RSS: What if they made top 1-5% of each spec, gets elite/legend

So if there is a overpowered spec, it just mean significantly more competition/struggle to climb to the top. It would also encourage dead specs to queue up.
SS would be more about competing within your own Spec, and assessing how capable you are compared to other people playing your same spec.

It just makes no sense in SS for different specs to be competing with each other for top bracket, when some significantly do better than others, and to top it off the RNG mongo of RSS in first place.

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I’m confused. This is literally how it works. For the end of season legend titles at least.

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This is how it should work, yes. Every reward should be converted to be awarded based on percentile standing on your spec ladder

It’s only like this for R1. OP is referring to Elite (2400) and Legend (100 round wins while above 2400), and I’m saying it should even further extend to every single reward that exists.

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honestly this would be a sick change to the system

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And how exactly would that work

When do you start getting legend wins?

Or go back to all rewards being end of season only?? A lot of people would hate that

For example, right now, it’s a trajectory to being distributed all to DHs cause they’re overtuned. Do a set percentage per every spec, we might see people play other specs because that spec is less crowded to climb.

The system right now depends on blizzard actually balancing the game…but…I don’t know.

Blizzard knows your percentile standing at the latest every time the ladder updates, which doesn’t seem more infrequent than every few hours. I imagine they could do this a lot more frequently if they cared to.

Even if they only upped it to like once every 30 minutes they could stick to the current format, but converted. Top 5% is Elite, and 100 round wins while at the Elite percentile grants Legend. Or, if that’s far more onerous of a computational task than I’m assuming it is, they can just make Legend the top ~2%.

In no universe is there any need for any of the converted rewards to be held until the season is over. That can remain exclusively the realm of the R1 titles.

top 5% is kind of an obscene number isn’t it

The actual percentiles would need to be evaluated, but OP used 5% for Elite so I just ran with it.

I would personally advocate for more like top 3% for Elite.

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yup 1 - 5 %
i dont know the math, but im sure someone gets paid enough at blizzard to do it…

5% is anywhere from 500 to 750 depending on the spec

500 to 750 on most specs is like 2k

I am in the top 100 warriors in 3s right now simply because I’m playing 3s the first week while people are in other modes and calling alts

I have never ended top 100 warriors in a end season

So would I deserve to be earning “glad” wins possibly simply because no one else is playing yet?

A top 1% pre nerf DH gets to start on legend wins because of their overtuned start?

This system doesn’t work unless the rewards are end season only

This system would be for shuffle only, to be clear. Premade is composition-based and needs to remain a system where teams climb rather than individuals. Maybe I’m wrong in this, but I doubt premade players want there to be even more conflict from each player only wanting to play the best comp for their spec. Shuffle is a version of SoloQ and therefore has the luxury of creating and using spec ladders. Maybe OP also meant premade but I do not.

That being said, even if it’s easier to climb to a higher absolute rank earlier in the season it also represents a lower percentile. E.g. #5 while only 100 people are playing wouldn’t be Elite using my recommended 97th percentile cutoff, but #28 would be if 1000 characters were on that spec’s ladder by season’s end.

Another ameliorating factor, in my experience, is that the most likely people to play a spec early are those who trend towards higher ratings. People begin the season on their mains. I ended up at #18 for Devastation at the end of my push this week, which isn’t far off the 25-35 range I was hovering around while playing a bunch at the end of last season. In a percentile system I would bet that the most prestigious reward tiers are the only ones where someone who has the capacity to achieve them by the end of the season would be blocked from them prior to those brackets “inflating”. Going back to my own situation, as an example, my absolute rank will suffer some, but my percentile standing will improve considerably even as I drop.

They could/should also not unlock rewards for a period after the season opens so that the first person to get out of a game isn’t immediately granted Legend. The first day or two would probably be sufficient, but the first week would be fine as well while being pretty ironclad.

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