There’s a relatively new guidance document out from Accessible Games Initiative and Entertainment Software Association that calls out some accessibility tags which are generally helpful to players.
I’d like to ask the team to consider implementing “Save Anytime” for solo queue systems. I understand the queues aren’t technically player data in the traditional sense, however they are VERY long for the DPS. It would add a lot of value to people’s lives if they could suspend their queue either through logging off or some other method so that they can take credit for the time they waited when they return.
It’s very much an accessibility issue for parents, people who are caregivers for elderly family members, men with prostate issues who experience bladder urgency, and many other groups of people who have real life limitations to how long they can sit in a chair in long stretches for both medical and non-medical reasons.
I see nothing wrong with that! You should be able to play and live your life. Love for this game isn’t a replacement for all the things you need to do in the real world like laundry, hug your kids, snuggle your dog, and say hi to your spouse when they get home. It’s meant to improve your life, not convert an otherwise healthy life into a journey into isolation.
You’re not hurting anyone else’s experience. They’ll still get their pop whether or not you’re there. It’s simply giving you the freedom to set boundaries with the game so that you can continue to set priorities in your life in a way that feels comfortable for you.
I missed so many queues because I had to go pee or worse poo. Or go get a drink from the kitchen. Then I connected a BT speaker and just left all other sounds off except the arena queue pop gong noise. That is a cool idea to be able to pause the queue and get credit for waited time. I bet that would be so hard to implement though.
They already have the feature in the game. Your solo queue pauses when you enter a follower dungeon and resumes when you leave. Persisting through logout might be new… but if they can already track the time during the dungeon pause they have the ability. It’d be a generalization of the functionality into broader context instead of a new development.
What’s annoying to me is all the people qing multiple accounts so they can sit in q while playing a match. I think this just clogs the wait time and leads to a lot of 5/6 declines
Does this not already exist with follower dungeons? If your point is to have this so you can go afk past log out time and save queue that’s a terrible idea. If you plan on being gone for 25 minutes+ then log off and get your stuff done.
Darn I got I trolled, I really need to start reading more then the first sentence
This should fix that problem, at least in theory. People can still do degenerate things if they want, but if you’re not missing the queue every time you have to go to the bathroom it’s really not necessary anymore. The streamers will probably still do it so they can keep the entertainment flowing.
Affectionately trolled! I’m just looking out for you.
I can’t really think of any ways this would make the game worse, and as said earlier, a work around already exists. I’d have 0 issues with a “pause queue” option being added to the in-game queue system
The new chore of queing shuffle and saving on all of your alts before you go to bed starts. Every person who doesn’t sits double-triple length queues. People need to actually log off and touch grass. Not worry every night about there shuffle queues the next day(s).
You could add in a timer queue position decay to combat this pretty easily, but I don’t see how this is game breaking though. I don’t even really care if some sweatlord saves his queue position for the next morning either, but it’s also not like that is an insurmountable problem to solve
If they want to, I don’t think it’s problematic in any way. I would encourage them not to for their own mental health and well being.
I am usually pretty pro personal choice in situations like this. The wait is roughly the same for everyone in the same role with only a few exceptions. If you want to wait at 10p vs 10a… I could care less.
If anything, trying to “game” the system wait times might have a overall positive effect by making players more aware of optimal queue times and when their queue might pop TOO fast and prevent them from “banking” queue wait time. In its own way, this would turn queue timing into a competitive system and drive optimizations which have potential to reduce queue waits during peak times by encouraging shifting away from peak times in order to optimize wait durations.
You’re kind of conflating points here. It isn’t that it doesn’t occur, it’s that it doesn’t occur at the rating range most people who complain about it are playing at.
That’s fair. I’ve heard both claims, but you’re probably right that the most COMMON one is that it does happen but it’s not what’s keeping people from their goals.
Well… sort of. The claim is factually incorrect, but they ARE getting people in their lobbies who treat them different because of who they are.
PvP has a lot of social groups. There are some discord channels where they have agreed upon lists of people to intentionally lose with on sight. Some of the “sniping” accusations aren’t sniping… but they ARE someone who lands in the game incidentally playing in such a way the result is manipulated.