I am taking the convenience argument to the extreme. If it’s convenience you want, what happens when you have too much convenience? Are you able to answer that?
I’ll let you continue to fight the good fight.
i am really honestly curious though… youre the 10th or 11th anti rdf arguer that has flat out stated you dont care if rdf is added or not… so why are you arguing against it if you dont care?
We can do without the hyperbole. It does not help your argument.
It removes the social aspect of group finding, as well as removes the fear of repercussions and personal responsibility. RDF also increases toxicity as a result since everyone is so disposable. Why put in effort into playing when you can just hit a button again if someone does decide to boot you?
LFG you can choose who you want to play with, RDF you can not or risk a debuff.
I like the idea of server only arena pools with the same set number of glad titles to give benefit to being on smaller server that’s even better than rdf.
No you aren’t. You’re claiming tedium has some sort of value, like loot. It’s preposterous.
Based on what evidence. I keep seeing these claims, but all I see backing them up is personal feelings and vague references to long ago times that cannot be substantiated with any verifiable data.
If your measure of whether a feature is good or not is the convenience it brings you, then nothing I said is preposterous. If you choose to ignore what a convenient feature takes away from the game, I simply can’t understand your point of view.
This is this person’s argument. That convenience is good, always. I can think of a number of things way more convenient than RDF, that I am sure they won’t agree are good. That makes the “convenience” argument fall apart.
QoL in a game isn’t always a good thing. A game designer has to know where it makes sense to make the player’s life easier. It’s subjective of course, which is why these discussions will never end. To me RDF is clearly over the line, it sacrifices too much.
show me your proof of this zanther. because all you have is your opinion. i have one too that is in direct opposition.
My LFG tool experience has proven to me that WHEN people were using it, they were either extremely toxic, trolling players or demanded absolute silence during the run and tried telling everyone what we were allowed to roll on. and the ONLY repercussion was that if member of a big guild didnt like something you did, you no longer would get a run. period. regardless of whether the guild member was the one at fault or not. lfg tool breeds toxicity, promotes gatekeeping, and if you arent on the tanks discord you get no response to in game chat.
rdf was a fantastic experience for me. built a guild from using it. the group could vote kick a ninja or toxic player though rarely did i ever have too. and having a completely random person in the group (or persons) gave me a chance to learn from them if they were veterans of the dungeon. or to teach new folks some tips to help them along. RDF allowed me to continue farming/questing/crafting/fishing/achievement hunting while waiting for dungeon to pop and returned me to where i left from so i could easily continue.
LFG tool does none of these positive things, and unless im parked somewhere doing nothing else…it kicks me off the tool. turns out if i party with anyone to tp them to somewhere for a tip… LFG kicks me off the list. if i die while questing… it kicks me off the list… and so on…
RDF does NOT stop you from using LFG but LFG stops you from using RDF. LFG, yeah you get to make your group sure. and you dont get to challenge yourself to be better. RDF gives you the challenge of learning to adapt to the tools you have, not the ones you chose.
Proof is retail and how toxic that game has become.
Since the “muh social experiences” argument has been thoroughly discredited, what would be taken from the game?
And classic isn’t toxic too?
You didn’t discredit anything.
and yet everyone ive talked to from retail says rdf isnt even used. so how can it be proof. how bout you show me some evidence of the toxicity that rdf breeds. you have an official blizz poll showing? you have some sort of official blizz subscriber chart that proves it? anything official? the only factual sheet ive seen to date that is verifiable proof is that subscriptions kept climbing for most of a year AFTER RDF was added. and the only verifiable dev proof ive seen is the devs blaming cata for the fall of wow. the changes in mechanics and the world changes caused the fall of the popularity of wow. oh and the article in which brian birmingham said they had soft selected a small group of players to provide feedback about the game… aka brian birminghams elitist jerks guild on a pvp server.
you are certainly entitled to your opinion but without factual verifiable evidence. thats all youve got.
I can avoid Toxic people with LFG.
Oh, so they queue for daily heroics and lfr’s with Magic then. Got it.
i think hes referring to the death of world pvp and the lack of low level targets to gank at wailing caverns entrance when hes lvl 80.
Now that argument is way more compelling than the social aspects one.
Leveling a mage and I’ve had some really fun groups. Even had a shammy tank for DM, that was a lot of fun.