I know it’s an unpopular opinion, but I really like Stoneskin.
15% str only lasts for 15 seconds, vs 5% str which is on you all the time. The extra armor you get from boneshield with the 10% extra str is negligible combined with the fact that it’s only active if you use BS when it procs makes it not even worth mentioning.
The random 6% heals seems nice on the surface, but it only happens sometimes while the extra stamina you get from Gargoyle increases your DS heals all the time.
The armor boost from Gargoyle is significant and combines with the 5% str buff to boneshield makes you much tougher overall.
Personally, in the content I’m playing, I have found Gargoyle better for tanking. My hp bounces around less, and I feel tougher, even though the stat meters don’t necessarily show this difference.
An entire talent row is based off marrowrend and 2 require 5 stacks to work so in those cases you should maintain 5 stacks. One reduces the cost of ds and I don’t know the other. The other increases your health per stack which would increase the fc heal and ds heal and that should only come into play if the heal hasn’t been increased to over the base heal amount. It’s 25% of the damage done to you and never less than 7%? Of your max health pool.
Not to mention fc heal is basically a free baseline ds.
I don’t like either of those talents. Tombstone is the best because it actually prevents the damage instead of healing it back up, AND you can use it in situations where your DS isn’t available. If you’re out of RP or there’s nothing around you to hit, you can spend boneshield charges to stop your health from dropping. Tombstone is very powerful.
This build compliments stoneskin because it prevents your health from bouncing resulting in greater stability while tanking.
Seems like you missed the point. It was stated that you would have to use marrowrend to get anything out of fallen crusader, the point was you have to maintain it anyways where an entire row being based on marrowrend, 2 of which requires 5 stacks to function. Therefore you are going to get that armor increase from the str proc regardless.
I just want them to add more runes. How many years has it been since wotlk? 10-12? And we still only have the same 3 basic rune options? One of which is only useful for a single spec, and the other is outdone by fallen crusader in almost all situations?
We need more variety with runes, it was supposed to be an integral feature of the class when DKs were first added but it never really felt like it was important, especially when there are weapon enchantments that can hold up just as well if not better than our runes do.
Rather than changing what we have currently, how about this:
Rune of the San’layn
Engrave your weapon with a vampiric rune, increasing your leech by 8%.
Rune of the Necromancer
Engrave your weapon with a necromantic rune, increasing the damage dealt by your minions by 5%.
Rune of the Soul Harvester
Engrave your weapon with a soul rune, causing you to gain 10 runic power every time an enemy dies within 20 yards.
There’s a lot more options out there, but blizzard seems to have zero desire or intention of improving DK’s at this point.
Agreed this should also include locks drain life and health stones and potions. Ohh and all of druids heals outside if their heal spec. Druids heals are out of control
The whole thing was just supposed to be a buffed version of crusader. Back when those enchants(/runeforge) were really strong in PvP. The heal was actually useful. I think it’s on there now because it has always been there. No other reason. It isn’t enough to notice in situations where you would need healing, and the rest of the time is over healing.
I could see the heal being pretty useful for blood. Even if it is small, their health fluctuates so much that it does give healers that much more help.
This is completely wrong… only one talent requires 5 boneshields to function: Ossuary. Foul Bulwark increases max hp by 1% per boneshield charge, and Tombstone can be used with any amount of charges up to 5.
Ossuary reduces the cost of DS if you have 5 BS charges, but forces you to constantly spend runes on Marrowrend to keep 5 charges.
So then what happens if FC procs and you already have 5 charges? You would be forced to spend another 2 runes to get that armor increase (which is hardly anything). And even if you do that, you would only get the benefit for a maximum of 15 seconds. Also, you may not even be able to use Marrowrend if you don’t have 2 runes available in that 15 second window. So you you dont “get that armor increase from the str proc regardless”.
The point is: FC doesn’t help your armor at all. In practice, the armor increase is completely negligible.
Foul Bulwark compliments Fallen Crusader’s heal and also the DS heal but this build still leaves you vulnerable to having your hp bounce around at random. Stoneskin + Tombstone is better IMO because you can prevent your health from jumping around unexpectedly.
But don’t most of these have a limit on how many times they can proc anyway? Which is well below what you can already manually proc with DS/Blooddrinker/Bonestorm/Consumption/Bloodworms?
Right, usually they say something like “this effect can only occur once per minute”, meaning if you already procced it with DS it won’t proc with FC. Or vice versa.
None of these reasons seem to be that compelling for FC in the case of tanking…
You use FC for tanking because the strength bonus and percent heal outweighs the armor, str, and hp vonus given by stoneskin
Certainly the procs are random, but because it occurs so often it takes the load off the healer.
Stoneskin is better if healing debuffs are at play. At that point, the benefits are better than fallen crusader.
Bow personally i use fallen crusader due to dynergy qith TD.
Generally though, fallen is superior for tanking
I already stated that people arent picking up Fallen Crusader because of the heal but the 15% str increase. But it is still like a free base DS heal, 6% vs 7% for DS.
And why wouldnt you use Tombstone at 5 charges? A 1 minute cooldown for only 6 Runic Power and 6% max health absorb? So to be worth anything it should be used at 5 charges.
Why would you have to use Marrowrend when FC procs if you already have Bone Shield charges exactly? Snapshotting isnt a thing anymore, and the armor increase is part of Bone Shield that lasts for 30 seconds or until all charges are consumed.
“Surrounds you with a barrier of whirling bones, increasing armor by (40 * Strength / 100), and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.”
So FC does help your armor since it increases Strength by 15% which directly increases the armor that Bone Shield provides. So if you have 10k strength, and you get a Fallen Crusader proc your Strength goes up to 11,500. So (40*11,500/100) is equal to 4600 armor increase over 4000.
Also, any of the talents force you to use Marrowrend. Tombstone just requires you to have 5 stacks every 1 minute. But even the haste buff from Bone Shield makes you want to have Marrowrend stacks.
You should be using Marrowrend regardless.
Sorry, but Stoneskin sucks. You are better off using Rune Tap to smooth out damage intake as long as you know the fights and when big bursts of damage is going to be coming which as a Blood dk you should know this so you can pool for DS so you arent stuck trying to build runic power when you get hit with some big damage.
You seem aggressive for some reason. I’m just having a conversation. Just point things out, and discussing them in a friendly manner. You seem out to prove something. Take a step back, and understand not everyone is out to prove you wrong, or argue.
This seems to be a theme for you across the entire forum. I think you’ll be my first ever ignore on the forums. You’re hopelessly aggressive towards, what I thought was people disagreeing with you, but it seems you can’t turn it off.
I just hate repeating myself. I stated something already and then I’m told what I already stated is the case like I never said it in the first place. It gets annoying after the 400th time I have to do this.
So what was your post supposed to do? What was it in response to? It would get annoying if you say 2+2=4 and then I come in thinking I’m adding something and say “actually 2+2=4”.
I am not sure I agree with that notion.
Since the 6% heal procs rather often, that is a pretty substantial amount of self healing you’re receiving that you wouldn’t get normally through Stoneskin