Scaling ruined this game

What does that have to do with anything? So you’re not ready to go to Westfall then. :man_shrugging:

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Scaling sucks. It makes no logical sense.

If I level through a zone, and then later come back to that zone at a higher level, I should be able to thrash anything in that zone easily. Obviously depending on how much of a higher level I am. It’s simple logic.

I loathe scaling.

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Leveling a warrior now…same static rotation most of the way. At least 80 levels that didn’t feel much different at all. Hit 116 today, made it to 118…feel weaker every level. Bad design.

By the way, I know why I felt stronger 110-115…legendaries and such. Doesn’t make it feel good now. Actually, was stronger at 110 than 115, too.

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Uh, we can basically 1-2 shot every area while leveling, including level 1. what’s your point? I’d rather have progression, not 80 levels 2 shotting mobs. That’s what scaling provides, until 111 and especially 116, then you feel less powerful every level, even on same mobs

110-120 needs work, I agree, it’s power gap due to the gear in that bracket gets a substantial drop, most agree it’s a problem.

The rest of the leveling is rather smooth, which is good, and provides many more benefits then the older version.

To you…I get it you like it. But, like that’s just your OPINION, man. I don’t agree with it, and most in the thread don’t appear to.

No sweat off my back, I’ll take progression over what we have. But everyone is free to have an opinion.

And it’s not smooth, it’s static due to scaling.

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Honestly 100% agree.Since Mob scaling has been a thing Player Power has not been on Par in my opinion.Even moreso each patch all older patch mobs get buffed instead of staying the same so when your power is most maxxed out near the end of an expansion and before the next ones Prepatch you somewhat might see a difference (Referrig to Elites and Rarespawns mainly not common mobs).But it honestly needs to go.That and what currently is taking place which is 10.1 and 10.1.5’s Way Way overtuned Mobs in the newer areas and in some of the older elite areas being more than any DPS can physically handle and Honestly that is poor Design.Regardless of WoW being an MMORPG people like to do things by themselves such as myself.And If I am not Tank Specced I can’t do that (I don;t mind I love tanking on warrior and paladin etc.)Just need to tone it down blizzard.Elite mobs need to be hard sure but not that hard you cant kill one before it casts it’s 4-5 abilities over and over which do more or similar Damage as a Heroic Dungeon Elite.

10.1.7 and 10.2 You are going to have to scale back immensely or the flood of players leaving will increase.Down here on Oceanic realms Outside of Timerift afks waiting for each one and those AFK in cities or crafting the world of Dragonflight is dead.

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I’d honestly settle for a mode where leveling actually matters (optional of course). There are many people who enjoy leveling, and a true leveling experience can only be found on classic right now unfortunately. Ideally this mode would cause zones to go back to certain level brackets, remove scaling and increase the xp required to hit level cap at the very least.

Agree with OP.

Scaling is dumb. And a bunch of us said so when people were asking for it.

Leveling can be fixed, but scaling wasn’t the way to do it.

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I think the way scaling should’ve been done actually is how scaling works in Guild Wars 2. Instead of the zone scaling with your level, your level scales down to the zone level.

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As long as it’s an optional thing that people have to choose to turn on, sure.

As for the rest of us… you want to make farming old transmog/mats/quests/whatever take longer? No thanks.

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worst necro ever.

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That being said, I agree. I hate scaling in games. Let me be OP in ALL zones that aren’t current.

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Well, actually, I’ll put it how Gw2 did it.

They made it that the player level is still relevant, even if the zone is really out level. So, lets say if you’re level 40 entering a level 10 zone, you’re still going to feel like a level 40, but your level will just scale down to level 10. Plus, they still made the content of the zone relevant, regardless of the level you are too.

I wish there was a gif from the Comic Book Guy from the Simpsons with that caption

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I get that it ruined for a lot people, but it was actually a solution to a problem, people would complain you would outlvl a zone way before you finished it so if you wanted to see the story had to stop leveling up.
Now that’s not me and I don’t really care either way, but do realize that some people actually prefer this way

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Those people complaining were wearing heirlooms too, mind you.

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Maybe they were but if you trying to imply you wouldn’t outlvl a zone if you didn’t you are wrong.

Well, this was the case after the first stat squish that took place with WoD. Because as we approached to having a max level of 100, some levels also had to be squished, to have less experience required to level. But Blizzard didn’t take into account of that when they did that stat squish, which resulted in not just fast levelling, but easy levelling too, since you could get from level 1 to 100 without any armor equipped with no challenge at all.

But before WoD, if you leveled, you’ve would’ve only felt faster if levelling with heirlooms. And you wouldn’t off exactly out-leveled a zone without wearing any heirlooms.

No you are wrong, even in wotlk you would outlvl zones before completion, but cata was when it became almost impossible to complete a zone before you out lvl it

And guess what? It was also a change done because players complained that leveling took way too long.

The current system is a amalgamation of 20y of changes and a lot of those were done by players request.

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