It’s more like we’ve grown tired of people’s bull. After all, we’re the group targeted most by trolls.
If you wanna roll on a RP realm, fine, just follow the rules and dont harass people there to roleplay.
The same could be said for you. How many pvp , normal and pve servers are there? More than 2? Thought so
We have 2 rp pvp servers.
Except they do.
Counter-suggestion. RP servers are more trouble than they are worth. Play retail.
#no changes
That includes RP realms and its rules
Play retail
This is perfect, say more stuff like this lol
On my phone so didn’t read this. Does my name violate some code? I didn’t know they had rules.
It may not be the answer you were looking for but it’s really the truth. In the scheme of things, moderating RP servers is more work than it is worth. Right resources are being poured into things that matter to 98% of the player-base of Classic. That being keeping the servers queue-less and working.
Not from what I can tell
From what I remember of vanilla Emerald Dream, they actually are – provided you’re not going out of your way to be a d-bag to them.
This could have been done at literally any moment. You don’t have a physical Whitemane machine anymore, you have a lump of decentralized hardware that collectively manages Whitemane and everything else, and the resources involved are all shared and dynamically virtualized. The big step they took yesterday to cut down on queues was to just increase the number of layers allowed.
Please don’t try to explain how cloud computing works to me if you think layers are what help people login. Layering is just a load balancing system for the Eastern Kingdoms and Durotaur world servers. Having 9,000,000 people in Elwyn Forest is both not fun for the player or the server.
Splitting that load across multiple resources balances the burden across hardware. It has absolutely no effect on the amount of players that can concurrently login.
When I say “load balancing” I mean you don’t struggle to kill boars in Elwyn because there’s 40,000 other Humans doing the exact same thing.
Right, but the only thing causing the queue appears to have been an artificial limit. The blue message about queue reduction just says they increased the realm capacity – in 2004 that would’ve meant they upgraded the hardware, but these days it just means someone changed the number that lets it allocate more of the existing decentralized resources. There is no “the server” for it to be not fun for.
In 2004, the datacenters for World of Warcraft U.S. servers were hosted by AT&T Worldnet. They were hosted on blade servers. A lot has changed - some things have not. What hasn’t changed is people’s understanding of how the Internet works.
I think they meant players. Queues move so much faster now since they increased max cap of players per realm.
As a player on Deviate Delight, I ignore most of it. I right-click report the nasty ones if I feel like it. People are going to be people and do the things people do.
Be the change you want to see, blizz gave you a right click report for a reason…USE IT… If enough people report a name and it violates the rules it will be changed.
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Non-medieval or non-fantasy names (For example: Slipnslide, Robotman, Technotron)
_ Names that reference well known people, characters, brands, places, or icons (For example: Britneyspears, Austinpowers, Mcdonalds, Georgewashington, Newyork)
Names that consist of multiple words (For example: Inyourface, Welovebeef, Howareyou, Sixtyseventy)
Is the actual text of it.
Honestly as long as your name is a word you’d probably be ok. Might even get by with a name like Table. The issue is the absurd names like XXXSEPIROTHXXX or Surferboiii.
And of course your name is just something that sounds like a name.
Yeah, and that ease of load balancing is precisely what’s changed. If you had 5000 people in Elwynn in vanilla, you got hosed because they weren’t easily separable into smaller chunks – they were all in close proximity and could try to interact with any given other one at any moment, so you were forced to run one big centralized task that’s going to bottleneck like a gallstone. Being able to run 50 bite-sized instances with 100 at a time is only half the point of layering. The other half is that once you break it up, you can distribute those instances wherever you want, across separate autonomous machines, and exchange loads between them as needed. It turns how much you can handle from a question of “how good are the boxes in your data center” to “how many boxes are in your data center and how many can you leverage offsite”.
At that point, if they set things up with any foresight at all (granted that might be a bit optimistic anymore), individual zone loads would be effectively indistinguishable from each other unless you bothered to check which realm it was attached to. The system wouldn’t see much practical difference between running two monster realms of 200k people, or eight of 50k people – it would just enforce a harsher queue on the two huge ones for effectively no reason. Increasing the number allowed on a realm just means adjusting how much of the existing stuff they’re allowed to use, and at absolute worst might mean using some of that massive influx of resub cash to buy more provisioning.
I think they meant players. Queues move so much faster now since they increased max cap of players per realm.
I did, and probably shouldn’t have said layers. Though this early, it’s pretty interchangeable just because the overwhelming majority of those players are in layered zones, and that’s kind of the duct tape making it possible to make the load so interchangeable. But things might get really hairy if that demographic lump fails to lose people and goes far enough to hit an unlayered zone like, say, STV.
Be the change you want to see, blizz gave you a right click report for a reason…USE IT… If enough people report a name and it violates the rules it will be changed.
I totally agree, though the issue is the large population of people that dont even know about rp naming rules yet have flooded the server in droves with every non rp name you can think of. Every day the differentiation of our rp pvp server and that of any other server becomes less evident.
The same goes for those making guilds, again they are vastly unaware of the rp guild name rules and are making guilds thats are clearly not rp names.
How would they know really, there is no alert when one is creating a character?
So again, every day the differentiation of our rp pvp server and that of any other server becomes less evident.
Frankly I don’t know why Blizzard even creates RP realms since they long ago gave up enforcing the rules.