RSS is Good for WoW PvP

There needs to be a proving grounds for players to build themselves up before they are thrust into the LFG community. Every LFG in absolute braindead ratings is listing things like “GLAD XP”, “3400 XP”, “MGLAD XP”, etc.

LFG listings are the perfect example of the entry level job listing that requires 10 years experience.

RSS is the solution, so that players can earn achievements and build their skillset and learn the game, without being boxed out by people who probably bought their achievements (if you are MGLAD why are you 1800 rated, lol).

If Blizzard wants people to engage in PvP they need to remove the barriers, and they did a good job by introducing the RSS game mode. What they need to do now is return ratings to DF S1 levels so that players can achieve their goals and continue to build their WoW PvP enthusiasm.

If rating is left so horrifically deflated, it is only going to push more players away, especially healers. Blizzard, please inject more rating as soon as possible so that players who support your game can reach their goals and start building their confidence and achievement history so they are willing to explore the other game modes.

It’s totally fine if RSS is seen as “free”. If 2400 is as easy to get in RSS as 2000 in ranked 3v3, that is GOOD for the game. You need to get players into the community and stop the toxicity that keeps so many new players out, and the only way to do that is to remove the cudgel the nerds are using to beat up the newbies: Achievements.

I’ve said it so many times already, but healers are ~200 CR behind DPS currently, and the ladder itself is about ~400-500 CR below where it should be as a whole. Just act quickly, pump up the numbers, and you will see people become less stressed out, and more willing to explore and grow in the ranked PvP ecosystem.

However, if you leave rating deflated and barren the way it is now, the PvP community will continue to starve. Please act, Blizzard. We should be seeing the pro players at the same ratings they were at last season, and that is necessary for the health of the entire pyramid of players.

6 Likes

thanks richardx

2 Likes

Got to 2068 after dodging hpallies for 2 lobbies straight. Then I lost a day’s worth of progress after going 1-5 to a mglad healer on his hpally alt, haven’t queued since.

It’s honestly just demoralizing to face these players at 2100 mmr when they should be at 3k mmr like they were last season

4 Likes

“stop crying and get good !!!”

am i doing it right? am i cool yet?

yeah this deflated season is def killing off pvp. its by far the number 1 complaint this whole season.

shame blizz dont care

3 Likes

People at 2100mmr don’t press their defensives and attack the wrong target every round tho

1 Like

When you have a 1.5k and a 2.5k xp player fighting in the same lobby later than the first week of the season, you know something’s wrong with participation and/or MMR bracketing/placements.

And yeah, overall the more participation – the better. Only someone who wants PvP to starve will deny it. Last season shuffle brought a lot of people into PvP, but they’ve probably had their fill or moved on to something else. I just hope there will be enough incentivization to bring them back, and hopefully long term as well.

4 Likes

Honestly now that RSS is a thing, i don’t understand the need for LFG anymore.

Its like seeing DOTA 2 going back to DOTA 1 lobby era.

1 Like

LFG needs to be improved upon. Better ways of listing and filtering for potential partners, etc.

1 Like

yes but its very discouraging for a new player to grind out 2100 in one season and then find 1600 uber hard to grind the next season.

3 Likes

new players shouldn’t be at 2100 though?

oh… is there like some rule that says u gotta play the game for X amount of time before u can / should be 2100?

3 Likes

No. New players can get glad in their first season if they are a prodigy. Most new players float between 1400-2k during their first ever season depending on inflation.