They’re easy because they are queued content, meant to be easy with any group comp or player skill.
Vhx, Blizzard is trying their hardest to get new people to play WoW and to retain current customers. The new players players don’t have the institutional knowledge of M+ dungeons from Seasons 1, 2, and 3. It’s also the case for existing players who didn’t do much Mythics in previous Seasons but might want to give them a go in Season 4.
Yeah I feel like people here live in a bubble where nothing below +15 matters and everybody practices every week.
Whereas for me I never reached above +9 ever, because I never felt like playing them regularly to learn mechanics and I just jumped in a few times a season to get a wild vault now and then.
Matter of fact is that WoW absolutely sucks when it comes to inspiration to learn stuff from scratch. You are either already in, or have to suffer though absolute cesspool of rejection and toxicity.
Struggling with the new M0 is normal, and everyone who thinks it’s easy is out of touch with actual normal people skill level.
Yes, I agree that a mid term challenge should be there.
That’s the spot where new heroics should be, around old M+4-6, not m0.
And level cap normals should be where the current heroics are.
This is why they need to make Heroics harder, to help bridge the gap between Heroic and M0 so they can eventually do M+. Normal/Heroic as it is today is entirely too easy, even for new players. It’s basically just free loot. I don’t think this is bad for the super casual - just keep the easy stuff at normal.
Good for you, Abendroth! But there are lots of players who don’t have the game experience or M0/M+ experience good players like you have, and THOSE are the guys Blizzard Dev Team says they want to entice into Mythics. If you were in charge of the Dev Team, would you make M0 and low-key M+ more or less accessible to casual players, especially those who bought the game for Season 4 and your bosses at Blizzard HQ tell you they want to retain? Remember, YOUR job is on the line when you make the decisions!
There’s easy and there’s like “just press W” content. Even heroic as it’s been buffed is still “just press W” content.
But compared with Heroics, Season 4 M0 are in another league altogether. The point is there’s too much of a gap between them, and going back to something like Season 3 Mythics setup is one solution to the problem.
See I get KSM on one toon or so and call it good. So usually I’m doing 15s by the time I call it quits. I don’t go for portals or try to push keys over 20 so I’m not one of the kewl kids but I’m certainly not having the best time with mythics so far in S4.
Really bored with hearing people say “nobody that could do a 10 key is having any trouble with mythics this season” because it’s coming from people that barely spend any time in that range anyhow and are usually pushing keys in the 18-20 range within the first week of each season. They like to speak of experience being significant for input but don’t actually have much experience in those ranges because they barely touch them before permanently fixing themselves into the 18-20 or above range.
Its literally the buffer for TWW as this is how its going to be going forward. And S4 which is a throwaway season is the perfect time for that. Allow players to see and feel the change
All things are relative. Were you able to jump into Heroics without a problem? Congratulations, that translates an m5 from prior seasons.
Ive said it a hundred times and ill say it for the 101st time. Name of the dungeon is arbitrary. Doesnt matter if its called Heroic or Super Duper Mythic. All that matters is the scaling and the reward
So if youre jumping into heroics without having to go through normal to gear up first, yay you! You just jumped into lower level m+
Nothing has changed
Yeah we’ve been over this, heroic needs buffed so the gap isn’t so big.
Look I’ve done the old style 2-10 keys before. Those players crumbled left and right, melted under the timer, got lost, you name it. Literally the biggest balls of stress ever. Those keys basically all felt the same from a tuning perspective as well so there was no sense of progression of difficulty.
The new M0 gives them an absolute zero stakes platform that will enable them without any time pressures or affixes, mob % requirements, etc to practice and get better at their character and learn.
What exactly is the issue going from heroic to M0 when adequately geared from heroics?
Genuine question cause I’m scratching my head on how a Mythic dungeon with no affixes or timer can be a big enough jump from heroic that a person is unable to clear it if they are trying.
It does so long as you dont over gear it.
Just like anything. It was easy to skip lower m+ because you out geared it and ignored everything until it started killing you.
That point just got shifted to m0s now. Youre trying 490 content 20 ilvls lower than you should. And by comparison, youre trying normals 30 ilvls over what you should.
the issue isn’t the actual scaling of m0 versus heroics.
m0 bosses aren’t going to delete a 476 geared tank with the first tank buster.
Healers aren’t going to go oom with the first aoe pulse in similar gear.
the issue comes down to mechanics in heroics and time walking being effectively non-existent.
in s4 m0, they exist. in s4 m2, they matter.
s4 m2 is like s3 12/13.
I saw lots of people fail in the 11-13 range in s3. failing to deal with the mechanics at those levels matter and missing them will cause your run to fail.
you will not pew-pew your way through them the way you did in s3 m0-9. granted people do a ton of dps right now, but the swirlies and doggies will win.
Nope. Just need to gear out properly and try tackling it around 480-486 instead of 470
If only there was a difficulty that would allow this…
Okay objectively you are correct it does teach you basics and gives a lot of insight into the layout and types of mobs present. I did get a bit facetious when I said that, but essentially it isn’t much in the way of preparation for Mythic imo.
That’s the spot where new heroics should be, around old M+4-6, not m0.
That’s honestly what I’d like to see. Thanks for being able to see that perspective. I’d rather see heroics and maybe even normals come up a bit than 0s come down. If 0s are toned down it shouldn’t be much.
See I get KSM on one toon or so and call it good. So usually I’m doing 15s by the time I call it quits. I don’t go for portals or try to push keys over 20 so I’m not one of the kewl kids but I’m certainly not having the best time with mythics so far in S4.
Really bored with hearing people say “nobody that could do a 10 key is having any trouble with mythics this season” because it’s coming from people that barely spend any time in that range anyhow and are usually pushing keys in the 18-20 range within the first week of each season. They like to speak of experience being significant for input but don’t actually have much experience in those ranges.
M15s sound high and I doubt most casuals play at that level otherwise you’ll have truckloads of Key Masters. Is there a site that show how many Mythics are run and average levels? Be nice to see some data.
casual players
M+?
these 2 things do not go together.
casual activites include but not limited to;
random bgs
pet battles
open world content
transmog runs
m+ is for people that like challenging content
they are not for you
That’s honestly what I’d like to see. Thanks for being able to see that perspective. I’d rather see heroics and maybe even normals come up a bit than 0s come down. If 0s are toned down it shouldn’t be much.
Id get behind this, if they eliminated gear upgrades.
Heroics dont need to go up, just the gear does. Thats where difficulties and scalings pivot upon. Gear
And as such, we have the answer to that by being able to upgrade gear into 489.