S4 M0 brick wall intentional?

m0’s in season 4 are equiv to what would’ve been their m10 counterpart, but comparatively to season 3, they’re actually I think 12’s?

You can say that all you want but thats simply not true, there is plenty of time to learn mechs and your own classes rotation in normal and heroic dungeons. Like i said if you honestly find mythic zero to be a brick wall you lack the basic fundmentals of all pve content.l and need to start from the very bottom.

This really is a case of git gud.

I dont understand how so many players can have played this game for over a decade and think mythic zero is a brick wall.

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I’d say they go from low 440s to mid 460s. When you start a key, you get to pick the team.

I think the change is better for the health of the game. Unfortunately because blizzard failed to communicate in-game in a meaningful way that doesn’t require someone to read wow news, which a lot of casual players don’t give a damn about the daily happenings & brush off seasonal changes (I know I do about other games I put moderate amount of time in, ex diablo 4 with its season 4 changes), that this will just be a community learning experience and we will have to just rough it out til everyone gets accustomed to it. It will take time and probably will have some issues in TWW too but less so because most people will either drop or play when they see it but a lot of players will be educated enough to know the difference in game.

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By your own analysis, Season 4 M0 and M+ are tougher. That is the opposite of what Blizzard Dev Team said about making low-key Mythics more accessible to causal players, isn’t it?

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He actually did by saying the wall you claim exists does not exist. It is easy for a toon to use heroics to reach 476 and the weeklies to get a few 480+ pieces and then jump into m+ and gear up there using low keys. There is no wall.

It is a case of git gud, but normal/heroics in their current state aren’t going to teach you anything. You could have 1 healer 1 dps and 1 tank (honestly 1 tank might be able to just do it) is how easy they are. There’s no real learning there. That knowledge doesn’t transfer to 0’s and higher. Thats the issue is knowledge transfer.

The normals & heroics are so undertuned the only thing you can learn from there is your opening rotation of 30 seconds, you never really get to learn defensives, interrupts, etc, because theres no punishment for bad play. So again, there’s no learning.

I actually ran a +4 with a 465 ilvl tank earlier.

They were slightly squishy but not unable to manage themselves with well timed stuns and smart movement. Was a great tank.

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Thats actually kinda crazy and almost unbelievable.

More accessible doesn’t mean they’re supposed to be easy. And like I said, their main goal was to give a m+ gearing equivalent without the timer so many are allergic to. If your gearing goal was m0 before, you can do heroics now.

Oh yeah well you’re a felpickle, A PICKLE!

lol! I got into the group and it felt like we waited FOREVER for a tank to join. We had a couple others sign up but didn’t take the invite. I was watching TikTok when that tank joined and didn’t even noticed until the countdown started for the run.

I only noticed because I had more health than they did.

You can actually see him, on my profile it’s my best azure vault run.

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Mythic doesnt feel mythic until you were doing like 22s. People are ok with not going into mythic raiding “because its for the 1%” why do you feel you need to do mythic dungeons?

I’m pretty sure the new dungeons is supposed to be what a Season 4 M10 would be if they didn’t change anything. Were you running Season 3 M10 on week 2?

But it does mean the scaling should make sense throughout the pipeline and currently it doesn’t.

If Blizzard legitimately expects heroics to be a learning bed for M0 => M+ then they need to be more difficult so that players aren’t getting blindsided and smashed by mechanics they never had to care about before in the next step up the ladder. Or, if heroics are supposed to be stomped through in 10 minutes they need to take the lockout off of M0 so that people can actually practice it more than once a week and smooth out the curve from there.

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Consider this. Your 450-460 gear running 5s. was actually more powerful than the dungeon dropped in 5s. 5s dropped 447 loot.

Now consider that a 10 last season dropped 454 item level gear. And this seasons 0 which is (last season’s 10) drops 493 gear.

If you were running 10s in 450 you probably need to be in 485 or better this season to do 0s.

The difference is a lot of people are going into 0s in your same shoes and their overlooking the need to go upgrade heroic gear to get into the mid 480 range to be where they were last season.

Their getting the new fancy 476 heroic loot and are like WOOT im ready to go. Their lower ceiling players and were relying on gear and they don’t have the equivalent gear this season before facing off against the 0. Worse yet its there’s is/was significant number of players doing this which compounds the issue where you have a lot more people under geared.

Lastly consider last season you had a lot of people running lower level mythics for fun grossly out gearing it. It wasn’t uncommon to see folks in 480 gear running keys in the 2-10 range (I experienced this having leveled through M+ only the last three weeks of last season).

Again not supporting this change they made but explaining the path to overcome it.

And people should expect to spend as much time as they did getting to +10… in Heroics now.

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The real wall is the groups who wont take anyone on a 0 unless you are + geared. Then we get “start your own group!” But we all know that doesnt always work.

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You can do m0 as many times as you want no?

If we go by the table from Blizzard

Season 3 460 ilvl = Season 4 499ilvl.

So OP needs to grind back to 499 ilvl to be able to “farm” his old content.

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You physically can, but expecting people to work for free more than likely isn’t going to fly. Nor should it be expected to if the goal is accessibility.

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