#RP-PVP Realms, Reconsider One Realm

Well Laeric, We got our hopes up for Classic wow, and look where we are now, i think George W. Bush says it the best here

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Classic came out of nowhere. It’s a fluke.

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Really not seeing a legit argument against rppvp servers in amongst those words.

Like I said earlier, best to just ignore him. What happened within the past dozen or so posts is his motive. He feeds on reactions to his “opinions”.

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Because I wasn’t arguing against RP-PVP servers, there could be one. I’m just saying that the pie chart in the original post is flawed and not representative of the long-term population % .

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If you are pointing to the part about rppvp having more than twice the votes of rp, I do not see any flaw. If you are simply pointing at general PVP servers, you may have a point, but have provided no evidence/date to the contrary, and it would be better discussed in a separate thread if you did.

In my experience (ED, TN, and MalGanis) There is a tangible difference in general PVP servers and RPPVP ones. The former are more of a chaotic every man for himself atmosphere, while the latter sees a ton more community PVP. I have no doubt that those who represent the % of the chart who chose rppvp are legit numbers that would persist.

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I’m referring to PVP on that chart in general, both. There is no way that RP-PVP will have almost 4x as much people. Maybe at launch, but not afterwards. There should be a RP-PVP server, but there should not be 4 times as many RP-PVP as there are RP servers.

By 2008, RP-PVP servers only made up ~1/4th the population of RP servers based on Warcraftrealms. In 2006, RP-PVP also only made up 1/4th of the RP population. Checking the Wowprogress numbers today, RP-PVP(or what used to be) make up about half the numbers. (edit: whoops, for the 2006/2008 numbers, I was only adding Alliance pop, but I assume the point still stands for the most part). The numbers aren’t perfect, and won’t ever be, but it is something to go by.

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Are you planning on playing on an RP-PvP server?
If not, what’s it matter to you?

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And you have zero data to support that.

Gonna have to stop you right there, as it has been repeatedly explained that releasing rppvp servers many months after release impacted those numbers. You literally had entire guilds and established characters, story lines, etc, that people were not all that tempted to simply toss in the trash.

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I have data based on current and the past, which I described in my post. You can’t just ignore the past and present. Streamers are pushing PVP influence in the community, but they aren’t pushing RP-PVP.

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See my edited post above yours. It was not a level playing field at release.

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Yes, which is why I supplied numbers over the course of many years. I understand it wasn’t equal at the start, but if it was really something everyone wanted to play, they would have changed. WoW was greatly increasing in subscribers during the 2006 and 2008 timeframes I posted. If people wanted to play RP-PVP they would have chosen that instead, and the percentages would have reflected that. However, the numbers in regards to percentages between 2006 and 2008 did not change, despite a very large amount of new players between those timeframes.

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Seriously dude? Just going to handwave the impact that had?

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Classic coming out of nowhere isn’t an opinion, it’s a fact.

It being a fluke is also a fact.

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Yes, since the population during the ‘impact’ was not that large between the time of WoW’s large population growth between my two data points. If it was really in demand, it would have followed during WoW’s growth curve. However, the percentage didn’t even really move. RP-PVP servers came before WoW’s giant growth. People(especially new players) had the choice, they chose RP over RP-PVP based on the data.

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What? Classic was directly caused by consistent pressure from the private server community prompting Activision-Blizzard’s shareholders to ask themselves why they weren’t monetizing our niche audience, thereby shoving a prideful and reluctant WoW team biting the bullet and making it happen.

It only seemed sudden in the same way a bomb going off seems sudden. The thing was assembled, all the same.

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No one was expecting it though, that’s the point.

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That isn’t true, either. To some of us it was only a matter of time - pirates can’t be beaten, they can only be monetized. My guild went dormant for this moment years ago, knowing it would happen eventually.

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Well, I certainly wasn’t expecting it. I’m not in the habit of getting my hopes up when something that can potentially make me happy is involved. Been burned far too often when that happens.

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That’s a good policy, honestly. I can see what you meant by it. Sorry if I was seeming needlessly confrontational! It’s just what I experienced.

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One is all we need Blizzard. Please.

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