Scalable Loot is The Solution

Except the way the OP is worded each type of content has its own scalable loot and if a player does all of end game they need separate gear for raids, and M+ at a minimum.

Why would they need “4” sets? You also act like every one participates in all three forms of end game content. I know many players who only M+.

You’d again want to see bis be from 2400+ in PvP? That’d have most people in shambles.

Which is why OP’s solution isn’t the way to go about this.

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If I wanted to PVP, M+, Raid, and do stuff in the open world. I would need to focus on getting new gear for all of that.

So your reasoning is “I know some people that only do one form of content, so we should screw over people that do more than one. No biggie”?

So gear, currently, doesn’t have multiple primary stats that become activated based on the active spec? At most they would need different trinkets and maybe weapons.

Why would PvP, Raid, or M+ gear not be good enough for open world?

This is not a solution. They need to go back to how we got gear from Lich King expansion. This was the best way.

Lich King was very much “raid or die”. Not sure how well that would go over.

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Because people want open world scaling gear.

Which means that pvp/raid/m+ gear would be sub par for open world.

“why would people not want better gear” is a weird question to ask.

This entire idea would have the end game response of making sure people have a much less likely hood to try a new form of content.

Today, I could convince a m+ friend to raid. I could convince a raid friend to try m+.

This idea? No chance.

We had Valor tokens to exchange for pve gear. The way we got gear then was more rewarding.

Valor wasn’t even added until the last couple months of the expansion…

Are you thinking of Emblems of Frost and such?

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There should be unquie sets of gear that are earnable through each type of content.

Problem is Raiding and M+ are the only veins of content that dictate the power over everything else.

That’s a really good idea.

8/8 gr8

What do you mean? They’re the only 2 forms of challenging content in PvE.

They shouldn’t be the only sources of good or useful gear.

From a development point of view the game has become too narrow sighted.

The reward feeling just isn’t here anymore. Loot kinda stopped being special long time ago. Purple kinda feels like a green and legendary feels like a blue.

To be very honest the way loot system was in classic was the very best. You roll Need, Greed or Pass. Every boss dropped something and you have raiders working together as a unit to pass the loot to who can wear it.

The days of purple feeling like a purple is over.

“has become”?

We went from ‘only raiding gives the best gear’ to ‘dungeons and raiding give the best gear’.

If anything, the gear dropping view of the game has become much wider.

I mean, gear is handed out relative to what you’re doing. If you’re talking World Quests you get gear from a vendor over time. The best world quest gear is over time because there is no challenge to it.

I remeber World Content in previous expansions being better developed than what we got in Shadowlands.

It was still a grind but it wasn’t compounded by Torghost.

Yet it was still no where close to raid gear.

End game raid/m+ gear being better than world content gear is not some new marvel. Its basically been how the game has been since nearly day 1.

Where dungeons are useless and PvP gear has rating requirements?

Is everything okay?

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