I think what the problem is, is that there’s a very real chunk of time spent outside of Voidform. It’s very jarring having to launch from the sluggard pre-Voidform state and launching into a high speed crack frenzy.
I’m growing accustomed to it on my new priest, but I still can’t stand the amount of downtime between mobs, open world and dungeons.
I think the cleanest solution is to just set us to 30 Insanity out of combat. We float back to 30 if we find ourselves below.
Furthermore, the Insanity drain and Voidform need to end at 30 Insanity when combat ends, and we’re still in Voidform. An immediate break point. Relying on Lingering Insanity as the in between fights mechanic just feels awful. I would rather just get to the next Void Eruption. A break point lets us, and our group, take their own pace between pulls.
All of our short fights depend on Void Eruption. So give us Void Eruption.The 30 Insanity drop off point gives us our most important spell, thus cleaning up the ramp up immensely.
You still have to let Insanity drain to zero IN combat, as the crack head has to come down after all. Lingering Insanity is great as a rotational smoother IN COMBAT.
Fundamentally, if we have to be in Voidform, THEN PUT US IN VOIDFORM.
By spending more of our time at high speeds, the class feels less like a user feebly stumbling from clumsy sluggard lows, to eye twitching octane frenzies. And more like a priest that many of us remember, circa Wrath of the Lich King, or Cataclysm. Fast and smooth.
#savevoidform gets their Voidform stacks, and #removevoidform gets their near constant uptime.
It’s the cleanest balance.