So, if they were equally effective, which spec would they choose?
I am going to go out on a limb and say the simpler one.
Not everyone is like you. Some people want simpler specs.
So, if they were equally effective, which spec would they choose?
I am going to go out on a limb and say the simpler one.
Not everyone is like you. Some people want simpler specs.
buddy how is dh complicating u blade dance use sigil gg
Then why quote my answer to a question you did not read, then take it out of context and respond to something completely different?
Just looking to argue?
People that enjoy PvP and donât want a free handout abusing broken mmr systems and bugged classes.
What about you?
Theyâve been nerfed several times leading up to 11.1âŠ
I would be shocked if theyâre still a top performer (although the difficulty of the class wont really change tbh, their 3-4 button rotation just wont do as much dam)
I love this.
People who enjoy simpler specs are looking for âfreeâ handouts at 2400.
You gatekeepers of what is acceptable is great.
Ever think that people just might enjoy playing simple effective specs?
Sure, and these specs should be limited in their effectiveness due to their simplicity is the point.
Are you following yet?
If they were equally effective, people would feel more inclined to play what they wanted⊠Although I do think most people would still use the path of least resistance.
The point is, they shouldnât be equal. You should feel rewarded for skill. Being rewarded for skill expression doesnât mean âsimplerâ specs wouldnât be viable⊠especially in the lower bracketsâŠ
Thereâs nothing wrong with this. It doesnât change the fact harder specs to play should be more rewarding, though.
Dh is simple as it gets buddy
My point is that I disagree with that.
Some people might enjoy complexity, and others enjoy simplicity.
And I am glad you are not a game dev.
What a player enjoys is irrelevant to the conversation. Simplicity should not be rewarded the same as complexity.
Checkers vs chess.
i think we r all happy ur not 1 to buddy u have sum over cooked takes proly time to go bak to goldshire
Complexity does not necessarily equal skill.
Exactly. People should be able to play what they want.
âX spec is so boring I canât stand it.â
âY spec is so complex I hate itâ
and everything in-between
mak all class 2 button n give gladiator for 1000 games played no rating req is how u would make the game bak to goldshire plz
ok?
You seem to be just looking to argue, since you were the one to bring it up.
what? ⊠In what scenario in your mind would a more complex thing to do be less rewarding than a simple thing to do? Hell, in what scenario does that make sense for them to be equal?
Your take is really fried, dude⊠like really friedâŠ
Do you think people feel like they can play what they want right now?
Do those numbers you tried to reference earlier prove people are doing what they wantr, or what they feel like they need to do to progress?
It just seems like a lot of people want to make themselves out to be superior to other players. Especially when it comes to PVP.
So anyone who plays an âeasierâ spec gets insulted. Anyone who plays an âeasierâ game mode gets insulted. Anyone who got a high rating in a different season gets insulted.
To me, it is all just bruised egos trying to prove they are better than everyone else. This is the real reason I think people get upset when a spec like BM is good, they think it reflects on them personally. They think that the BM hunters donât deserve to have the same rating as they do, and their ego is hurt by it.
People play the game for different reasons and they all have merit. People are drawn to different specs for different reasons and thatâs fine.
I just donât think that complexity should be linearly tied to effectiveness. Let some specs be less complex than others and be just as effective.
This is probably true. You do see a lot of this.
Thereâs some nuance to this. People tend to trash FotM rerollers⊠especially ones who come in here and try to flex
Again, I think thereâs some nuances here youâre missing. See the above statement.
Agreed.
I donât see how a more complex rotation, or having to monitor multiple buffs/debuffs should be less rewarded than a class that can just mash buttons and randomly kill things. So weâll just have to agree to disagree on that.
Sure. And thatâs totally fine.
Taking Frost DK as an example. I loved it in Legion. I felt like a relentless killing machine that could not really leave a fight once I took it, so it was always to the death. It was strong consistent damage and very simple. I found that play style rewarding and I sorely miss it. The simpler rotation and damage profile left more room for utility and âheads upâ play IMO.
Frost DK for the past while has been an entirely different beast. It is all based around a 1min go with a very specific order to press abilities that is far more âcomplexâ than the Legion FDK. Then it just sort of does nothing until the next go. If you get all the things lined up it does a lot of damage and everyone dies. If not, you just sort of fizzle out and wait to do it again in 1min. I find this less rewarding.
This is an example of how simple was more rewarding to me. There are people who love the big setup and I realize you may also see it differently than I do, but this is a game for millions of players.
Youâd understand it if you actually played PvP and had to fight assa/aff or thunder every single game this season.
Fotm rerolling to the path of least resistance is making the game completely unfun has nothing to do with my ego being bruised lmao.
You just have this redditor stance where you want to comment and sound smart on a topic you donât actually have experience with