So if there is a overpowered spec, it just mean significantly more competition/struggle to climb to the top. It would also encourage dead specs to queue up.
SS would be more about competing within your own Spec, and assessing how capable you are compared to other people playing your same spec.
It just makes no sense in SS for different specs to be competing with each other for top bracket, when some significantly do better than others, and to top it off the RNG mongo of RSS in first place.
This is how it should work, yes. Every reward should be converted to be awarded based on percentile standing on your spec ladder
It’s only like this for R1. OP is referring to Elite (2400) and Legend (100 round wins while above 2400), and I’m saying it should even further extend to every single reward that exists.
For example, right now, it’s a trajectory to being distributed all to DHs cause they’re overtuned. Do a set percentage per every spec, we might see people play other specs because that spec is less crowded to climb.
The system right now depends on blizzard actually balancing the game…but…I don’t know.
Blizzard knows your percentile standing at the latest every time the ladder updates, which doesn’t seem more infrequent than every few hours. I imagine they could do this a lot more frequently if they cared to.
Even if they only upped it to like once every 30 minutes they could stick to the current format, but converted. Top 5% is Elite, and 100 round wins while at the Elite percentile grants Legend. Or, if that’s far more onerous of a computational task than I’m assuming it is, they can just make Legend the top ~2%.
In no universe is there any need for any of the converted rewards to be held until the season is over. That can remain exclusively the realm of the R1 titles.
This system would be for shuffle only, to be clear. Premade is composition-based and needs to remain a system where teams climb rather than individuals. Maybe I’m wrong in this, but I doubt premade players want there to be even more conflict from each player only wanting to play the best comp for their spec. Shuffle is a version of SoloQ and therefore has the luxury of creating and using spec ladders. Maybe OP also meant premade but I do not.
That being said, even if it’s easier to climb to a higher absolute rank earlier in the season it also represents a lower percentile. E.g. #5 while only 100 people are playing wouldn’t be Elite using my recommended 97th percentile cutoff, but #28 would be if 1000 characters were on that spec’s ladder by season’s end.
Another ameliorating factor, in my experience, is that the most likely people to play a spec early are those who trend towards higher ratings. People begin the season on their mains. I ended up at #18 for Devastation at the end of my push this week, which isn’t far off the 25-35 range I was hovering around while playing a bunch at the end of last season. In a percentile system I would bet that the most prestigious reward tiers are the only ones where someone who has the capacity to achieve them by the end of the season would be blocked from them prior to those brackets “inflating”. Going back to my own situation, as an example, my absolute rank will suffer some, but my percentile standing will improve considerably even as I drop.
They could/should also not unlock rewards for a period after the season opens so that the first person to get out of a game isn’t immediately granted Legend. The first day or two would probably be sufficient, but the first week would be fine as well while being pretty ironclad.