Scalable Loot is The Solution

What will make the game better for everyone is a new gear set management system that doesn’t require keeping your multiple gear sets in your bags.

1 Like

Tbf, those days ended with Vanilla. The base game was the only time a purple ever felt epic.

2 Likes

Gear has to be gear at the same level no matter what content you do. The best idea blizzard ever had was throwing spirit, hit, expertise and w/e else in the crapper. Gear needs to be the least complex as possible with item level always being king then let players blow their brains out with secondary stats all they want. In bfa we had uldir specific traits iirc it felt so bad to lose that when doing other content.

One of the better solutions I’ve seen. But how does Blizzard address their need to keep is on that hamster wheel?

Meanwhile pvpers had to pve all of bfa to pvp and even after our pvp gear got nerfed in torgast and pve early season m+ is still ahead of conquest caps and tier sets obtainable in pve trumped tier sets not being obtainable in pvp until catalyst last season

It’s a very one sided street where it’s fine if pvpers have to pve but suddenly its a sin if a pver has to get a conquest badge :roll_eyes:

Scaling should exist for everyone, at the very least nerf m+ and raid gear in pvp by 13 ilvls

1 Like

:ok_hand: How about you?

Crummy idea. There’s no reason someone shouldn’t be able to take the gear they got from a raid and use it in dungeon, or vice-versa.

PvP is a whole different animal where it makes sense.

Just make raid loot better. Higher ilvl from the vault, more drops, and a currency like valor.

1 Like

It’s already the best.

The acquisition is the worst. And mythic raiding isn’t really relevant to majority of the playerbase.

1 Like

Yeah, and it’d be great if it stayed that way. :innocent:

That’s fine, but meanwhile gearing at the normal/heroic level is just bad.

Only when you don’t need it anymore.

Yeah, it certainly is funny seeing people not bother reclearing stuff and just killing all the bosses once so they can quit and not have to raid any more.

Why is that “funny” to you? That is how it is designed now.

Ion wanted to make raiding a miserable chore, and for many he succeeded. He made raiding so bad, even he doesn’t do it anymore.

I doubt there’s many people left at Blizzard who raid. They claim to have an “in house team” that does the balancing, but we all saw what a terrific job they did in Sepulcher.

1 Like

I don’t think any scaling should exist. PVP gear itemization is generally poor for PVE and given the honor upgrade requirement, I don’t think PVE’rs would be farming PVP for loot anymore. Heroic 5 mans and myth+ is a much better path for them.

On rare occasion someone might get a PVP weapon, but it’s also true that sometimes PVE pieces can be great in PVP. That’s fine, enough has been done to not make it a requirement to do the other anymore.

You clearly missed out on Shadowlands season 1, when top M+ and raid players were decked out in PvP gear.

Again, with the honor scaling PVP gear in PVE, I don’t think that’s a problem going forward for dragonflight. All gear in PVP will have the same ilvl, so if PVErs feel the need to get PVP gear, just increase the honor amount required to upgrade gear until they don’t. That simple. Because the honor grind won’t actually effect PVP ilvl, only the PVE ilvl.

Until PvPers complain about it and Blizzard gets rid of it and we come full circle all over again.

Let them complain. All PVP gear will have parity in PVP. As soon as you buy it. The only thing the honor grind upgrade path (in dragonflight, not current) will do is allow the PVE ilvl to increase. You can adjust the amount of honor required as needed to pace that however blizz want’s without effecting PVP at all.