Scaling in older instances is broken

… except that’s not at all what’s happened
Old content is scaled relatively to endgame, not “in the middle of leveling” which we now technically are with the pre-patch

All of this was to be expected and folks talked about it long before pre-patch occurred
Nothing’s new, and nothing’s different now compared to other pre-patches

When people make subjects like: “thank you for ruining older content, devs” Do you (or anyone who makes these threads) expect to see

Dev rushes into the forum post Guys pant pant Sorry we are working on this whole expansion thing and, never mind you won’t care. Just wanted to say you are welcome! And yeah I mean, Dev out! Runs away into the darkness

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And that is the problem. It shouldn’t be rebalanced at all. We shouldn’t lose power because there is a pre-patch to a new expansion. Everything that was possible yesterday should be possible today. If someone was doing mythic0 yesterday, they should be able to do it today.

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We don’t lose any power, in fact we gain power
What we “lose” is “relative” power

Mobs in old content take more and deal less damage based on how high level we are in difference to the content we are doing
On my mage:

I then teleport to Theramore to look at a level 30 mob and we get

Sorry to tell you but no, the idea of “Everything that was possible yesterday should be possible today.” is just flat out wrong, unless you are arguing that pre-patches shouldn’t exist in the game
Until DF we are relative to our targets weaker when doing lower end content, much like a level 50 will be relative to our targets weaker against a level 30 mob than what a level 60 character would be like

This happens every time a new expansion is released ever since we started having pre-patches with content to play around with from the latest expansion, so unless you are arguing we shouldn’t have that at all … this is working as intended, not because of “Oh Blizzard-being-evil”-meme or anything of the sort, but because folks want more stuff to do that has to do with the expansion we are about to go into

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They always do this. Since Cata.

There was a blue quote floating around that basically said “once you are heroic raid geared then you should have no problems soloing old raids.”.

Which is their entire attitude. If you run old content you are worth less than garbage to blizz, you only matter if you are on a blixz approved treadmill. Current raids, m+, or pvp. Nobody else matters.

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stop right there. I’m going to call it BS. Sorry, its not true. This only truly started to happen during SL prepatch, when they borked older content solo, and only made it even worse here. I remember WoD prepatch where in fact i could not only solo what i already could, but i could also solo what was impossible before (Conclave of wind i couldn’t even solo 10N. Once 6.0.2 prepatch rolled around, i could solo it on 25H on same toon easly). This “make older content you could solo harder” garbage happened only on SL prepatch and here, and both times it was poorly received.

Saying it was “Always this way” is wrong because its not true,and saying current status Quo where its harder to solo what you could before is okay is beyond terrible design. It’s completely against the logic of MMO and RPGs in general, where you get stronger, never weak. I hate seeing my alts turned into wimps who gets their asses kicked by content they were soloing just fine.

Edit: Fixed a few mistakes due to auto-correct lol.

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you could bring a group to group content…

whoa.

Let me correct myself then, because I didn’t think about it:
Since Blizzard started to squish our stats to make sure we don’t have several billions upon billions of health to go through dealing millions upon millions of dps, that’s when this started to happen

But you are right, I should’ve specified that since after WoD that this has happened every time, with it being more and less noticeable at different times (due to larger difference in of stats - the first stat squish did nothing, then it was more noticeable with Legion, then in BFA, and then SL, and now with DF)

But you are right, I should’ve specified that

At least you admit when you’re wrong, more than you can say for most.

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If I’m proven wrong I’m proven wrong
But I honestly didn’t think much about it past the stat-squish so that was just me not thinking about that

Still doesn’t really change the point ultimately, but it is a necessary correction

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They broke it in Cata, couldn’t even solo MC, they broke it in mop, I’ll give you wod because I don’t remember it being broken then, or legion really, then in BFA they broke it, SL they broke it, and now df they broke it.

