Season 1 WW is over! Here is how all specs performed (NA)

At what specific rating do you think I would suddenly comprehend and agree with you?

I feel like somewhere around 2100-2200 in a non freebie/accidental mode

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This is great. What modes are those exactly? What specs and in what seasons will I have had to play?

You tryna be scientific about somethin that kind of feely here ya get me

Lets say Dozer mmr plus about 150

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So it’s your opinion then?

Everyone else trying to be scientific about how the rating of my forum toon invalidates my opinion.

Interesting.

buddy y cant u jus admit u have no substance to talk bout how pvp works give up n gitguud

Because complexity doesn’t necessarily mean it should be best.

BM (and easy to play specs) just need 1 simple nerf. LOS affects anything they do. E.g. pets don’t do damage ,or reduced damage, through walls, can’t use abilities through walls, etc…

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Nah rating doesn’t tie into it at all it’s really just used as sort of a “people around this mmr should be familiar with these concepts” type of thing. Somebody could be higher and ignorant or lower and also comprehend them.

My comprehension is fine. I just don’t agree with most of the people in this thread. And that’s fine by me.

Well you being willfully ignorant to what something actually is is your choice, but it doesn’t mean they’re wrong.

FOF should parry cheap shot @ me

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This is generally a result of limited game knowledge.

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If you look back I said the opposite. People have different opinions and I don’t care what they are.

Mine seems to be very threatening to people in here given all the charged responses. Does my opinion really matter that much to you?

why are they like this

I want you to get to 2200+cr in 3v3, and then proceed to grind out the games to 2400 cr as rsham.

Then I want you to come back and tell me that simple specs should be rewarded as much as the more complex specs.

Thanks!

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Just want to make sure I get this exactly right. Do you mean 2200 as elemental? And the 2400 as rsham, does that also have to be in 3’s?

I desperately want to earn your respect and finally be good enough to share the same opinion as you.

If anything Blizzard just needs to quit loading some things up with get out of jail free defensives while other classes have mild defensives and have to play a lot better to win.

But I still think output potential should be as even as possible for all specs in a perfect world.

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One of the crazy things with this whole schtick is like… the more complex classes have far more ways to stop and throw a wrench in their damage/survivability allowing more counter play (and that when they do get it off, they’ve out played your attempts to stop them, aka they’re a better player for at least that play). Then you have something like BM Hunter that’s just always on and everything they do is a crutch (the multiple walls, free healing, feign stopping casts, etc) and you’re disgusted queueing into it.

And then at the scoreboard you’re reminded that the guy who hit one trap in an eight minute game is the same rating as you playing your heart out because his class can’t die and is just the most obnoxiously over tuned damage profile.

So for you doing w/e and gaining progress means the same thing as putting in time and effort. But this attitude of yours explains alot why are you hardstuck below starting mmr.
Idk if you red what were others talking about or youre just plain fcking rtarded and you have to derail the actual topic.
Literally noone mentioned ranks. The conv. was about simple classes performance and complex class performance. And that complexity with near 0 margin of error is not rewarding you as much as a fail punishes you.
But i guess its your random 2 cents, but next time just keep it for yourself you youre unable to comprehend the actual topic.

I did.

I believe your position was ‘if you put more effort into something you should be rewarded for it,’ so I asked why rating depends on anything other than effort if that’s the case.

You made a personal choice to play whatever you’re considering more complex than other things. Thinking because you chose something that has more buttons means you deserve a win when you queue into something less complex and both of you play equally is where I draw an issue.

Observing things deeper on an individual basis, i.e. ‘why can’t I use Astral Shift while stunned when other classes have equal or better defensives that they can use while stunned’ as opposed to ‘Shaman has a lot of buttons, why isn’t it better’ just makes more sense, and leads to better game design (or potentially at least, there’s probably no actual way to truly balance this jumbled mess but I certainly support them trying).

But iterations of DH, Fury, Ret, and BM where they just run out, use zero setup and tunnel so much MS damage that they OOM a healer in 2 minutes while their healer is at 75% mana? I agree, that should not be how something is tuned, ever. But I don’t base that on the simplicity of playing the spec, it’s just bad game design in general.

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I can’t believe how low DH is on that list with only 1 dps option lol