Rdruid one is crit and wild growth based. El Oh El.
https://us.forums.blizzard.com/en/wow/t/feedback-dragonflight-season-1-class-sets/1354609
Death Knight
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Blood
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(2) Set Bonus: When a Bone Shield charge is consumed you have a 20% chance to generate one rune.
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(4) Set Bonus: After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 seconds.
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Frost
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(2) Set Bonus: Obliterate and Frostscythe critical strike damage is increased by 15%.
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(4) Set Bonus: Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.
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Unholy
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(2) Set Bonus: Bursting a festering wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 seconds.
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(4) Set Bonus: Your primary ghoul’s attacks have a 15% chance to increase your damage and Haste by 10% for 8 seconds. This chance is increased during Vile Infusion.
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Demon Hunter
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Havoc
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(2) Set Bonus: Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
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(4) Set Bonus: Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 seconds. Your critical strikes increase this chance.
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Vengeance
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(2) Set Bonus: Shear / Fracture deals 20% more damage, generates 20% more Fury, and have a 15% chance to generate an additional Soul Fragment.
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(4) Set Bonus: Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 seconds.
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Druid
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Balance
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(2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 50%, stacking up to 3 times.
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(4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 50% increased damage.
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Feral
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(2) Set Bonus: Rip & Ferocious Bite damage increased by 5%.
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(4) Set Bonus: Finishing moves grant 1% crit for each combo point spent for 5 seconds.
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Guardian
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(2) Set Bonus: Gore has a 5% increased chance to trigger. Gore also increases Mangle’s damage by 10%.
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(4) Set Bonus: Mangle and Thrash deal 5% increased damage. Mangle heals you for 100% of the damage it deals.
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Restoration
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(2) Set Bonus: Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%.
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(4) Set Bonus: Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduce the cooldown of Nature’s Swiftness by 2 seconds.
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Evoker
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Devastation
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(2) Set Bonus: Increases Empower spells’ chance to critically strike by 5% and Empower spells increase your chance to critically strike by 5% for 6 seconds.
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(4) Set Bonus: Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Sated.
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Preservation
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(2) Set Bonus: Empower spells increase Reversion’s chance to critically heal by 5% for 6 seconds.
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(4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 20% increased damage or healing. Stacks up to 2 times.
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Hunter
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Beast Mastery
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(2) Set Bonus: Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
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(4) Set Bonus: Barbed Shot has a 50% chance to make your next Cobra Shot or Multi-Shot consume no focus.
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Marksmanship
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(2) Set Bonus: Arcane Shot & Multi Shot critical hits cause your next Aimed Shot to cast 50% faster and cause the target to bleed for 20% of damage dealt over 6 seconds.
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(4) Set Bonus: Ranged auto-attacks have a 10% chance to give your next Arcane Shot or Multi Shot 100% chance to critically hit.
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Survival
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(2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 10%.
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(4) Set Bonus: Raptor Strike, Mongoose Strike, Carve, and Butchery have a 10% chance to make your next Raptor Strike, Mongoose Strike, Carve, or Butchery cost no Focus.
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Mage
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Arcane
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(2) Set Bonus: For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
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(4) Set Bonus: When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, up to 4 stacks.
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Fire
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(2) Set Bonus: Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
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(4) Set Bonus: Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
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Frost
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(2) Set Bonus: Ice Lance and Frozen Orb damage increased by 10%.
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(4) Set Bonus: Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 seconds.
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Monk
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Brewmaster
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(2) Set Bonus: Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster’s Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 seconds, stacking up to 4 times.
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(4) Set Bonus: For each stack of Brewmaster’s Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.
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Mistweaver
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(2) Set Bonus: Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist.
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(4) Set Bonus: Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 seconds for each heal.
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Windwalker
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(2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
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(4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase your Versatility during your next Fists of Fury by 5%, stacking up to 3 times.
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Paladin
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Holy
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(2) Set Bonus: Holy Shock increases the critical hit chance of your next heal within 10 seconds by 10%.
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(4) Set Bonus: When your direct healing spells critically strike, your next Holy Shock deals 30% increased damage or healing.
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Protection
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(2) Set Bonus: Avenger’s Shield grants you Versatility of Light, increasing the Versatility of you and your closest ally by 4% for 4 seconds.
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(4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by X% for Y seconds and extends the duration of Versatility of Light by 1.0 seconds.
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Retribution
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(2) Set Bonus: Blade of Justice and Judgment grant Crusader’s Strength, increasing the damage of your next Crusader’s Strike or Consecreate by 100%, stacking up to 2.
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(4) Set Bonus: When you consume Crusader’s Strength, the damage of your next Blade of Justice is increased by 50% for each stack of Crusader’s Strength consumed.
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Priest
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Discipline
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(2) Set Bonus: Casting Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
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(4) Set Bonus: Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing.
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Holy
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(2) Set Bonus: Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1.0 seconds and increases their Holy Word cooldown reduction effect by 2.0 seconds.
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(4) Set Bonus: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 seconds.
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Shadow
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(2) Set Bonus: Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times.
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(4) Set Bonus: Devouring Plague and Mind Sear increase your haste by 5% for 8 seconds.
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Rogue
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Assassination
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(2) Set Bonus: Envenom also increases your weapon poisons’ damage by 10%.
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(4) Set Bonus: When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing your Bleed damage by 2% for 8 seconds, stacking up to 5 times.
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Outlaw
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(2) Set Bonus: Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent.
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(4) Set Bonus: Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%.
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Subtlety
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(2) Set Bonus: Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
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(4) Set Bonus: Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of Eviscerate and Rupture by 15% and the damage of Black Powder by 8% for 6 seconds.
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Shaman
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Elemental
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(2) Set Bonus: Lightning Bolt, Chain Lightning, and Lava Burst increase the damage of your next Earth Shock or Earthquake by 2-3%, stacking 10 times.
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(4) Set Bonus: Casting Earth Shock or Earthquake increases your Mastery by 10% for 10 seconds.
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Enhancement
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(2) Set Bonus: Stormstrike increases the damage of your next Lava Lash by 10% and causes it to generate 1 additional stack of Maelstrom Weapon.
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(4) Set Bonus: Consuming Maelstrom Weapon stacks reduces the cooldown of Stormstrike, Lava Lash, Crash Lightning, Flame Shock, or Frost Shock by 0.5 seconds per stack, chosen randomly.
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Restoration
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(2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 10%.
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(4) Set Bonus: When Healing Stream Totem/Cloudburst Totem expires or dies, you gain 10% Haste for 10 seconds.
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Warlock
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Affliction
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(2) Set Bonus: When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 seconds.
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(4) Set Bonus: Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.
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Demonology
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(2) Set Bonus: Demon Bolt and Felstorm damage increased by 20%.
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(4) Set Bonus: Demon Bolt has a chance to make your next Hand of Gul’dan instant and deal 50% increased damage.
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Destruction
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(2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 seconds.
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(4) Set Bonus: During Chaos Maelstrom, your Chaos Bolt, Conflagrate, and Incinerate critical strikes explode on the target, dealing 2-10% of damage dealt to enemies within 8 yds. Damage reduced beyond 5 targets.
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Warrior
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Arms
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(2) Set Bonus: Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
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(4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 seconds.
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Fury
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(2) Set Bonus: Execute’s chance to critically strike increased by 10%.
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(4) Set Bonus: Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
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Protection
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(2) Set Bonus: Revenge grants you Vanguard’s Determination, increasing your damage done and reducing damage you take by 4% for 5 seconds.
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(4) Set Bonus: During Vanguard’s Determination, gain Ignore Pain equal to 10% of damage you deal.
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