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I do agree, but the main difference if anything is that Legion pre-patch it was not particularly noticeable as a whole, and they did seem to compensate in some cases. In BFA pre-patch it was pretty noticeable, however, and i remember my Antorus-geared hunter on patch release could solo The Butcher in Highmaul but after that squish he couldn’t anymore(best try was 18%). But oddly enough, tried again a week or 2 later and i managed just fine. It was prob fixed or i was very luck with RNG.

SL however is where they took it too far, where stuff that used to be soloable is blatantly not so the case anymore. And here they just seem to double down on it even more.

For as many people criticize modern wow, i do kinda enjoy it when its not boggled down in gratuitous stuff like systems on systems logic, but this is the one point i can absolutely guarantee you that nobody i personally know likes. They don’t like to see farms getting harder because of this.

Stat squish can be done right, but the only time it happened was in WoD. Every other stat-squish was half-assed and broke something that was working fine.

The only major issue Stat squish from WoD was one where 40-89 mobs were overtuned and patched it 2 days later, only to create a new bug where mobs with a source bar were meleeing 5x to 10x more than before, which was also patched soon after.

By comparison, every post-WoD stat squish has so many issues you could make a huge laundry list with every single one of them. This issue is just the most glaring and frustrating one of all.

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I distinctly remember at the very first stat squish in the WoD pre-patch, old content suddenly became impossible and everyone was in an uproar. Blizzard’s answer was to institute the legacy raid buff, which made old content trivial and transmog farming fun. It was not until zone scaling was introduced that this became a real problem and something that Blizzard refuses to address in any meaningful way.

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Scaling issues is actually why i voted for " Mega damage" back in the day because i foresaw this being an issue. For those that dont know mega damage was where instead of seeing 456,893 and 138,247 flashing across the screen making them hard to see we would have gotten 456k and 138k which would have done the same thing as a squish just without ruining stuff. Well you know which one they went with.

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That wasn’t really the case when it went live. It was more of a PTR thing. When the WoD prepatch went live, legacy buff in fact resulted in a lot of previously unsoloable bosses now fully soloable. It was done right, only issue i recall is the one i mentioned above regarding 40-89 mobs being overtuned. Which was patched within days.

By comparison, The very stat squish that truly messed older content was BFA 8.0 one, which lead to a massive backslash, and them having to fix it.

SL one was done in the worst possible way every, by intentionally screwing people over with a half-assed squish and just telling you to wait till last patch of SL. So ridiculous.

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its caz our cov powers and legendarys have been deactivated, meaning we lost some of our power. same thing happened when we went from bfa to sl with out clocks and necks getting deactivated

give it a week or so of df and we will be curb stomping the old content as hard, if not harder then before

also, they do it so we cant farm older stuff as easy, be it for really fast cash. its sad, but its true. they do it every expansion and we all complain about it

level 70 and full tier are not going to fix this. Matter of fact currently on Beta if you go into a SL dungeon as a lvl 70 you’re scaled down to 60. This could be a bug but remains to be seen.

MAtter of fact just tested again a few hours ago and had a 44s ttk

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How about they do not buff the hp of mobs for no good reason? Particularly raids and Mythic dungeons…

Also, about that. Well, on beta on level 70 with normal gear a lot of people are taking longer to kill what we could kill fast on live 9.2.7…

The post above me just showed one of such examples.

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all old content should be soloable without any issues.

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No, thank you.

I rarely, if ever, experience current group content so I wait until I can solo it.

The main reason is I just don’t want the drama and abuse because OMG WHY AM I NOT OVERGEARED FOR CURRENT CONTENT!!! /kick

Sometimes that means I’m finally seeing endgame content 4 to 6 years late because I never have Mythic+ gear.

I don’t mind as long as I can actually access it. But even some Legion raids like Antorus I couldn’t solo past a certain point a week ago, and now have no hope of soloing likely ever if they’re going to all become 24/7 Timewalking scaled.

I like farming mogs, mounts, and pets, even if they’re over a decade old. It’s fun for me. And it’s certainly more fun than SL.

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