Good evening Blizzard,
Retribution in Season of Discovery has seen its fair of Nerfs as well as Flavor from Wotlk. While Wotlk Retribution Paladin saw many needed changes and is great version of the class and spec, I as well as many other Paladins believe there is more to Paladin that can be offered and enjoyed. Today I am here to discuss a few ideas for runes that would greatly benefit Retribution Paladin gameplay as well as the party and raid members around them.
Talents that could be used as runes
-Righteous Vengeance - Wotlk
-When Judgement, Crusader Strike, & Divine Storm spells deal a critical strike, your target will take an aditional 30% damage over 8 seconds. (Stacking like Deep Wounds)
–Notes: No brainer that Paladin needs a bleed while every other melee class has one. This needs to stack like Deep Wounds however.
-Sheath of Light - Wotlk
-Increases your spell power by an amount equal to 30% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds.
–Notes: Everyone knows Retribution being Holy and Physical damage caused great issue with scaling and gearing. Sheath of Light helps to better this issue for Retribution Paladin and is heavily needed in Season of Discovery
-Communion/Judgements of the Wise - Catacalysm/Wotlk
-Your auras increase your party and raid’s damage dealt by 3%, and your own damage is increased by an additional 2% at all times. In addition, your judgement causes Replenishment.
Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec and to immediately grand you 25% of your base mana. Lasts for 15 sec.
–Notes: Paladins suffer heavily from mana issues and that is no secret. Not only does this completely fix that issue but also ads overall value to Retribution Paladin in a party or raid group. Replenishment is an absolute must.
-Zealotry - Catacalysm
-Your Crusader Strike generates (X Amount of Strength or Critical Strike) per strike for the next 20 seconds. 2 minute cooldown
–Could see Zealotry not only being very fun but adding importance of choosing Crusader Strike over Divine Storm when Zealotry is ready.
-Crusade - Wotlk
-Increases all damage caused by 3% and all damage caused against Humonoids, Demons, Undead and Elementals by an additonal 3%
–Notes: Great overall talent tree. Retribution needs talents like these to keep their head above the water. Also adds great fantasy to the class and spec.
Abilities that could be used as Runes in Season of Discovery
-Avenging Wrath
- Increase all damage and healing by 30% for 30 seconds. (Should be 30 seconds as Death Wish for Warrior has been 30 second since Vanilla…
–Notes: No brainer here at all. Just needs to be 30 seconds instead of 20.
- Templar Strikes
- Paladin Cleave ability? Similar to Seal of Command in Wotlk or like Blade Flurry for Rouges in Vanilla? I think Templar Strikes has potential to really spice up Retribution Paladin Gameplay in Season of Discovery. Very excited if this was implimented.
-Templars Verdict
-Unleashes a powerful weapon strike that deals (163.02% of Attack power) [Blades of Light: Holystrike / Holy] damage to an enemy target.
–Notes: Could see Templar’s Verdict enabling Retribution to make a choice between Templar’s Verdict for Single Target encounters and leaning to towards Divine Storm for Cleave heavy/AOE encounters.
-Wake of Ashes
- Lash out at your enemies, dealing (351.12% of Attack power) Radiant damage to all enemies within 14 yds in front of you [Truth’s Wake: reducing their movement speed by 50% and burning them for (163.2% of Attack power) Radiant damage over 9 sec / and reducing their movement speed by 50% for 9 sec.]
Demon and Undead enemies are also stunned for 5 sec.
-Execution Sentence
-A hammer slowly falls from the sky upon the target, after 8 sec, they suffer 30% of the damage taken from your abilities as Holy damage during that time.
–Notes: Could use 12-15 Seconds. Another ability that could really add variety and spice to Retribution gameplay.
- Light’s Hammer
-Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (16 sec.5) sec. Arcing Light Deals 2513 to 3071 Holy damage to enemies within the area and 2513 to 3071 healing to allies within the area every 2 sec.
I hope you can take a look at these possible suggestions and use the as runes in the future for Retribution Paladin in Season of Discovery.