Progress can be fun, but that takes way too much time, and all the resolve to clear just deflates when you hit the “We did this perfectly, we just don’t have enough members to pull it off” wall.
Really hope we see some tuning soon. Going 5/8 3 weeks in a row with no progress because we just have to wait for more people to get tier bonuses would be pretty demoralizing.
The worst part about this is that anyone with rudimentary knowledge of the game can look at both the recent class tuning and then the raid tuning to see it doesn’t add up.
Things that were nerfed will basically only be gained back with the SE sets so there really is no power progression for a lot of classes from the previous phase.
Couple that with a massively harder raid and you have to wonder who thought this was the way to go?
I wish i could say the radio silence from the dev team this week about the raid is shocking, but it’s not.
So, from what I keep seeing is there’s like 3 people in the entirety of these forums that wants hard raids in SoD. The rest of us want a mostly chill raid.
Scarlet Enclave is tuned for 30 players, I’m convinced. I really want challenging raids in SoD, so this is a good step. However, the raid should be tuned for 20 players. Right now it is overtuned.
I find it wild that you have this sarcastic take when your guild attendance dropped to the point of barely making it this week.
And raid was again, a struggle (it was a good raid but content is oddly tuned), which runs the risk of more attrition. Then eventually your best players, unless your remaining roster is that tight, are going to leave for the very few guilds that can clear.
And im not attacking you at all - many guilds are facing this, which means if you try to recruit, you have to be the most progressed to actually get quality people. This isn’t good for anyone.
I dont think the vast majority are asking for insane easiness, but going from difficulty of HM 4 naxx, which was not bad at all, to this is crazy. Has to be even crazier for those not doing HM4 naxx.
If SC was slightly harder than HM 4 naxx as a baseline, and maybe a more challenging end boss, I think that would be better than this. I think guilds would not be as stressed over player attrition.
like candidly, you think its fine that you won’t make it past council for the foreseeable future? Not only do you not have the right comp for council, but the math won’t math no matter how much you try.
I just don’t think its necessary to be this tight on it - going to cause more harm than good.
This wasn’t a sarcastic take. Normal mode raids should be a blast through EZ PZ raid. Hardmodes are how they have made them difficult. It makes no sense to have the normal mode and only mode be tuned as the hard mode. My raid team is majority off this week because it’s Easter week. We normally run with 21-24. All but 1 came to our Tuesday run. So idky what u mean my guild is falling apart. My guilds core has been together since p1 of 2019 classic. If a raid only has one difficulty it should be the super easy casual difficulty not the difficulty of HM4 naxx pre seal 7. I’m all for hard raids and actually prefer them, but only if they come in the form of “Hardmode/heroic/mythic” style version that isn’t ruining the game for casuals.
Here’s the thing - maximizing uptime is mechanics. Part of doing the whelps properly is continuing to get good boss damage with cleave and only killing one whelp.
I’m not sure why people have convinced themselves that just because they don’t immediately die means they’ve done it right. You can shackle adds during Gothik but eventually you will run out of shackles or cause problems for yourself later if you aren’t killing the adds in a timely manner.
Not every right can have a natural soft enrage with frequent dps checks. Sometimes it’s just most efficient for the fight to have an enrage timer.
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Let me ask this, would you really like the dragon boss more if you instantly wiped if any whelp expired from timer rather than dps? No, you probably wouldn’t. The truth is that bad dps just don’t like having to pass dps checks even though healers and tanks have had to pass checks along the way.
Just like to call out this was an extremely well constructed argument, particularly if we are talking in the context of a raid that is intended to be tuned for 20.