S2 final 2 legacy dungeons revealed - TOP and Workshop

Seriously? Didn’t they already bring Workshop back once? Recycling the recycled? It’s not even goblin themed.

TOP was the most hated SL dungeon aside from DOS by the end.

Neither one of these have any creativity in routing whatsoever, completely linear, pull everything because you have to, awful dungeons.

It’s not too late blizz, please reconsider

At the very least reconsider workshop, i HATE the precedent of already re-using legacy dungeons. We have so many dunges from MOP to present that haven’t been brought back yet.

Do the right thing

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Given the theme of cartels, both sides of Tazavesh would have been a much better option.

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It’s disappointing to not see a Cata/MoP/WoD dungeon in the rotation, they’ve been revamping 1 per season.

A brand new dungeon being right away in the mythic+ pool is cool.

I’m guessing dark flame is going to be a disaster.

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ToP is one of my favorite dungeons (aesthetically, I loved the theme), but it was arguably one of the more difficult ones in SL. Bad choice overall.

Workshop is okay, but I think junkyard was a lot more fun…junkyard bots make me smile :dracthyr_blob_dance_animated:

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The devs are obsessed with mechagon for some reason

I can’t wait to see how people react to second boss and third that were an absolute joke in the regular modes but will only become insanely dangerous the higher key level you go.

Also the Darkness will 100 percent wipe groups until people learn the rhythm for that fight.

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no it wasn’t. ToP was easy.

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If you think ToP was easy, you didn’t do high-key enough to see why it’s so terrible. The PVP boss scales horrifically and could single-handedly kill the runs. Killing banners was the biggest waste of time and completely ignoring the banners was the best thing to do. You had to do a whole fight at heavily reduced movement speed. The AoE shout can one-shot anyone. The lich boss area was horrible and Lich boss crushed squishy specs. ToP is a long dungeon with 5 bosses, a lot of minibosses and poor respawn points.

You were tanking ToP, you were just busy watching the party die in Lich boss and the PVP boss sent DPS to the arena. It was a poorly tuned and bad designed dungeon.

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I timed on on +15. The highest difficulty supported.

how about them apples? boom!

+15 in SL was the max ilvl from the weekly vault. So you have no idea how bad it was in high key.

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quite the opposite, I have completed the highest key, as stated above.

TOP wasn’t that bad. Far more worried about the TWW dungeons. The thrash damage on Cinderbrew and Priory is truly nutty, Rookery is alright and Darkflame Cleft will not be easy by far.

Priory is no different from something like Halls of Atonement, imo.

Oh boy can’t wait for fortified Priory with paladins in the party.

In the sense? Either way it doesn’t matter how similar they are, the damage in there will 100 percent be nerfed. It’s one of the two dungeons on normal mode I seen people wipe to it.

I just really hate gimmick mechanics in M+, so not looking forward to Darkflame Cleft.

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sorry - most hated at title pushing level, not your weekly untimed runs with the GMs wife

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I don’t know if there are going to be any “fun” dungeons this go around. I also really liked Junkyard, was a good M+ dungeon.

I wish they would bring back Maw of Souls at some point.

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you are aware that if they make it easy for you, they make it easy for everyone, so the roadblock just moves up 3 key levels for everyone and you’re in the same place but with bigger key number, right?

you are able to process that information?

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So only an issue for the literal 0.1%?