That’s called an agreeable discussion. You are obviously used to attacking anyone that responds to you. I was literally agreeing, and putting my thoughts into, and your response is “I already stated that.” Duh. That’s called agreeing. I also expanded upon what you said. You are a total lost cause.
You did not write your response as such if that was your intent and if it was intended to be like that then you responded to the wrong person.
These things kind of matter when trying to communicate with people.
I assumed that’s how it works because that’s how Rapture works - you have to reapply the shield during the time the buff is active to get the effect. If Boneshield works differently then I’ll take your word for it because I haven’t verified it. But if it works as you say, then that means the armor increase will still disappear after a maximum of 15 seconds.
Of course you are always supposed to have Boneshield up, but if you have to constantly maintain 5 stacks then that’s quite a few runes always tied up, preventing you from running a more effective, efficient, and engaging rotation.
So with the FC str buff you get +600 armor sometimes while the Stoneskin str buff gives you +200 armor all the time.
IN ADDITION: Stoneskin also gives you a +5% armor bonus directly. Considering that FC proc is supposedly 60%, 40% of the time you will have +ZERO armor bonus while Stoneskin gives you potentially just as much if not more armor all the time.
But it doesn’t?
Tombstone can be used at any time from 1-5 stacks. You don’t have to maintain 5 stacks to use Tombstone. No matter how many stacks you have it is still a great emergency tool to prevent your health from dropping without wasting valuable runes and simultaneously gathering that extra runic power for use with DS.
Yes, but that heal procs randomly and can overheal frequently. The +5% stamina is a buff to your baseline DS heal which is in your control.
I like using Rune Tap too. The combination of Rune Tap + Gargoyle + Tombstone makes your HP bar noticeably less choppy.
This is far more fun, in my opinion, because tools that give you extra direct control over your health bar are more strategically powerful than simply relying on a random proc.
Yes. The damage/heal meter effect is huge. It is possible to be #1 in both heals and damage, but still be tactically incompetent and wipe the group. Tanks should be striving for the tactical advantage that yields enjoyable and successful encounters, not just topping the meters at any costs.
As a side note, I think it is really nice that the DK is still one of those few classes where there are legitimate varying and opposing opinions contrasting the effects of different builds, dramatically changing your gameplay strategy.
How about a new Vampiric rune instead?
Way to miss entire points and leaving out context. If you can’t handle having 5 stacks every minute with tombstone then don’t use it. I also said it requires 5 stacks to be worth anything. 1 stack isn’t worth it.
The blood dk in design is one of taking damage and healing it back, if you are trying to stop that since ds and blood shield is based off of the damage you take, blood shield being tied to ds, so a bigger heal means bigger ds.
Rapture is not marrowrend or bone shield. Bone shield stacks meaning if you get an fc proc with say 3 stacks, and then you apply another 3, the system doesn’t know which is which.
And again, like many have told you before fallen crusader does more than just 600 armor at 10k base strength. It has a heal that is a free baseline ds basically. Pairing other procs or abilities with it works better than stoneskin like you want to in dps specs to get the most out of certain durations.
Fc just offers more. If you are running that one corruption that is based on health, then 5% stam then becomes better. What is it? Twilight devastator?
Yeah twilight devastation but even then it isnt worth sacrificing survivability on higher keys where BDK struggles
You are contradicting yourself.
So you’re saying you don’t need to use Marrowrend when FC procs to get the armor increase?
Now you’re saying you do need to use Marrowrend when FC procs to get the armor increase.
Which is it?
This is not true. I use it at 3 stacks all the time and it is worth it.
I already addressed this, are you reading my posts? The 6% heal is random and can overheal, while the stamina boost from stoneskin buffs the DS heal which is not random and can be used more strategically.
Heal procs have a maximum proc rate, and having it proc randomly with FC is not as good as proccing it manually with a DS or another healing ability.
With an FC build you have less manual control over your health bar than with Stoneskin.
Where did I say you needed to use Marrowrend when FC procs? Its in neither of the quotes that you listed.
Yes, I am reading your posts, and you have been focusing on this armor increase for quite some time now.
The design of BDK was struggling back in Firelands against Heroic Rag where they were getting 1 hit through Blood Shield, like high stacked Blood Shields. Its a concept that is either really good, or it struggles. Either the healing is good where you get a good big Blood Shield, or it isnt and you have to try to find ways around it.
Avoiding however is just much better than healing it back up. Remember when Disc shields were strong? It basically made other healers less valuable because they could shield before a big hit and prevent a lot of damage.
This statement implies that you need to apply more Boneshield stacks after FC procs:
The words “the system doesn’t know which is which” implies that there are two different types of Boneshield stacks: One type before FC procs and one type after FC procs.
