scaling is WAY off at 80
are things melting?
or not melting?
The question is…is it the unintentional result of all the changes to the game over time…or do they do it on purpose so when you hit max level you now have to start all over grinding numbers, this time ilvl, to get ‘powerful’ again.
Dont get me wrong…I LIKE a dangerous world. But I want it to make sense.
Literally getting WEAKER as we get closer to max level is just a big eye roll.
considering the track record of every single expansion where you lost power as you leveled up, it’s intended.
It’s on purpose.
WoW is a gear progression game. If you’re comfortably killing things, you don’t go and do content for more gear.
it’s deliberate. it’s been like this every expansion.
Im melting stuff on my enh sham ![]()
Honestly, I felt exactly the same lack of power while scaling up as Dragonflight. I took a 510 paladin in to level, and it started getting noticeably less power in Azj-Kahet around 77 and continuing to 80. Exactly the same thing happened in Dragonflight. I didn’t hang very long in dungeons and ended at item level 540.
The answer is how few veteran level gear we have now with no serious delves and world quests in pre launch.
It’s the gear again.
I’ve run two healers through dungeons, this one was exclusively leveled in them.
A few hairy moments and one where no one understood the mechanics, but nothing we couldn’t figure out.
Only a few deaths so far and usually caused by not moving out of the ‘fire’ or no one kicks the stupid fears in the corridor mobs.
Yeah people are pulling massive but there is so much casting here that people are going to die if they dont CC and get some important casts. That stonevault pull is rough when youre the only one trying to handle it.
Couldnt agree more, at 72 my vdh could pull to the boss and easily live…at 80 with a higher ilvl I have to be careful with a 2 pack pull.
Doesn’t seem right when lvl 72 dps runs ahead of the tank pulling and killing everything.
bonkers
Welcome to the machine.
This has been the norm ever since they added ilevel scaling and realized they could let players hit the level cap in gear lower than normal dungeons, gate the opening of all higher-level content, while scaling the content assuming everyone has gear from all the gated content.
yep this right here could HUGE pulls in open world at low lvl do it at 80 you get owned
I’m currently leveling my 4th 80.
Both damage and healing scaling in normal dungeons is very off.
Low 70s dominate damage. 70s of certain specs/classes like VDH are god mode.
Healer scaling is also way off. I heal 80s and high 70s as a 70 for more than my healing will hit for at 80. IE: I can riptide people for over 1 million as a low 70 resto shaman. My holy shocks as a low 70 holy pally are critting for over 3 million. This is more than I will see when I first hit 80. As each healer approaches 80, their healing numbers massively decline by over 50% (here I’m talking about the numbers you see when healing 80s and high 70s as a 70 vs. what you’ll see when you first hit 80). This has to be because of scaling because it’s not just secondary stat decline. Unfortunately there also seems to be negative scaling when healing lower level targets so that when you get to higher levels it sucks to heal both higher and lower levels where at low 70s you can top people off from like half health with half your kit.
Currently scaling benefits low 70s far too much and the negative scaling of healing lower level targets takes too much away.
I know you cant eliminate experience level 60 and above, but with War Within coming out, has that changed?
Im not lvling alts until Nov When we have 20% XP buff and 10% darkmoon buff and have farm event
There is, I believe, an achievement that buffs XP for alts when you reach 80 with your first 5 characters.
Level 80 only dungeons seem to be tuned much better for 80s where leveling dungeons with 80s and high 70s seem substantially more difficult. Someone put an extra 0 somewhere when they did the scaling for leveling dungeons.
I can accept being called an out of touch boomer for this, but I think level scaling is just a mistake in an rpg.
Not something I’d get mad about, and the mmo side of the game benefits from such systems, but character growth over time should be expected in this kind of game. New expansions tend to be a Leveling Down experience more than anything else. It was a bit off set this time thanks to hero talents, unless your new talents sucked, which is just unlucky.
“the Lord Giveth and the Lord Taketh”