to be allowed to have tier bonuses on the 4th of July”. That’s not a great way to get players to play your game, and a great way to drive away the ones that are still here by doubling down on ignoring feedback.
And that is, indeed, a very significant amount of the game’s remaining playerbase.
Also RNG means a not insignificant amount of those that do participate in those endgame activities might just not get tier for no reason other than bad luck… putting them in exactly the same boat as the casual who doesn’t do those activities at all.
Because they disagreed with it. I cannot remember Blizzards argument in detail, but it was something about them not wanting to turn the Catalyst into the primary way of obtaining tier gear. It’s just meant to be badluck protection and a catch up system.
edit: and fwiw, this feels like a BAD idea to me. The Raids are now structured (haven’t they ALWAYS been this way??!) of getting harder and harder the further and further you progress.
But now, you can just kill the first loot pinata boss… and get the loot from the FINAL boss???
That doesn’t feel like the right move.
We just went the ENTIRE SEASON and never saw the Raza Bow drop a single time. That’s RIDICULOUS. But I don’t think this is the solution for that problem. Winning that BiS item from the hardest boss is part of what makes raiding fun. You’re REMOVING that sense of accomplishment. Doesn’t seem like the right move…
That’s not what this change is. People had been only killing the last 4 bosses in a raid, whole season, to maximize what would be in the vault. If you follow the normal progression of the raid, this changes nothing for you.
You’re moving the wrong direction. Can’t kill first boss and get Sarkareth loot. But if you only kill Sarkareth, your single vault slot might be first boss loot.
Which, as someone else pointed out, makes it more difficult to target raid loot. The class trinkets off Echo of Nelth are already tagged as “very rare” and now even if you only kill that boss, your vault slot would have the possibility of dropping every previous boss’s loot on top of the loot you’re trying to get.