you are not to gatekeep my fun
Hoj does work for feral, itâs melee attack not weapon attack.
These are fair points, but you still want to dump excess Hit if you can gain AP or Crit. If there were still worthwhile benefits to going over the Hit cap, people would be still be going for Hit and not stopping at 6% or 9%.
Perhaps the value of 1% Hit is more than what you get from SGC instead in niche situations (like Vael). I doubt itâs worth it for general purpose, though.
But thatâs going to affect only one of the two things you mentioned above. Otherwise, extra Hit gives you no benefit to Crit chance.
Yellows are already never going to miss, the dual wield penalty is removed when you queue a Heroic Strike, and you canât reduce the chance to be dodged or parried outside of weapon skill, which is such a minute gain as to be negligible. The only time extra Hit is going to affect your Crit chance is when you cancel Heroic Strike for your main hand or you spent all your rage on Execute.
Thatâs just not true, though. 0.44% Crit is worth way more than 1% Hit. If that werenât the case, BiS would be a LOT different, and youâd be stacking a lot more Hit.
It does.
It absolutely does.
âmake use ofâ != âcan equip.â what are context clues. âmake use ofâ == âuse gear for the roll or rolls it was intended forâ.
Thatâs good to know. I just assumed it didnât. That definitely means groups that reserve HoJ and SGC are out of luck getting a tank unless the bear has HoJ and needs the pants.
But people arenât stopping at 6% if the gain from ditching the extra hit is small enough. As I said before, Execute and Recklesness change everything, as even one missed global cooldown is a massive dps loss and extra hit prevents that.
âPerhaps the value of 1% Hit is more than what you get from SGC instead in niche situations (like Vael). I doubt itâs worth it for general purpose, though.â
Maybe it changes for higher attack power levels, but the spreadsheets are unanimous when I swap out my guildiesâ SGCs for Breastsplates of Annihilation, mainly because as predicted the Execute dps suffers from lack of hit.
You also need to consider the fact that, when using world buffs and elixirs, warriors easily get to the white crit cap. At that point 1% extra hit is also 1% extra hit for your white hits, which obviously increases Flurry uptime by a lot.
Iâm not saying +1% hit ever comes close to being worth what +1% crit is, but it seems to be very much worth it going 2-3% over the hit cap if you arenât gaining much from ditching the extra hit. Iâm struggling to think of a gear situation to feed to the spreadsheet in order for it to think Breastplate of Annihilation is worse than SGC, although if you sim the items with full Naxx gear (except for the chest, of course) the difference between them becomes so minimal they might as well be the same item.
EDIT: 8 agility was a bad example.
EDIT 2: I think the question you need to ask is: am I over the white crit cap? If the answer is âYesâ youâll want Annihilation as crit massively decreases in value after that point and any extra +hit you have is ALSO +crit. If the answer is âNoâ Savage Gladiator Chain is better because +crit is the best stat for warriors by a mile, and it would take A LOT of strength to compensate for 1.7% crit.
EDIT 3: What I said in the previous edit is only 100% valid during the execute ohase. The dual-wield penalty can, as said previously, be mitigated outside of the execute phase by queueing Heroic Strike and not allowing it to go off before your main hand weapon swings.
We understand. vanilla everyone considered the hunters the loot w@@red and needing on everything.
In classic that has been corrected to what really happened in vanilla and hunters were just blamed.
I know. Pay attention:
Pretty much.
Itâd have to be really minor, like 1 AP over 1% Hit. Thereâs no chance that 0.40% (or 0.44% as Alliance) Crit chance isnât better than 1% Hit.
Do you understand how the crit cap works?
It could affect your melee swings where you donât cast Heroic Strike, but thatâs definitely not worth dropping AP and Crit for.
Rephrased: âAm I at 69.5% Crit Chance?â
If youâre reaching that point, by all means. I donât think thatâs even possible with world buffs, consumes, and full BiS at Phase 6.
That is the yellow crit capâŚ
Past the WHITE crit cap crit loses value. At 6% extra hit (the yellow hit cap) the WHITE crit cap is 43%.
Hit stays relevant past the yellow cap because, despite you being able to eliminate the dual-wield penalty (from your offhand only) by queueing Heroic Strike, you canât queue Heroic Strike during the execute phase, and, if you have recklesness on, missing one strike means a wasted GCD since by critting your offhand swing youâll generate more than 10 rage.
people realize SGC is better then hunter t1 without 8/8 right? So its not just âinstantly replaced.â when you step foot in MC. Plus, a hunter goes into BWL and gets minimal upgrades. BWL is melee DPS heaven. I think you warriors will be fine.
Oh stop. teChNiCalLy ItS aN upGrADe is true but itâs an incredibly selfish stance to take, just like healers taking Choker of the Fire Lord.
Paladins no priests
Priests use spirit they use animated jejeje
Is it though? SGC is 12 agility worse and 1% crit better. 1% crit is usually valued at about 32-33 ap.
The agility is about 26 ap base along with about .25% crit which puts it slightly above SGC even without set bonus.
Unless you mean with weaving because of the strength but thatâs pretty niche and most hunters who are weaving are probably in 8/8 or mixed t2.
warriors arenât healers. hunters are dps. pay attention.
Theyâre the same for Warriors because of the Heroic Strike queuing.
The issue youâre describing only affects your MH strikes where you cancel your Heroic Strike, which is so few attacks throughout the course of an average fight that any extra Hit would be practically useless in terms of DPS value.
I think youâre seriously overestimating how much youâre gaining by stacking Hit for the Execute phase. If it were genuinely that strong, everyone would just be going over the 6%/9% Hit cap like they used to before we discovered the dual-wield hit penalty was being removed.
And you realize SGC is better than anything until Naxxramas, right? Itâs even further off from being âinstantlyâ replaced.
With how few Hunters are brought to raids, generally, youâll have 8/8 in very little time at all. In your full BiS, SGC is absent; in a Warriorâs full BiS, SGC is present for 5/6th of the game.
But they can make actual use of the +Healing gear, so my point is valid.
Warriors can make use of the +Healing gear, so Warriors should equal priority on it, as per your reasoning.
no they canât, that gear isnât intended for them, they can equip it, but its completely useless otherwise.
They can, for Diamond Flask snapshotting.
Nope.
yes, not for them, they are tanks and physical dps. healing gear is for healers. there is no priority, but there is archetype division.
Irrelevant, they get use out of it. Just because it doesnât benefit anyone else doesnât mean it isnât useful to the warrior which is what your argument boils down to. Second Wind is useful for my snapshot ergo I can roll on it since it is useful to me.
not irrelevant, usefulness is dependent on class roll. that is how gear is itemized in this game.