S4 M0 brick wall intentional?

I am starting to think you are either arguing for the sake of arguing or being intentionally obtuse.

I already told you where the difficulty lies. Bearing in mind it is contingent on group composition, dungeon, etc. There are many variables, but by in large, a player capped out at about +7 in prior seasons falls somewhere between heroic and m0 - done. Whether you agree with that is not the point. It’s just how the difficulty scales in s4.

Good for you, we all have our opinions.

Absolutely understand and am empathetic for those with limited abilities. Please see above as to the content they can probably find most comparable to their prior experiences. Sorry that it’s not a direct 1:1 translation though.

So it’s not about the gear, it’s about the experience. I feel like I need to keep repeating myself. The “experience” can be found in the heroic to m0 range - depending on the combination of skill/gear/personal goals.

It is not a very big new barrier. I think there could be a handful of gamers who are not able to compete in +2 due to lack of skillset, physical or mental capabilities, gear, or ambition. We’re also not in the middle of an expansion. This is the end of an expansion where I’d guess 95% of the playerbase understands the dungeons and boss mechanics. I think we’re done here. To clarify, at some point those who want to dabble in +2 and beyond will do what they have to do in order to get involved. Be it enchanting lower track gear, waiting for tier set or other upgrades to help push them along. It just may not be as instantaneous as some may like, and frankly, got spoiled with in past seasons.

Saying it’s a skill issue doesn’t address the point at hand. Last season they had a difficulty level appropriate with their skill, this season they don’t. Yet somehow this is supposedly a benefit for them, too?

There are players in my guild that liked M+, timer and affixes included, who capped out most seasons below a +12. There is nowhere below that scaling level that a key experience exists. I know there are players who didn’t like the timer and affixes for whom this change was largely made to accommodate. But for the players who did, there is no way for them to get that gameplay experience below the difficulty of a +12 from last season.

10 key levels for a player that was within those 10 levels isn’t big?

Indeed, and for those with the ability and desire, either this or the previous system would work. But for those who do not have the ability or desire, only the previous system would work.

To be clear, I do think squishing the low end made sense, we didn’t need 10 key levels with minimal changes between each level. I just think the cumulative changes of those 10 levels was large enough to create problems for those on the low end of the key spectrum to remove completely. I would have been much happier with a system where old +4 became +2, old +8 became +3, old +12 became +4, and then continue the scaling we did get.

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The progression from heroic to M0 is smooth now in season 4. You just actually do some heroics on a new character now instead of completely skipping them.

There is no reason to struggle in M0s at 476+

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Resident complainers about no hard non timer dungeons got their wish after complaining for years.

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yep, it’s this.

“why should i have to learn to play? my gear was enough to carry me through in previous season! it’s not fair!”

It is wild to see just how sad people invested in a game can defend literally every screw up. There are no - zero, absolutely no - tanks or heals willing to do low keys. This is reflected in the fact that the completed Mythics for last week was freaking HALF of the previous season low.

Yet, no matter what, you’ve got losers like this joker defending Blizzard. It’s just completely unbelievable. PUGS are absolutely, unequivocally dead, yet it’s the fault of the playerbase, not Blizzard. Just absolutely sad to see.

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it’s a fated season. what were you expecting? is raid participation the same as last season?

Pugs are dead?!?!?! I had no idea. I guess all these keys i have been do are just in my imagination. Crazy thanks man i had no idea

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The numbers literally speak for themselves, you idiot.

Do you get a kick out of being utterly dishonest and grossly hyperbolic? How can you say this when in this thread alone we have many admissions of successful pug completions (myself included)

Yes, it is harder. Do you also become upset about there being so few mythic raid completions? So few CE earners?

The big mistake blizz made here was thinking players would understand that heroics gear you to 489, 4 short of what M0 drops. They also dropped the ball on not making heroic mechanics matter. They upped the gear in heroics but not the importance of mechanics; as a result, players get to zeros thinking it will be as easy as heroics — and it’s not. Because, shockingly, it doesn’t matter if you’re already 495, you’ll be trucked by certain mechanics if you just don’t do them right.

