Scalable Loot is The Solution

Give players loot that scales to the type of content.

Raiders get loot that scales up for raids and down for PvP and M+

M+ players get loot that scales up for M+ and down for PvP and raids.

PvP already has scaling gear.

Open world players can have loot that scales up for open world and scales down for PvP, M+, and raids.

6 Likes

Im not a fan of scaling in general. Items, gear, encounters, mobs, etc., should be what they are.

Our characters, through gear, skill, experience, or whatever you want to call it, should be what changes.

9 Likes

Very good solution. People who do multiple forms of content (well) have three+ gear sets already, this will not be different except it will make the game better for everyone who enjoys one game mode primarily.

3 Likes

So if anyone wants to branch into raiding from another form of content.

We just get to sit and laugh at them.

“Sorry, you thought you were progressing your character and gearing up, but you weren’t! You now need 3x or 4x the time to do what you could have done before!”

1 Like

the point is that players should gear in the content they do, no shortcuts…

1 Like

So basically.

You want to change how WoW has operated for its entire life.

Interesting take to suggest that dungeon gear should be worthless in raids, and the opposite.

So basically, just because something has, it should continue to be no matter what. We have seen many changes and new systems over the years, this would be no different.

PvP already has content scaled gear.

The problem is M+ or Raid will always be better in terms of gear unless things change. Since Blizzard deemed M+ the 3rd pillar of end-game content it should be on par with raid, not on the side.

2 Likes

Scaling per content would be fine but it’s a long way from a solution. As long as raiding has a lockout and M+ does not, M+ gear will still be required at the start of each season, no matter if it scales or not. (Unless it’s actually worse than the gear from the previous season.)

I am not carrying 46 pieces of gear because you need to feel some false validation for content.

This is a terrible idea. No.

lmao.

5 Likes

Nah. They can just make raid drops better with a token system.

Pvp gear only scales to prevent making people pvp for pve gear.

1 Like

The solution is not catering to raiders because their fee fees are hurt by other players having good gear.

2 Likes

Nobody would care if M+ players had good gear or not, the problem is Blizzard tunes the raids assuming everyone DOES have max gear from M+. Because of what happened in Emerald Nightmare.

1 Like

Sounds like a raid problem, not an m+ problem.

1 Like

No this makes things feel disjointed and bad I don’t like it. Too many pieces of gear and too clunky and cheap.

There are tons of raid problems, because Ion has been crapping on raiding since he took over 6 years ago.

Minus the good idea.

The obvious downside of this is needing 3 (or more because people play multiple roles/specs) sets of gear and needing to carry it around all the time.

That sucks. The idea that “Gear should just be gear” is a good one they’ve put forward. Gear earned in one activity should be equally powerful in another.

It would really suck to be a druid player that does all three roles. That would be at a minimum 9 full sets of gear.

Oh for god’s sake, people, there’s no need to have multiple gear sets if they do scaling.

4 Likes

Making people farm 4 different sets of gear to play WoW would just be stupid.

PVP is a completely different beast. Where this is about branching off different forms of PVE.

Since you brought it up, this would mean that PVP needs its gear split up, too. Since there is no longer just “PVE” gear. There needs to be arena gear, bg gear, open world pvp gear.

Why stop at 4 sets of gear? We need at least 6. Right?

The M+ gearing system, if anything, is better than raid.