I think the issue is in the past m2 was just above m0. Basically the same. M0 having its own real tier with weekly lockouts means you have to run it. And eventually people cant run it any more. At any given time i only see a few groups trying to run. The lower supply of m0s compared to keys since the runs are finite per week. Make it much harder to gear up through them then in the past.
How convenient you misrepresent my point and then choose to ignore the part of my response that clears it up.
Casual player base asks for hard dungeons with no timers.
Casual player base gets heard by blizzard and M0s are made to be that way.
Casual players then ask why the dungeons don’t fall over and loot pinata.
… There’s no winning is there
I don’t think many casual players asked for dungeons to go from M0 to M+10 difficulty with nothing in between. There aren’t many people complaining that timeless options at those difficulties exist, just that it’s a pretty extreme jump in difficulty when there are no progression steps between them.
how many other im bad at the game threads have you made?
Why do you think Mythic is the only difficulty that should be involved in teach and end game gearing? Why should people just getting their toes wet be offered gear on par the bleeding edge of content? It isn’t an extreme jump in difficulty it is your extreme difficulty in understanding what heroic dungeons should be used for.
M10s were so hilariously undertuned it was virtually the same as an M2.
Yes that’s exactly what you guys asked for. Repeatedly. Nonstop
Maybe just be thankful you got listened to instead of complaining.
Or try to improve.
Based comment lol
I don’t, I said nothing about the gear level matching the effort. Change that for all I care. 2 weeks ago a much wider range of skill levels had access to the M+ game mode than do today. All to achieve a goal that I don’t think was achieved. I was all for changes existing, but not such that anyone in the bottom third of keys loses a game mode. And don’t twist what I’ve said here to be gear, I mean a way to interact with the game.
Then ask for help on how to improve.
If you complain constantly about your lack of performance, don’t expect people to care, at all.
If you ask for advice on how to improve you’ll get a lot more positive reception
If not gear then what progression are you seething over? The progression you are saying doesn’t exist does and is offering rewards on par with intro raid gear.
The bottom 1/3 of the player base should be required to earn a difficulty increase not be included in content intended to be an end game stepping stone.
It was an 81% scaling difference, so nearly twice the difficulty.
I think you’ll find I asked for no such thing. I’m responding because people in my guild I used to run keys with have been priced out now for others to gain a game mode we don’t particularly enjoy.
The ability to actually learn the mechanics for one. Heroic dungeons lack some mechanics compared to mythic. So now for someone to learn, they get one chance per week (unless we’re expecting players to spend time in M0 without a chance for gear), in a dungeon that scaled up 85%. That’s a pretty sharp contrast to being able to jump up in difficulty less than 10% each step within the same rule set.
But even when we throw gear into it, players now have to spend what used to be 9 levels worth of difficulty at a single point. If a player needs any amount of gear out of heroic to do well in M0, they’re going to be in a mode that becomes trivial with no ability to slowly move up.
Bold strategy when one of the stated goals is to improve accessibility into the content.
Typical dev boot-licker.
The transition from Heroic to M0 is far greater than going from M0 to M3. So the only skill issue is that of the devs not making a smoother power increase between the two.
Its not, you are just bad
I just did a handful of 0s on my priest last night, while one was incomplete because most of the group was inexperienced, and one had a couple wipes on Vexamus, other than that, they went fine.
My priest being about 480. I am not a good healer, I couldn’t handle more than 14s as a healer last season because I am not comfortable with the role yet, because it is a more difficult role than DPS or tanking. I use no addons to help me heal. It’s not a gear issue. It’s people having an expectation that there will be no friction. Embrace the friction.
See my earlier post.
If you ask how to improve, you’ll get help.
If you want to whine and cry about a very positively received change because you don’t want to improve, no one will care.
You say you want Heroics to teach you more, and I’ll be honest, I do not believe you.
If that was the case, you would be asking for advice on how to improve.
Instead you are asking for a nerf.
No one is going to feel sympathy for you wanting things to fall over.
Lul I think anyone can look at my comment history and see how I feel about the devs, Bozo.
I’ve gotten every keystone hero since SL S1. This change does nothing for my ability to complete keys. I started with +10 keys to start seasons 2 and 3. This has nothing to do with me wanting nerfs. It has everything to do with the people I know for which+10s are challenging feeling like they have lost a gameplay option taken away from them.
But yeah, why actually discuss the points someone raises when you can just tell them their motivation, call them bad, and dismiss them out of hand.
Alright so this is one of two things then
First is giving benefit of the doubt that you are being entirely truthful. If that’s true, nothing was taken away from your friends. They can learn M0s at their own pace and they even have you to help guide them through. You can give them resources, or, if they’re casual enough that they don’t care to spend too much time reading on their class and dungeons, you can be their guide. No nerfs needed!
Second is that you pay for carries, and I hope for your sake that isn’t the case, because I’ve busted people for that before, I’m just too tired at the moment to care to dig through and verify one way or the other.
So assuming you are being honest, instead of telling your friends you’ll make a forum crusade to get dungeons universally nerfed, maybe just spend more effort helping them.
You assume whatever you want about me and my abilities, I really don’t care.
I’ve already told you what was lost, the ability to move up in steady progression within the same rule set. Heroic isn’t the same rule set. M0 isn’t the same rule set. People who want to run keys have gone from an entry point of +2 to an entry point of +12. For the players in which a +12 was already above their skill level, where does that leave them?
Everyone wants to focus just on the reward, that options still exist to get those items. Whereas I’m focused on what the experience is to get that reward. 2 weeks ago any player that could complete a +2 could run keys to improve their abilities and gear; today, players can’t run keys until they reach a level of a +12. That’s what was lost. And very few people have even attempted to explain why that’s a good thing or why it was necessary to introduce untimed challenging dungeons.