I’ve played with people who have never even seen some mechanics because some fights just end too fast in heroics lol.

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Oh wow they sure do!!! Thanks man i am glad i now know all the pugs i joined or formed were just in my silly idiot head oh wow!

I had no idea people claiming to have no problems finding groups trumps actual data that has literally been posted on every website covering WoW, that shows, inarguably, that key completion rate is in the gutter. Wild man, my mind is blown, you uttelry mendacious jerk.

Casually are dropping this season in droves, and here’s Neralya to explain to us how that’s great! “It’s a great thing you completely broke Mythic+ Keys, Blizzard, it’s a real good thing!”

If by smooth transition do you mean less hard, then probably yes.

The entry ilevel for Heroic was lifted to 441. For example, the boosted toon you get with a TWW purchase gets 424 gear, so they can’t immediately get into Heroic. They have to gear up to 441. The gear they get from Heroic is 476. So a newer character will need to do a bunch of activities, including Heroics, to get gear capable of increasing their gear level to a point where they would be able to tackle a Mythic 0. Is that smooth? I’d say so because it involves playing the game. After the gear, its just a matter of ability.

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What’s annoying is that people expect M0’s to be as difficult now as they were before the patch. If you’re not burning down bosses in the same amount of time as before, people are rage quitting and booting people.

It’s as difficult to get into an m0 these days as an M20 back in the day, which is to say “Not very.”

Holy moly dude i know the game is dead!!! Blizzard killed the game this time for real 100% literally no pugs at all. 10000% def unequivocally dead game for certain def 1000% shalla shalla the trash hunter said so.

The curve is gear. Spam heroics until youre 475+

Can get to 480 with just flightstones i believe. Thats the curve. You cant run through heroic once and get 2-3 pieces of 476 gear and think you’re good to go while still averaging <470 ilvl.

And im not referencing people like you and i who can take those 450-460s into 0s and 2s and succeed. But for the people who struggle.

Heroics cover roughly 6-7 keys worth of ilvl range. Its meant to take awhile to acquire all the gear to push beyond that. People complaining that they cant go up in a week, what took them 3 months to get to last season, need to reflect upon and understand that.

If someones sweet spot was about 460 ilvl and m10s, theres no shame in riding Heroics the entire expansion since.thats the same level they were at before

The problem is you have a varied degree of players with different combinations of gear and skill and they all need to learn the same mechanics. To learn mechanics you need a certain threshold of challenge and an incentive to spend time learning those mechanics.

There is a lot of talk about the two extremes. People who are so skilled that they can jump into +2 on day 1 and succeed. There’s also the people who actually struggle in heroics because they don’t know how to play their class well. So for the worst players its already too hard and for the best players its already to easy.

There has to be a bar to entry. That bar is heroics or at least it always has been until now.

Now the bar to entry is really Mythic.

They ultimatley when everything was said and done raised the bar to entry. Because once your past that bar - it flows very smoothly along difficulties with one step changes in difficulty which is possible.

They took out 10 variants of difficulty between a H and 0. That is bound to leave a portion of the community in the dark.

I don’t understand the gatekeeping going on from people who are advocating this is a good thing and that players should go do unchallenging content just to get gear to progress up the ladder to find engaging content.

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it is a smooth transition, you are confusing bad players with “casuals”

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Listen, I’m sorry you and many others have repeatedly encountered failures. As people learn and adjust to the curve, it will balance out. I’ve already agreed that there are some serious issues with the current system that got overlooked.

I guess the only thing to do is whine and complain instead of trying to meet a challenge =/

I remember when I first learned about M+ and was just intimidated by it because of so many failed runs. And then, well, I just tried a wee bit harder and somehow it wasn’t as challenging anymore. But that’s just me. Change is hard :frowning:

Good luck! I wish you well!

They didnt take variance out. They took out the levels where people just muscled through it because gear rained from the sky. There was no difference for anyone regardless of skill because gear carried everyone.

Thus my point: get gear until you can play the way you always play. If you never broke avove m10 last season, why is it expected to just be handed to you now?

This can be summed up by one word: inflation.

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