I want to talk about the current state of Season of Discovery’s final raid, Scarlet Enclave, and why, for many players and guilds, the tuning has crossed a line from challenging to demoralizing.
Traditionally in WoW, when a guild talks about progression, it means pushing past tough mechanics through perseverance, coordination, and learning. It’s about mastering the encounter and getting better with each pull. That core philosophy—so integral to WoW since the earliest raids—simply does not apply here. The gear checks and tuning of Scarlet Enclave are so steep that “getting good” is no longer enough. You either do the raw numbers, or you lose. Period.
Balnazzar: The First Wall
Balnazzar has 15.5M HP (effectively 15M with the 5% stop), an 8-minute enrage, air phases that halve your raid’s DPS, and 500K HP adds spawning every 30 seconds that cast AoE fears. To kill him before the enrage, you need ~55K raid DPS.
I reviewed a log of a 20-man guild that killed him in 8:05 with an average parse of around 75. They barely made the enrage. In our own run, we stacked 30 players for ~81K raid DPS and killed him in 4:10. Another top 20-man team did it in 4:09 with ~77K DPS but they were all very high parsers.
A standard 20-man comp (2 tanks, 4 healers, 14 DPS) would require each DPS to push ~3,928 DPS to beat the timer. Our Ret Paladin, for example, parsed 73 with 3,971 DPS. That means you need roughly 70+ parses across the board just to beat the enrage on the first major boss. Over 3/4ths of players cannot kill Balnazzar. I am lucky to be in the 1/4th.
I am not experiencing difficulty with Balnazzar. But in a 20 man context, over 3/4ths of players just can’t do this.
Solistrasza: Healing and DPS Check From Hell
Assuming you down Balnazzar and loot two tier bracers, you’re likely only able to give 2 players a 2-piece bonus, boosting their DPS by ~18%. So instead of 4,000 DPS, they do 4,700. You’ve now increased your entire raid DPS by ~1,400. That’s it.
Meanwhile, Solistrasza throws three whelps with 550K HP each that explode in 30 seconds. If you don’t kill them, you wipe. Add in constant movement, unavoidable AoE like Crimson Flare, Cremation no longer being kickable, and a punishing healing check, and you’re looking at a brick wall.
I looked at logs from one of the lowest-performing successful 20-man Solistrasza kills, and even then they needed 7K–8K HPS just to stay alive. That’s the floor. Crimson Flare damage cannot be resisted or reduced. There’s no fire resist gear or tricks to overcome this—your healers either hit the numbers, or you wipe. No amount of mechanical mastery will save you when 2/3rds of the damage is unavoidable.
I’ve killed Solistrasza. But the unavoidable damage is a steep check for many.
Lillian Voss: The Final Gear Check
Let’s skip ahead. Lillian Voss has 20M HP and a 3-minute enrage. You need a minimum of 111K raid DPS to kill her. That’s double what you needed for Balnazzar.
To hit that number, you need most of your DPS to have 6-piece tier—that’s 84 tier pieces across 14 raiders. If your guild kills 6 bosses weekly (and assuming perfect loot drops and distribution), you’re looking at a minimum of 5 weeks just to gear up. That’s the best case scenario.
Even the current top-performing Balnazzar team in the world is only putting out around 93.6K raid DPS. They would still need to boost DPS by at least 16% to barely meet Lillian’s enrage. And they’re all 99 parsers, literally the top 1%. If they aren’t close—what chance does a solid, but average-performing raid team have? Only the 1% of the 1% have been able to clear this hurdle and their logs aren’t even mostly public.
This Isn’t Progression. It’s a Gear Wall.
The “gear and clear” philosophy sounds good—until you realize the gear required to progress only drops from bosses most teams can’t kill yet. There’s no way to improve each week unless you already cleared most of the raid, which many teams can’t.
So what happens? You kill 5 bosses, hit a wall, and that’s your week. No amount of learning, strategizing, or optimizing matters. It’s not about playing better—it’s about waiting until next reset and praying for good loot.
This Isn’t Fun. It’s Hopeless.
I’d gladly spend four hours wiping, if I believed that improvement would eventually lead to success. That’s the essence of WoW raiding. But right now? There’s no hope. The math simply doesn’t add up. You wipe not because you’re doing it wrong, but because the content is tuned for gear you don’t have and can’t reasonably get for weeks.
Blizzard, please consider retuning Scarlet Enclave. Right now, it’s overtuned to the point of exclusion. Progression feels impossible for anyone outside the top 1%, and that’s not what WoW raiding has ever been about.