If the boneshield armor increases automatically as soon as FC procs then saying “which is which” doesn’t make any sense because there would be only one type of boneshield.
Yes, because the armor boost is one of the biggest advantages of Stoneskin, and it is not being recognized due to the belief that the extra armor from Boneshield during the FC str proc is enough to compensate.
Furthermore, I did indeed address the 6% heal as well by saying the 5% stamina boost from stoneskin increases healing all the time and allows for more control vs. a randomly timed heal.
This is exactly my argument for why Tomestone is the best talent on that row!
Wow… just wow. That isnt even remotely close to what that sentence means. When you get str increases, you dont even need an FC proc to test it, your armor automatically goes up if you already have Bone Shield stacks. Just looked at it, had 3 stacks of Bone Shield and then Earthlink was increasing my strength which was increasing my armor. Again, snapshotting isnt a thing unless its very specific.
We are also looking at like 2% damage reduction from FC proc when at my armor level with Bone Shield up. Gargoyle provides 1% damage reduction without Bone Shield and about 3% damage reduction with Bone Shield applied over FC. But FC does more. This isnt going to smooth out damage intake like you are suggesting.
FC gives a heal, str boost which increases armor as well, increases damage much more when paired with certain abilities, increases parry chance more than stoneskin.
The stam increase ONLY impacts the base heal from DS, meaning the damage that you received was less than 7%.
“Heals you for 25% of all damage taken in the last 5 seconds, minimum 7% of max health.” Once you exceed that minimum threshold then stam doesnt come into play at all. Like I had already stated.
Ossuary is the best in that tier at the moment. 12.5% increase to available death strikes and a higher runic power pool. Just results in more healing and its not that hard to keep up marrowrend stacks.
Tombstone, according to the actual builds out there, should be avoided since its on the GCD, costs charges of Bone Shield up to 5 which means you either have to have over 5 to use it, or have to use Marrowrend after you use it to get your armor and haste buff back and just isnt that great. The 30% absorb is good, how the ability functions however is not.
Okay so you acknowledge Stoneskin providers a greater armor boost all the time, while FC provides a smaller armor boost for only 15 seconds. That’s all I was saying.
This is false. All your DS heals will be bigger when you have a greater HP pool. As long as you time your DS the same relative to your HP percentage, all your heals will be bigger the more HP you have.
Tomestone can immediately stop your HP from dropping. Combined with the runic power it provides, that lets you perform a DS right after for a significant heal, it is worth having BS down for a couple seconds to prevent your life from dropping. As soon as you execute this maneuver you can put BS right back up for the net positive of keeping your health stable during a massive damage spike.
It’s a powerful strategic advantage when used correctly.
And you are completely ignoring what others are saying. Still focusing on this armor thing from Bone Shield.
The point initially was that FC also provides an armor boost along with everything else.
What do you not understand about 25% of all damage taken in the last 5 seconds, or a minimum of 7% of your max health. The only thing that will be higher is the minimum heal just because you have a higher health pool. If you however take 1m damage in 5 seconds, and you have 1.1m health, you will still only heal for 250,000 since that is 25% of 1 million. This is simple stuff.
And again, Tombstone in how it works since it is on the GCD is bad. And with 5 stacks you only get 30 rp, not enough for a DS, and you said you use it a lot at 3 stacks which is only 18rp, less than half the RP needed.
You are ignoring what I’ve been saying, even though I’ve addressed the 6% heal multiple times now.
All your heals will be higher because DS usage is timed based on the percentage damage taken in the last 5 seconds. Not the absolute value of damage taken in the last 5 seconds.
If you lose 50% HP in the last 5 seconds, your DS will always be higher with more HP.
Examples citing absolute numbers like “1m dmg in 5 seconds” are obtuse and braindead because DS usage is not timed based on the absolute number of HP taken. It is timed based on the percentage of damage taken in the last 5 seconds.
Wow, read the DS tooltip. It stats heals for 25% of all damage taken in the last 5 seconds, minimum 7% of maximum health.
So if you lost 50% of your health within the last 5 seconds, and you have 1m health, how much will your death strike heal for?
It would heal for 125,000.
Now lets say you have 2m health, and lost 50% in the last 5 seconds. How much would it heal for? 250,000.
Therefore, more HP = bigger DS heals.
Alright, you got that right. Now you have 600k health and you take 547k damage, how much would it heal?
Doesn’t matter because nobody uses DS based off absolute damage received.
Yes it does, how much would it heal?
No it doesn’t. People use DS based off the percentage of damage taken in the last 5 seconds.
Concocting a scenario where more HP yields a lesser heal just means the player is timing the DS heal poorly.
Using DS properly based off percentage of HP lost in the last 5 seconds means more hp ALWAYS results in a bigger DS heal.