Scaling ruined this game

Don’t know if i’m playing devils advocate here or not but I feel as though when each zone had a level cap (like westfall being levels 10-20) it made it feel more rewarding when you completed the zone. Like if you complete it now at level 25 and go back to it to farm something at level 55 the mobs scale too your level and it feels like you never even finished it. Whats worse is that they started doing this in Legion (I think maybe WoD also? I didn’t play that much in WoD cause it was garbage) with the new zones being level scaled which on paper seemed like a good idea but horribly executed since it doesn’t even feel like you are progressing. Like why the hell should I spend the time at level 102 getting shredded by mobs in Azuna and then once I hit level 110 I still get shredded by them. It doesn’t make any sense, like I said it sounded good on paper but it feels so stupid.

Now they carried this over to BfA and people are complaining about leveling and even the stupid god damn rng in end game which even makes it feel even less rewarding than the scaling issue.

I don’t know like I said maybe its just me but I feel that scaling was the first step to having everything feel less rewarding.

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except nine times out of ten you never completed a zone. I would never get far in the barrens before I shoved off and went to stonetalon mountains. rinse and repeat.

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Saying it ruined the game is a bit overdramatic but I don’t see the need for it. The old system worked fine for me and I’d prefer that system than everything scaling with you the scaling just doesn’t make much sense to me.

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The problem with leveling isn’t scaling, it’s the way it feels unrewarding as you develop your class, if there was a more consistent reward system, via a larger talent tree, (not saying to bring back the OG one, but simply expand upon the current).

Ontop of this, you dont really obtain many abilities while leveling, as the classes have become quite simple in recent years.

So, basically a larger spellbook for classes to have a consistent increase in toolkit between talents, and more talent tiers being available can resolve the majority of issues with leveling. But again, it boils down to class design.

The scaling tech implemented, yields great benefits, from being able to fully complete zones without overleveling them, to even ensuring most quest rewards can remain relevant to your character as you move on.
Also allowing people who are a substantial level difference to play together, instead of requiring to A make a new toon, or B sit and wait for your friend to catch up.

Your class progression should be what makes you feel like you are gaining momentum, increasing in power, and that’s why agree the leveling feels not to great, just not because of scaling itself.

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I won’t say it feels ruined, but it feels like there’s no progression. Gaining a level was rewarding in itself since you gained a level or so over a mobs, making questing at some point in a zone, easier.

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Um…I’m gonna digress a little bit and ask what happened to your face…?

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The solution wasn’t scaling, though.

They should’ve made the level range in each zone a bit bigger which, while making some zones interchangable for a few levels, probably wouldn’t ruin things completely on top of that.

Scaling was the equivalent of putting a band-aid on an ulcer, that ulcer being the state of leveling, ofc.

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I can’t get into this how I want because this is the sole thing that killed the game for me and all I have is negative and offensive thoughts.

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IT just needs to go…

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Nice post, but with scaling your character never feels more powerful. It’s anti progression in an RPG.

So adding talents, etc won’t help or it would break their scaling or would force them to scale those new benefits. Nonsensical. Feels bad man.

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I don’t have a problem with scaling itself, In fact I love that I can choose where to go to level, i think they should expand it further. But I do think scaled mobs in the world are undertuned.

Mobs in the world should be harder to kill, and should be much more likely to kill you. Unless you’re a tank spec, pulling 3 or 4 mobs at a time should at least be somewhat risky. Maybe increase exp per mob to make up for it. The world does not feel dangerous at all, and it should feel at least a little dangerous.

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I disagree, at least for the lower levels. as you get more abilities, you feel more powerful, but it’s true that once there are no more abilities to get, you stop feeling stronger.

On the other hand, I think the ability to choose where to level is more valuable than some squishy, and hard to quantify, feeling.

Try leveling sometime, you get moments when you feel weaker and gradually get stronger again. similarly to how it used to be especially when you got to the new lvling bracket

Level scaling is awesome. The problem is the scarcity of new abilities and talents and 60-80 is still awful, pre-Cata, Quantity over Quality questing.

BC is the worst but even Wrath has awful repetitive zones. There’s so many little craters brimming with 6 mob types and 3 clickables where the quest chain only gives you 2 mobs types and 1 clickable at a time, then you return to do a different 2 mobs and a different clickable, then you return a third time to do a different 2 mobs and a different clickable, then take an escort through it. Clearing the same little crater area 4 times in a row! GAAAH!

These zones where a godsend in the pre-cata days, they aged poorly since those days though

nah…I love the scaling. I HATE one shoting crap. Feels cheap as hades to go back into a zone and being able to one shot something that if you put that exact same thing into more current content, it’ll smoke you for dinner.
A boar is a boar is a boar.
A boar in classic shouldnt feint at the sight of me while one in BFA rips my left leg off. doesnt make any logical sense at all.

This is why I prefer ESO mechanically. The whole world scales and is always relevant and always a challenge and always fun to run around and fight in.

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You don’t need to be able to go around 1 shotting everything to feel more powerful or have character progression, your character developing in a way they can handle situations better, react differently, with superior abilities, and more of them, should be what’s used, not suddenly obliterating everything that moves without even the slightest effort.

I agree. Scaling takes away the feeling of power gain. It sucks.

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In Classic you go to Westfall at like lvl 11 and everything is lvl 14. Ya, scaling totally ruined Retail. :roll_eyes:

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Scaling is so lazy. Blizz doesn’t have to put any thought in everything is based on %.

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